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RalfKeymaster
The original purpose of the virtual display was removing the need to add resolutions to the display driver that are recommended in the vorpX help. Those are all predefined.
Both the manual mode as well the ability to add more resolutions on top of that weren’t planned originally and have been added on user request. If you tinker with these settings, you should be fully aware of the possible implications that arise from changing your Windows’ display config.
If you feel uncomfortable with that, please only use the virtual display with the default setup.
RalfKeymasterThe virtual display has all custom resolutions predefined that previously had to be added manually to the display driver to make vorpX work as best as possible, so you don#t have to do that anymore. That’s the original purpose of the virtual display.
I’d rather have left it at that without any further configuration options, but in the end succumbed to various extra wishes. :) What I can’t do however is entirely taking away your own responsibility that comes with the greater than originally planned freedom to tinker. If you don’t want to let vorpX handle things automatically, you should be fully aware that tinkering with the Windows display configuration may get you into trouble if one of the displays is a potentially invisible one.
That said, knowing my audience, A LOT of time has been spent to cover all sorts of potential fatal tinkering scenarios, mishaps and error conditions. So even if you managed to disable your actual monitor while auto switching is disabled (which is not really a good idea) and for some reason also don’t see anything in the headset anymore, on next boot at the latest a working condition will be restored. Sounds like this last resort failsafe mechanism saved your day as intended.
RalfKeymasterAlive and well. If every single project that doesn’t reply immediately to your individual post/mail/message would be dead, the world would be a fairly empty place… ;)
RalfKeymasterThe main purpose of the virtual monitor is removing the need for custom resolutions and a more streamlined experience in general. Goes like this: launch desktop viewer, put on headset, done. No need to fiddle with custom resolutions ever again and no need to take off the headset ever again while using vorpX.
So both the auto-disabling of the real monitor as well as the hooking while the desktop viewer is active are intended. If you have other use cases/wishes, you can configure the virtual display’s behavior in the config app, but the real beauty of the whole thing lies in the combination of having a virtual display and auto switching to it when putting on the headset. So the default behavior certainly won’t change.
I’ll check the head tracking issue. Should work normally. Double check whether maybe sensitivity is set to 0.
RalfKeymasterPlease check my reply two posts above.
RalfKeymasterCheck the extra huge instructions panel in the launch room. It contains all information you need to get the mod running yourself after a game update (and more useful stuff). 60 seconds well spent.
RalfKeymasterPlease stop spamming the forum with the same question over and over again. You don’t get better answers by posting the same thing half a dozen times. I have deleted your other posts.
Both options mentioned in my reply above unock the Y-axis, depending on whether the game has DirectVR headtracking or not. If you still have an issue with your Y-axis after applying the hint(s) above, your issue is not caused by vorpX.
On a sidenote: Looking up and down with your head only is typically what you want, so think twice before you disable this feature when it is available. All native VR games work that way. Keeps the horizon in VR in sync with the real world horizon.
RalfKeymasterIn immersive screen mode the screen can be tilted downwards under ‘More Immersive Screen Options’ on the main page of the menu.
RalfKeymasterTry either the cutting edge build 24.1.0 or the CP2077 standalone mod. The latest regular build does not have any of the CP2077 related extra functionality. Works totally different with the newer builds. Both are linked on the front page.
As far as resolution (‘pixelated’) is concerned, use the ‘resolution quality’ setting in the vorpX menu to find the best compromise between fidelity and performance.
BTW: Also make sure to read all instructions shown in the headset after launching the game.
Jan 13, 2024 at 10:40am in reply to: Can I disable VorpX’s ‘optimal resolution’ functionality? #219061RalfKeymasterWhen automatic resolution is available there really is no reason not to use it. The auto computation is a fairly complex algorithm that factors in various vorpX/game settings that may impact the best possible aspect ratio/resolution. Disabling it will often result in less optimal performance.
Even more important are other automatic settings changes, which whenever available for a game typically make sure you get a perfectly matching FOV and/or less graphical glitches. Often these even include things required to get games working at all like choosing the right graphics API or a working AA mode.
You are of course free to dismiss all of that, but please don’t recommend doing so to newcomers. In the best case that makes things harder for no good reason, in the worst case it makes games unplayable with vorpX for average users entirely.
RalfKeymasterOpenGL support is more of a personal pet project than something vorpX does ‘officially’. It’s limited to fairly old fixed function versions of OpenGL. Anything that uses shaders won’t work.
Never tried it, but rjkole’s profile is likely for the original version of the game, not the EE. Should still be available on GOG, not sure about Steam.
RalfKeymasterNo concern for customers? You have the audacity to say that to someone who provides you with free updates for years and years and years because a message with hints isn’t faded out fast enough for your personal taste? Anything else I can do for you?
Thanks for reminding me to avoid meaningful answers to complaints like yours at all costs. Guess you’d rather like a typical community manager bullshit reply instead.
No problem, here we go: Awesome suggestion, I’ll forward it to the dev team for their consideration right away.
RalfKeymasterThat’s not really an issue. The messages fades away automatically after two or three minutes.
RalfKeymasterPlease check the reply two posts above yours, the support FAQ or for the latest cutting edge version the 24.1.0 post on the frontpage.
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