vorpX 19.1.0 has been released.
This release mainly adds improved support for Direct3D 11.1. Also various smaller features have been added, others have been expanded and enhanced.
New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline.
For a detailed list of changes and additions check the changelog below.
If you don’t own vorpX yet, you can buy it here:
Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)
If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.
New/Changed: - More complete D3D 11.1 support (e.g. newer Frostbite and CryEngine games). - Automated profile database updates for more user friendly profile fixes in between app releases. - Alternative hooking mode that might be more reliable for some games (configurable in config app). - Improved DirectVR game resolution calculation. - Protection against hooking a process too early. Minimizes the chance of 'random' start crashes. - Significantly reduced memory usage for some DX11 games (e.g. 100MB in Bioshock Remastered). - Game input gets disabled while the Oculus/SteamVR dashboard is active if possible. Bugfixes: - DirectVR memory scanner cache was not reset when restoring profile defaults - Camera does not spin anymore while pressing the ALT key in some Battlefield games - D3D9 games with multiple swapchains (e.g. The Darkness II) could crash on device reset - Z3D didn't work anymore in cinema/immersive screen mode with 'Generic Headset (desktop)' - Color correction didn 't work in cinema/immersive screen mode with 'Generic Headset (desktop)' - Pre-defined game UI scale values were only correct for Oculus Rift CV1 - Potentially missing Microsoft runtimes were downloaded during install but not installed New Game Profiles: - Batman: Arkham Knight: G3D/Z3D, immersive screen mode - The Surge: G3D/Z3D, immersive screen mode - Middle-Earth: Shadow of Mordor: G3D, immersive screen mode - Bioshock Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks - Bioshock 2 Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks - Farming Simulator 2019: G3D/Z3D, full VR, DirectVR: resolution, FOV, tweaks - Mafia III: Z3D, immersive screen mode - GRIS: G3D, cinema mode Game Profile Changes/Fixes: - Prey : Geometry 3D added, DirectVR FOV/resolution working again. - Resident Evil 7: hand shimmer/glow fixed. - Need for Speed Rivals: street reflections fixed. - Battlefield 4: Geometry 3D and scalable HUD added. - Star Wars Battlefront 2: Geometry 3D added. - Mass Effect Andromeda: Geometry 3D and scalable HUD added. - Deus Ex: Mankind Divided: Geometry 3D and scalable HUD added. - Elex: Geometry 3D and scalable HUD added. - Max Payne 3: DX11 G3D flickering elements fixes, DirectVR tweaks added. - Arma 2: game could crash on device reset (e.g. resolution change). - Take On Helicopters: game could crash on device reset (e.g. resolution change) - The Witcher 2: Geometry 3D did not work anymore. - GTA V: scalable HUD added. - What Remains of Edith Finch: various fixes. - The Darkness II: G3D did not work correctly anymore. - Gone Home: Z3D added (was Geometry 3D only) - Firewatch: Z3D added (was Geometry 3D only) - Life is Strange: Before the Storm: Z3D added (was Geometry 3D only) - Inside: Z3D added (was Geometry 3D only)