Ralf

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Viewing 15 posts - 1 through 15 (of 9,823 total)
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  • in reply to: Missing Key for Registration #220482
    Ralf
    Keymaster

    This cannot be resolved on the forum. Please use the support contact form re the e-mail change. For obvious reasons the license server does not send keys to unknown mail addresses.

    in reply to: Cloud profiles are not visible #220466
    Ralf
    Keymaster

    There are two different types of cloud profiles: 1. full user profiles for games without an official profile, 2. user settings for official profiles. Only the first type shows up as an extra entry in the local list, the second type loads the user configurable settings for already existing profiles, which would be the case for Elder Scrolls Online. The type of the profile gets displayed in the cloud list.

    in reply to: TrackIR not being Detected by VorpX in Star Citizen #220439
    Ralf
    Keymaster

    Haven’t tried in a while, but I think you need the last regular vorpX 21.3.5, not the 24.1.0 beta. the 21.3.5 build has been whitelisted in SC’s anticheat. Also make sure TrackIR is enabled in the game options. Not 100% sure, but if I remember correctly, SC is one of the games where you have to enable TrackIR manually.

    in reply to: Capture VR screenshot or video with VorpX #220438
    Ralf
    Keymaster

    Slightly less than 180° would work out mathemetically in theory with games that allow to set the FOV to the maximum possible with the perspective projection games use. BUT: due the extreme distortion that would require insanely high resolutions to reproject the recorded footage to (semi-)spherical 180° video that doesn’t look like being recorded at 320×240 resolution.

    Still an interesting idea. Might be worth a shot to create a couple of videos that way as promo material with games where this would actually work in principle without slowing down to a crawl due to the high resolution and FOV.

    What’s more feasible in general would be taking a series of pictures and stitching them together to a single 180/360 panorama. A stereoscopic panorama photo mode, so to speak.

    in reply to: Curious about multiplanar rendering? #220436
    Ralf
    Keymaster

    Considering the number of users that would actually benefit from this and the fairly limited number of games where it *might* actually work makes even the effort required to take a closer look unfeasible unfortunately.

    At least unless you want to pay for it in full at an hourly rate suitable for a highly specialized C++ developer living in a western high tax country. Which you don’t want to, trust me. Even if initial research proved it to be feasible for a limited number of games, a feature like that would take at least a month until properly implemented.

    in reply to: no 3d (we are in 2024) for gta online #220413
    Ralf
    Keymaster

    If you want to circumvent anticheat measures in online games, you’re on your own. This forum is not the right place to discuss such topics. Thanks for your understanding.

    in reply to: How to use dgVoodoo2 with VorpX? #220403
    Ralf
    Keymaster

    Only DX7/8 games work as far as I’m aware or maybe DX6-8, DX1-5(or 6) only does the final rasterization via Direct3D, not any actual 3D calculations. Handling such cases would require an entirely new pipeline in vorpX instead of doing 3D like vorpX does 3D normally. Might happen if I‘m bored at some point, but don‘t hold your breath.

    To further complicate matters, something has changed recently in dgVoodoo, so vorpX can‘t find projection matrices of recent dgVoodoo versions at all. So even the games that normally work, currently don‘t with recent dgVoodoo builds. Has been taken care of for the next vorpX, but for the time being you have to use older dgVoodoo builds (2.5 or 2.6, can‘t recall exactly).

    Ralf
    Keymaster

    Steam is not the problem.

    Ralf
    Keymaster

    If you have any problems hooking one of these games, and happen to be on 24.1.0, please roll back to 21.3.5.

    General hint:

    When suddenly something doesn’t work that did work before while there hasn’t been any vorpX update, either a game update broke something or a change on your PC did. In this case it’s the latter for sure.

    in reply to: vorpx won’t hook anymore to many games #220374
    Ralf
    Keymaster

    1. Read the trouble shooting guide on top of this sub forum.
    2. Read the trouble shooting guide on top of this sub forum.
    3. Revert any changes you made to your PC recently.
    4. Do a factory reset in the vorpX config app.
    5. Get rid of potentially installed third party AV programs, use the built-in Windows Defender instead.

    in reply to: Virtual Desktop and Quest 3 #220373
    Ralf
    Keymaster

    Better use the native Meta Quest Link instead of VD, ideally wired with a decent USB3 connection/cable. All wireless connections, including VD, compress/degrade the image more than native wired Quest Link.

    If it has to be VD for some reason (not recommended), set vorpX to SteamVR in the config app.

    Ralf
    Keymaster

    You can indeed ignore the version warning. I just forgot to change the version check before uploading the update. Thanks for the heads-up.

    Concerning your issue the only two things I can really think of here is that either the game isn’t running in foreground and thus doesn’t have input focus. That could be remedied by clicking into its windows once.

    The second, option would be some input releated app running in the background that interferes. Some extra annoying AV programs might e.g. try to protect you from keyloggers for example. So if you happen to use anything else than Windows Defender, get rid of it. Windows Defender will kick in instead. Also maybe some hardware vendor fluff-/bloatware, e.g. from Razer or Logitech might potentially get in the way, although that isn’t very likely.

    in reply to: Official Pimax 5K/8K Recommendations #220363
    Ralf
    Keymaster

    The resolution sent to the headset gets calculated based on the game resolution. It‘s always high enough to not degrade the image quality of the input, everything else would be an unnecessary waste of resources.

    in reply to: VorpX fails to start, error #220356
    Ralf
    Keymaster

    Great. Although you should be fussed about the virtual monitor. :)

    Not only does it entirely remove the pain of adding custom resolutions, which is its main purpose. In addition to that and in contrast to your actual monitor it also always runs exactly at the refresh rate of your headset. That’s a huge plus in terms of general smoothness/fluidity or whatetver you might want to call it compared to any other way to display your desktop in VR. Also for (the admittedly very few) games where vorpX can’t override VSync.

    in reply to: VorpX fails to start, error #220350
    Ralf
    Keymaster

    Does your headset’s proximity sensor work right?

    With the ‘Activate when you put on your headset’ option checked, the actual monitor turns off while you wear the headset and vorpX hooks into a game or the desktop viewer. Since this relies on the headset correctly reporting its state, a disabled/covered/broken proximity sensor would make vorpX think the headset is always worn.

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