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  • AndyW
    Participant

    I notice that there’s a Helix Mod that fixes lights for Aliens: Colonial Marines for NVidia 3D. Does anyone know if this is compatible with VorpX? I’m guessing not, but would be good to know if anyone’s tried using his fixes alongside VorpX.

    AndyW
    Participant

    When trying to run Aliens: Colonial Marines with geometry rendering, the various illumination effect seem to be detached from the actual objects they’re associated with. I’m guessing they lack proper depth information? All seems correct in Z3d mode but that all looks rather… flat. Does anyone know a way of fixing the illumination in geometry mode?

    I’m using the TemplarGFX overhaul, which may be complicating things, so just wondered if anyone else is seeing this.

    #104084

    In reply to: Trial or demo

    Marco
    Participant

    This software really kicks ass, it just needs a bit of practice to make it work at its full potential. I got nearly native results with a bunch of amazing game (i wrote a small list on another thread). I am collecting VR games on Steam so i made quite a lot of experience with VorpX as well and i can tell that beside these ones, which i consider the more performant, there’s many many others that may have few glitches or minor incompatibilities but still worth to be played in VR with Vorpx because they are 100% more engaging than the monitor in any case. This is the most honest review i can do after 2 months practicing with Vorpx and many many games. I cut&paste the list of my favourites here:

    My list of favourites:

    Dishonored
    Outlast
    Mirror’s Edge
    Bioshiock Infinite
    Aliens: Colonial Marines
    Shadow Warrior
    The Darkness 2
    Dear Esther *
    Life is Strange *
    Dead Space 3 *
    Max Payne 3 *

    * Unlock prosiontal tracking form advanced options

    These are my favourite perfomance wise. I would add also:

    Alan Wake, which doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.

    If you have a good pc and are interested on 2 or 3 games above you shouldn’t hesitate because, once learned how it works, you definitely won’t be disappointed in my opinion.

    Marco
    Participant

    My list of favourites:

    Dishonored
    Outlast
    Mirror’s Edge
    Aliens: Colonial Marines
    Shadow Warrior
    The Darkness 2
    Dear Esther *
    Life is Strange *
    Dead Space 3 *
    Max Payne 3 *

    * Unlock prosiontal tracking form advanced options

    These are my favourite perfomance wise. I would add also:

    Alan Wake, who doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.

    All these games works great with 970 and Vive at 1920×1400 with medium detail setting or so.

    #103005
    Marco
    Participant

    I just tried the resolution 1920×1440. It performs much better than any other combination tried so far, especially the suggested 1280 x 1024. My suggestion is to make clear the resolution matter here in the forum and directly in the software because i think that suggesting 1280 x 1024 can be misguiding. I see that with lower resolution games performs slightly better but looks too much worse to be a fair trade and someone may get a wrong impression about your fantastic software.

    In 1920×1440 games such Dishonored, Aliens:Colonial Marines, Bioshock Infinite runs very well on my Gtx970 and Vive, looking almost as good as native VR titles! Well done!!!!!!!

    Ralf
    Keymaster

    I think Aliens: Colonial Marines is quite nice in VR if you want something less scary. Very different, not really scary and actually pretty much a run-of-the-mill-shooter, but it captures the atmosphere of the second Alien movie quite nicely.

    I didn’t play til the end, but had a few hours of fun with it. Still one of my standard test cases for vorpX. Alien fans should definitely give it a chance.

Viewing 6 results - 31 through 36 (of 36 total)

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