vorpX 18.1.0 Released

vorpX 18.1.0 has been released.

Without further ado the most important changes:

New game profiles and Geometry 3D for existing ones

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall 2 and Nier Automata. Also don’t miss the beautiful Fe and Unravel in immersive screen mode. And last but not least relax with one or the other Telltale adventure. Special tip for action fans: Bayonetta is a sight to behold in 3D on the huge screen. Find the full list in the changelog below.

New OpenGL G3D render path

The OpenGL render path has been rewritten from the ground and is now capable of decent single frame Geometry 3D like its DirectX counterparts.

Oculus Home 2.0 Support

The vorpX desktop viewer now works with Oculus Home 2.0. vorpX also can handle issues in regard to fullscreen games on some PCs now that are caused by Oculus Home 2.0.

If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

Full Changelog

vorpX 18.1.0


- Completely new OpenGL G3D pipeline, addresses a few fundamental issues with the prior version
- Improved direct mode multi-threading, 5-7% performance gain in most games
- vorpX Desktop Viewer now working with Oculus Core 2.0
- Potential issues with running fullscreen games on some machines caused by Oculus Core 2.0 handled
- Positional tracking now also enabled in cinema mode if available for a game
- Skyrim ModOrganizer integration removed. Note that MO itself still writes settings changes to the
  currently active profile


- Fable Anniversary crashed on start
- vorpX UI cursor speed was too low with high DPI mice under certain circumstances.
- Image aspect ratio was slightly off in immersive screen mode
- Known game overlay list wasn't properly updated during update installs 
- Injection for some DX10/11 games was potentially broken/incomplete (post 17.2.3 regression)

New Game Profiles:

- Kingdom Come Deliverance: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Titanfall 2: G3D, full VR, DirectVR: FOV, resolution, tweaks
- Get Even: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Tron 2.0: Geometry 3D, full VR, DirectVR: resolution, FOV, tweaks
- Fe: G3D/Z3D, immersive screen mode
- Nier Automata: G3D/Z3D, immersive screen mode
- Bayonetta: G3D/Z3D, immersive screen mode
- Vanquish: Geometry 3D, immersive screen mode
- Unravel: G3D/Z3D, cinema mode
- The Walking Dead Season 2: Geometry 3D, cinema mode
- Game of Thrones: A Telltale Games Series: Geometry 3D, cinema mode
- Minecraft: Story Mode Season 1: Geometry 3D, cinema mode

Game Profile Changes/Fixes:

- Titanfall: Geometry 3D, HUD scaling added
- Thief [2014]: Geometry 3D, HUD scaling added
- The Walking Dead Season 1: Geometry 3D added
- The Wolf Among Us: Geometry 3D added
- Splinter Cell 3: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Venetica: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Flatout: Geometry 3D added
- Flatout 2: Geometry 3D added
- Fable Anniversary: DirectVR: resolution, tweaks
- The Vanishing of Ethan Carther: DirectVR: tracking added
- Deadfall Adventures: DirectVR: tracking added
- Mass Effect Andromeda: fixed no stereo 3D in some indoor levels
- Elder Scrolls: Oblivion: fixed sporadic caps lock issue during FOV adjust
- X3: fixed wrong background depth, new default: immersive screen mode
- NfS: Most Wanded [2005]: Geometry 3D fixed, HUD scaling added
- Assassin’s Creed II: Geometry 3D fixed, HUD scaling added

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