Ecke

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Shader Authoring #194323
    Ecke
    Participant

    Aaah I didnt understand that the shaders masked in the one menu can then be manipulated by the other menu (actually I looked there for completeness but probably had no shader marked as hud and/or overlooked them).

    Im starting to get the hang of everything – experimented around a lot with all settings available and produced a pretty enjoyable, immersive screen, geometry, satisfactory (experimental branch) profile :)

    I think with what tools at hand I have now I will let shader replacement rest until I really really need it.

    Thank you so much for everything!

    in reply to: Shader Authoring #194313
    Ecke
    Participant

    Thank you very much for that further Information.

    I get that you are the dev of vorpx.
    Let me first thank and congratulate you.
    Your work is awesome!
    The whole hook and injection with menus etc. is simply put genius masterwork.

    There are some cloud below zero profiles that move / modify the hud – so it should be possible to do.
    Even some Subnautica 1 profiles work for below zero to modify the hud correctly.

    The only chance of moving/scaling/modifying the hud is manipulating the shaders right?
    Did I miss something? (maybe some magic menu options to do it?)

    Regarding the work in progress state for shader authoring:
    Please dont feel you need to be defensive because of me.
    Ill just try it for fun and interest. I´d never cry around because I think something deep and advanced as this should work out of the box and perfectly.

    in reply to: Shader Authoring #194304
    Ecke
    Participant

    Thank you so much!
    This needs to be documented somewhere – glad it´s now in the forums :)

Viewing 3 posts - 1 through 3 (of 3 total)

Spread the word. Share this post!