Ralf

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  • in reply to: New Vegas Motion Control Mod #221276
    Ralf
    Keymaster

    Awesome!

    in reply to: about Gamepad Emulated Headtracking #221275
    Ralf
    Keymaster

    No need for OpenTrack to do that. Can be enabled and configured in the vorpX menu directly by turning off the ‘X-Box Gamepad Override’ option and then enabling ‘Head Tracking as Gamepad’. Afterwards a few related secondary options appear in the menu, which may have to be adjusted per game.

    Caveat: games usually filter gamepad input quite heavily, which makes head tracking emulating a gamepad feel quite laggy. General rule head tracking wise is: DirectVR or TrackIR head tracking (if available) > mouse emulation head tracking > gamepad emulation head tracking. So don’t use gamepad emulation head tracking unless absolutely necessary.

    in reply to: Cyberpunk VR Update Thread #221239
    Ralf
    Keymaster

    Please make sure that your CP2077 controls are also set to default and you do dont use any tool/mod that affects input. Under normal circumstances everything is preconfigured correctly out of the box.

    in reply to: Cyberpunk VR Update Thread #221237
    Ralf
    Keymaster

    Just leave everything input related at default, should be ‘Gamepad’ in case of CP2077. Do not tinker with these settings.

    Everything except potentially the resolution and depending on the headset and your PC’s performance *maybe* the headset sync options is preconfigured as it should be.

    in reply to: Cyberpunk VR Update Thread #221231
    Ralf
    Keymaster

    Please reinstall the mod to ensure that all settings are set to their defaults. Also reset your Cyberpunk input settings to default. Per default the steering gestures work like analog sticks on a gamepad.

    in reply to: Gamepad Not working #221127
    Ralf
    Keymaster

    When the override is enabled in a profile then usually because – as you suggested yourself – to allow mouse based head tracking in games that are unable to handle simultaneous gamepad and mouse input. That’s the point of the built-in gamepad to kb/mouse wrapper. I.e. that’s a feature not something you would want to disable.

    in reply to: Cyberpunk VR Update Thread #221082
    Ralf
    Keymaster

    2025/01/27

    A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.21. No other changes.

    in reply to: Download Error. Please help #221075
    Ralf
    Keymaster

    If you forgot to keep the e-mail with your last key or your request code has changed because for example you got a new PC in the meantime, please simply follow the instructions shown in the license dialog.

    in reply to: How to uninstall CyberpunkVR #221072
    Ralf
    Keymaster

    Huh? Check the ‘Installed Apps’ section in your Windows settings.

    in reply to: Cyberpunk VR Update Thread #221068
    Ralf
    Keymaster

    There is an option on the DirectVR page of the menu that lets you disable looking up/down only with the headset.

    Not recommendend though. Really. Not. Pretty much every VR game ever made only allows looking up/down with your head and not with a gamepad/controller to ensure that your real world horizon and the VR horizon always match. When both do not match playing in VR can become pretty uncomfortable.

    Ralf
    Keymaster

    Odd. Using a 21:9 monitor on my main dev machine myself. Changing the aspect ratio of the actual display should not affect the virtual monitor. Can’t say anything useful currently, but I’ll try to replicate the issue. Thanks for the heads-up. If you don’t want to use the virtual monitor, you can disable it entirely in the config app.

    Unrelated sidenote: should you incidentally encounter a supported game not launching with a required DirectX version, it might be worth a shot not to ignore warnings related to disabling automatic settings. As these warnings suggest, disabling automatic settings can (and often does) break important stuff.

    in reply to: Cyberpunk 2077 – Oculus controllers not working #221064
    Ralf
    Keymaster

    Please 1. try to reset the the controller option in Cyberpunk to default and 2. make sure that Cyberpunk is running in the foregroung, e.g. by clicking into its window once.

    Using the KB/mouse emulation may be a workaround, but the default gamepad mode is heavily recommended for various reasons in this case.

    in reply to: Download Error. Please help #221063
    Ralf
    Keymaster

    I understand your frustration, but that’s a bit out of line, don’t you think? Considering that you installed vorpX without hitches in the past and that noone except you experineces these difficulties at this point, unfortunately there simply is nothing else to suggest than what was suggested already.

    I’m not exactly sure what kind of recommendations you expect, but since this very obviously is neither an issue of the installer nor a problem on the server side, your best course of action is probably to revert your setup to the state from before this issue started to occur for you. Only you can know what you changed between the last time(s) the installer worked for you and now.

    If you haven’t done that already, you might want to try the latest cutting edge build. If that also doesn’t work, at least you know it’s definitely an issue with your machine/home network. If it works, the issue probably originated at your ISP.

    vorpX 24.1.0 – Optional Cutting Edge Version

    in reply to: Remap grip buttons or disable edgepeek #221043
    Ralf
    Keymaster

    The hotkey settings in the config app are for your keyboard/mouse, not the motion controllers.

    The two grip buttons are currently hardcoded by design to ensure everything works right when profiles are exchanged between users/setups with different motion controller types. Considering that everything is gravitating towards the Oculus/Meta layout these days, that *may* change in the future, but right now it’s too early for that. Cross device profile compatibility is still too important.

    You can freely remap all other buttons except these two on the motion controller page of the vorpx menu.

    in reply to: Cyberpunk crashing at intro #221039
    Ralf
    Keymaster

    Two things:

    1. Reset the game’s graphics options to medium before launching it with the mod. certain graphics setting like DLSS may interfere with the mod.

    2. the mod uses the CyberEngineTweaks modding framework. Since each version of the CET unfortunately only works with the Cyberpunk version it was made for, you have to make sure that both the mod and your Cyberpunk are up-to-date.

    Unrelated, but while am at it:

    Once you got it working, make sure to actually read the instructions that are offered to you in the headset on launch. That’s time well spent. Hectically clicking stuff away just makes things less enjoyable. :)

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