VRFan

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  • in reply to: VorpX appears to hook, but then crashs right away #91111
    VRFan
    Participant

    So I tried running the vorpx and the game as admin with and without the vorpx configuration up. That did not work. Still have the same issue.

    I checked my BIOS to see if I could disable the integrated graphics, but there was no such setting.

    Investigating a little further, I discovered that if I assign the Oculus server to run on the nVidia card, it crashes. If I assign it to run on the integrated graphics, it runs, but the frame rate is slow as before.

    Reading what this guy did (http://riftdev.com/oculus-general-discussion-re-laptops-w-switchable-graphics-not-compatible-with-dk2-82/ ), it looks like I might have to not use any displays connected to the intel GPU (basically the internal laptop display). I am going to try and get a multiport hub off my mini display port so I can just use an external display and the oculus. That seems like it might work.

    I will post here hopefully once I am able to try that.

    in reply to: VorpX appears to hook, but then crashs right away #91066
    VRFan
    Participant

    Okay, will try what both of you said. The laptop is my work computer, so I will try and give feedback on Monday.

    in reply to: VorpX appears to hook, but then crashs right away #91049
    VRFan
    Participant

    Hi dandealer,

    Thanks for responding. I did google what you are talking about and see the potential issue. However, right now, with Oculus runtime 0.7, I am able to use the Oculus demo scene. Also, I tried VR Karts which I had not used for a while. That worked as well. Performance is not the best for the demo or VR Karts. Maybe 30 frames a second? Other than that, it seems to work fine. FYI, when oculus runtime 0.5 initially came out, VR Karts did not work, but it has since been updated which is why it must work now.

    This was with vorpX disabled.

    Any other ideas?

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