Ralf

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  • in reply to: The Witcher 3 old gen #223195
    Ralf
    Keymaster

    Yep, no DirectVR 3D without the connection mod. vorpX needs to communicate with the game. That’s also why camera mods almost certainly will interfere.

    in reply to: Dark mode for vorpX Control Center? #223187
    Ralf
    Keymaster

    Always a bit difficult to assign time for something purely cosmetic as this. Will probably take about a full week to make the app themable in the first place and then finalize and tweak everything.

    Already moved up the priority though, considering how common dark themes are these days at some point it clearly has to happen. Thanks for the reminder.

    in reply to: Dark mode for vorpX Control Center? #223185
    Ralf
    Keymaster

    Will cost quite a bit more time than one may think, hence on the nice-to-have-list for quite a while. But I guess it’s about time…

    Will *probably* (meaning 80% sure) be in the next update.

    in reply to: The Witcher 3 old gen #223182
    Ralf
    Keymaster

    Camera mods may indeed interfere with how DirectVR 3D works. No way around that except removing the offending mod.

    in reply to: The Witcher 3 old gen #223180
    Ralf
    Keymaster

    The current vorpX version has flawless G3D with both DX11 and DX12 using the latest game version. Just make sure that the 3D-method stays at its default (DirectVR). Caveat: camera mods may interfere.

    in reply to: Forza Horizon 6 with Vorpx? #223164
    Ralf
    Keymaster

    I added a profile for the game. You should receive a profile database update next time you launch vorpX. If not, you can grab the profile manually on the cloud profile page of the config app.

    Steam should just work, GamePass requires an additional step:

    The automatic hook helper installation fails currently for the GamePass version. Will be addressed in the next regular vorpX update, until then please manually copy the dxgi.dll file from the link below to [Your Forza Horizon 6 Folder]\Content

    https://www.vorpx.com/share/7743-2761/dxgi2510.zip

    the password for the ZIP file is ‘vorpx’ (without quotes).

    in reply to: ESO settings on Quest 3 #223162
    Ralf
    Keymaster

    Just in case you didn’t check that already: make sure that the game actuall runs at the desired resolution in the game’s graphics/video options.

    in reply to: Stuck on non functioning Vorpx tutorial screen #223150
    Ralf
    Keymaster

    I uploaded a an updated profile to the cloud (Config app > Cloud Profiles).

    Caveat: Only the D2X-XL port is covered, other ports almost certainly either won’t work at all or have no stereo 3D.

    in reply to: Stuck on non functioning Vorpx tutorial screen #223147
    Ralf
    Keymaster

    That sounds weird for sure. Try this workaround. Afterwards you should see the A/E label above the screen right away.

    1. Paste this address into your Windows Explorer address bar and hit enter: %ProgramData%\Animation Labs\vorpX
    2. Open ‘extra.ini’ with a text editor (e.g. Notepad)
    3. In the [StartRoomFinished] section add ‘your-game.exe=True’ (without quotes). Caveat: your-game.exe must be the main game .exe that vorpX actually hooks into, not a potential launcher.
    in reply to: Stuck on non functioning Vorpx tutorial screen #223142
    Ralf
    Keymaster

    At the end of the tutorial screens a blinking label should appear on top of the screen that displays the keys/buttons (A/E) to enter the game.

    Ralf
    Keymaster

    You can add programs to the exclude list in the config app.

    If an app doesn’t hook fully, you can do that comfortably from the trouble shoot dialog that the ‘Attaching to…’ hint morphs into after a while.

    If an app actually uses DirectX and thus hooks fully, the easiest way is launching it with the watcher paused and then add it via the ‘Add Process’-button in the config app on the ‘Excluded Programs’-page. If you know where it is installed, you can alternatively use the ‘Add File’-button instead and browse to the .exe in question.

    Default Windows apps and Office folders where Teams normally is installed get auto excluded completely though. Maybe they differ on your machine.

    in reply to: Starfield HUD no longer floats #223113
    Ralf
    Keymaster

    Different list. When geometry gets drawn both a vertex and pixel shader are active (actually to be precise often more than that, but those are the only ones we care about here), so both can be utilized do define special stuff.

    Usually it’s best to start with vertex shaders, especially for HUD or shadow. Try pixel shaders if that doesn’t work, e.g. because it catches too much. Effects like unwanted DOF, motion blur etc. on the other hand are often better manageable via pixel shaders. Very different from game to game though. The only useful universal rule is: try vertex first.

    In case of Fallout 76: if nothing has changed in a recent update, all HUD elements – at least those I am aware of – should be definable via vertex shaders.

    in reply to: Starfield HUD no longer floats #223111
    Ralf
    Keymaster

    I’ll look into it, thanks for the heads-up.

    BTW: If you don’t want to wait for fixes after a game update has broken stuff like this, you can usually fix it yourself. That’s quite easy:

    1. Enable shader authoring in the vorpX config app (General page).
    2. Ingame press ALT+END to open the shader authoring menu.
    3. Flip through available vertex or pixel shaders to find the HUD shaders.
    4. Add found HUD shaders to the known shaders list and mark them as HUD.
    5. Save the settings.
    in reply to: Headset nicht gefunden, #223102
    Ralf
    Keymaster

    Klingt, als hättest Du entweder die Meta Horizon Link PC-App gar nicht installiert oder Horizon Link in der Quest nicht gestartet.

    https://www.meta.com/de-de/help/quest/1517439565442928/

    Außerdem muss Horizon Link in der Quest gestartet sein, damit die PC-App die Quest verwenden kann.

    in reply to: Headset nicht gefunden, #223100
    Ralf
    Keymaster

    Falls Du eine halbwegs sinvolle Antwort haben möchtest, müsstest Du ein klein wenig mehr Information liefern:

    1. Um was für ein Headset handelt es sich?
    2. Grobe System-Specs: CPU/GPU, Windows-Version, Laptop ja/nein etc.
    3. Was genau heißt ‘alles ausprobiert’?

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