vrmax

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  • in reply to: Skyrim VR vs Skyrim VorpX – Comparison #172273
    vrmax
    Participant

    To me not being able to go 3rd person in Skyrim VR is a HUGE negative. VorpX is my only option.

    I haven’t used VorpX in a while due to some problems with my Oculus setup, but when I was using it I remeber it being very difficult to use the menus in Skyrim. Has that been fixed or is there a mod to make using the UI a more pleasant experience?

    BTW version of Skyrim are you comparing VR to, the original or SE?

    vrmax
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game.

    Seems like you didn’t read my opening post.

    Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game.

    No, it’s not. It’s Fallout 4 with a reworked control scheme a new user interface and camera view point. There are reports going on that the VR version has a difference of only 80 MB from the base game.

    My final case, Skyrim VR lets you play the game with a DS4 or the Move controller. It’s commonly accepted that the DS4 is the best way to play the game as that is how Skyrim was originally designed.

    As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    vrmax
    Participant

    For me the controls in the port are terrible (using the Vive controllers). Looting is very annoying as you always need to hit the exact center of the touchpad. Too many times I have moved unexpectedly instead of looting which is quite confusing at first. I would have preferred to switch the functionality of the center touchpad press and the grip buttons, would have been way better.
    It is obvious this port was released almost untested, but the usability of the controls when using free locomotion was obviously completely untested.
    Using the favorites is also a nightmare.
    You need to constantly stare at the controllers in VR in order to accomplish simple tasks. There is no other VR experience with such unfriendly controls that constantly take you out of the experience. I really have the feeling whoever ported the game believes that VR is a gimmick and hence created a very gimicky – in every regard, port.

    I have the feeling that this control scheme was suggested by HTC as it is a heavy touchpad breaker.

    Sheesh. Sounds like a nightmare to play. Wait, you did use that word.

    Bethesda just broke what didn’t need fixing.

    vrmax
    Participant

    Fallout 4 vorpx is better because it has controller support? You know your vive has wands which are vastly superior to gamepads for VR right?

    I don’t have a Vive, only an Oculus which isn’t fully supported. But if the game did have full controller support everybody on Oculus could play it now.

    As for the Vive wands being better, one of the major complaints with the game is that the controls are bad and that’s with the wands.

    Many many people would prefer to use a basic controller for Fallout 4 as the wands don’t really make things any better and introduce more complications.

    vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

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