This year’s holiday release is finally out, and not a day early. Merry Christmas (or whatever else you may celebrate) to everyone!
The biggest single addition feature wise this time is probably basic shader authoring for DX12, at this point that only affects Red Dead Redemption II though in the form of an added scalable HUD.
Apart from that there are more than a dozen smaller improvements in pretty much every corner of vorpX. Also various profiles for games with frequent game updates have been re-checked and updated if necessary. And last but not least there are five new official game profiles.
If you don’t own vorpX yet, you can buy it here:
Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.
If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.
New/Changed:
- D3D12: Basic shader authoring implemented,
- D3D12: New frame syncing method, reduces occasional judder.
- D3D9: G3D: Improved compatibility and efficiency.
- Oculus: Performance improvements (5%-10% gain on average)
- Improved 3D HUD depth/size calculation, better handles some edge cases.
- More control over screen properties in immersive screen mode
- More rigorous Steam overlay blocking, fixes various issues, e.g. Red Dead Redemption II Steam version not hooking and Farming Simulator 19 judder.
- Native gamepad right y-axis sensitivity override. Prior this was only available with vorpX’s gamepad emulation. Small change, but big FullVR comfort gain when gamepads are used natively.
- 3D-Engine: New multithreaded asset loader.
- Ambience background intensity can be set instead of just turning it on/off.
- New device type ‘Generic 3D Display’ (currently D3D only). Not officially supported!
- Typical MS Office paths automatically excluded from injection.
- All projects updated to the latest Visual Studio runtime.
- Oculus SDK updated to latest version
Bugfixes:
- D3D9: Fixed a regression that caused garbled graphics in Dragon Age 1/2 in recent builds.
- D3D9: The infamous Bioshock 2 crashes are finally (hopefully at least) fixed.
- D3D9: Fixed function pipeline HUD scaling was slightly glitchy (e.g. Elder Scrolls: Oblivion).
- D3D10: Fixed some vorpX UI rendering glitches.
- D3D11: Fixed an issue with HUD scaling, resolves HUD glitches in Fallout 4 and other games.
- D3D11: dgVoodoo2 did not work under some circumstances since 19.3.0 (black screen)
- Z3D: depth buffers were sharpened twice with image sharpening enabled in Oculus/SteamVR mode.
- Under some circumstances vorpX cursor and 3D HUD depth did not match.
- Oculus Touch hand animation was borked since some releases.
New Game Profiles:
- Borderlands 3: G3D/Z3D, FullVR, DirectVR: resolution, tweaks
- Control: G3D/Z3D, immersive screen mode
- Star Wars Jedi: Fallen Order: G3D/Z3D, immersive screen mode
- Remnants from the Ashes: Z3D, immersive screen mode
- F1 2019 (DX11): G3D/Z3D, immersive screen mode, DirectVR: tweaks
Game Profile Changes/Fixes:
- Civilization V: Geometry 3D added (DX9).
- Red Dead Redemption 2: scalable HUD/minimap added
- Diablo III: object (selection) glow wrong depth fixed.
- Fallout 76: HUD detection adjusted for most recent game versions.
- Elder Scrolls Online: default settings optimized for FullVR mode, DirectVR tweaks added.
- World of WarCraft: HUD detection adjusted for most recent game versions.
- System Shock 2: Z3D parameters updated, FOV adjustment works again, support for GOG version.
- Crysis: better D3D10 Z3D parameters (D3D9 still required for G3D)
- Far Cry 2: fixed hand/weapon scale, some HUD/menu elements were not included in scalable 3D HUD.
- Call of Duty: Black Ops: scalable HUD and DirectVR FOV added, positional tracking unlocked.
- Call of Duty: Ghosts: better Z3D parameters, AA mode automatically set (fixes no 3D with MSAA)
- Alice: Madness Returns: scalable HUD added, defaults to immersive screen mode (makes more sense).
- Black Mesa Source: intro train ride headlight glitch with recent game versions fixed.
- Mount & Blade: defaults to immersive screen mode now (makes more sense).
- F.E.A.R: shadow glitches fixed.