vorpX 18.3.0 Released

vorpX 18.3.0 has been released.

After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey. Full List below.

Also various other profiles have been added and some existing ones have been enhanced by adding Geometry 3D and/or DirectVR.

If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

Full Changelog


- New D3D11/DXGI hooking method (allows to hook Assassin's Creed: Odyssey)
- Improved XInput version handling
- Improved D3D11 HUD/UI-scaling
- For better accessibility important game information is now shown on monitor mirror, not just as 
  temporary notification in the headset.
- Games that load an incompatible OpenVR version themselves no longer crash with SteamVR headsets
  (might not be a 100% solution, but works with Black Mesa, Rise of the Tomb Raider)
- Direct VR memory scanner improvements
- Experienced users can now create better custom profiles by defining HUD/shadow etc. shaders.


- Gamepad/VR Hotkey mapping did not work anymore when clicking the buttons with the mouse.
- Various UI related fixes/changes.
- G3D didn't work anymore in some D3D11 games (e.g. F1 2014).
- In various D3D11 games with HUD scaling the HUD was not correctly centered in Z3D mode.
- Occasional visual glitches (e.g. black squares on image) in some UE4 games should no longer occur.
- In gamepad mode VR controller button states were released although the button was still pressed.

New Game Profiles:

- Life is Strange 2: G3D/Z3D, immersive screen mode
- Monster Hunter World: G3D/Z3D, immersive screen mode, DirectVR tweaks
- Shadow of the Tomb Raider: native 3D, immersive screen mode, DirectVR tweaks
- Assassin's Creed: Odyssey: Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks
- Dark Souls Remastered: G3D, immersive screen mode
- Vampyr: G3D/Z3D, immersive screen mode
- Divinity: Original Sin 2 Definitive Edition: G3D, immersive screen mode
- DiRT 4: G3D/Z3D, immersive screen mode, DirectVR resolution, tweaks
- Bulletstorm: Full Clip Edition: G3D/Z3D, fullVR, DirectVR: resolution, tracking, FOV, tweaks
- Path of Exile: G3D, cinema mode, DirectVR tweaks

Game Profile Changes/Fixes:

- Tomb Raider [2013]: Geometry 3D added
- Kingdom Come: Deliverance: HUD, sky, shadow detection did not work anymore after game update
- Rise of the Tomb Raider: DirectVR tweaks added
- F.E.A.R.2: positional tracking unlocked, shader fixes, DirectVR FOV
- Dishonored 2: Z-buffer wasn't always correctly determined, leading to a 'cross-eyed' view. 
- Conan Exiles [no BattleEye]: DirectVR head tracking and resolution added.

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