vorpX 18.1.2 Released

vorpX 18.1.2 has been released.

Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature.

Also three new game profiles have been added: The Turing Test, Conarium and Trine 3. Various older profiles that previously were Z3D only now support Geometry 3D and/or additional DirectVR features.

Please check this post for information about the recent major update 18.1.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

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vorpX 18.1.2
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New/Changed:

- Immersive screen mode screen distance option for better low FOV support

New Game Profiles:

- Trine 3: Geometry 3D, cinema mode
- The Turing Test: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks
- Conarium: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks

Game Profile Changes/Fixes:

- Kingdom Come Deliverance: DirectVR: head tracking, custom resolution support added
- Crysis 3: DirectVR: head tracking added
- Far Cry 2: Geometry 3D, scalable HUD added, DirectVR: resolution, tracking, tweaks
- F.E.A.R. 3: Geometry 3D, scalable HUD added
- Watch Dogs: Geometry 3D, scalable HUD added
- Alan Wake: Geometry 3D, scalable HUD added
- Vampire Bloodlines: Geometry 3D, scalable HUD added, DirectVR: FOV, tracking
- Psychonauts: Geometry 3D, scalable HUD added
- Mafia II: Geometry 3D, scalable HUD added
- Trine: image flicker fixed
- Gothic 3: some background objects were rendered at wrong depth 

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