vorpX 19.3.0 has been released.
This is a feature update that mainly adds beta support for Direct3D 12, currently limited to Z3D. As a first D3D12 test case a profile for Red Dead Redemption II has been added.
If you don’t own vorpX yet, you can buy it here:
Supported headsets: Oculus Rift/RiftS, HTC Vive, Valve Index, Windows Mixed Reality and other SteamVR compatible headsets.
If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.
- Initial (beta) Direct3D 12 support, currently Z3D only.
- DirectVR memory scanner reliability improvements.
- New updater, hopefully less prone to false positve detections by trigger happy AV-programs.
- Fixed a small D3D11 G3D memory leak in games that frequently recreate constant buffers (e.g. Unreal Engine 4).
- Fixed a potential D3D9 DLL path mismatch.
- Automatically created profiles for unsupported games had no .exe assigned in system config.
- Touch controllers did not work as intended in SteamVR mode with forced legacy OpenVR input.
New Game Profiles:
- Red Dead Redemption II: Z3D, Immersive Screen Mode, DirectVR: tweaks
- The Outer Worlds: G3D/Z3D, FullVR mode, DirectVR: tracking, FOV, tweaks
Game Profile Changes/Fixes:
- GTA V: workaround for VR controller issues with mods that use OpenVR legacy input
- CounterStrike GO: fixed hook not working after a recent game update.
- Conarium: improved DirectVR memory scanner settings
- Blair Witch: improved DirectVR memory scanner settings
- Conan Exiles: improved DirectVR memory scanner settings