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  • #222897
    Boblekobold
    Participant

    With Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.

    (And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)

    I have an RTX4090, so better than an RTX5070ti.

    So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.

    Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).

    #222872
    Boblekobold
    Participant

    I recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).

    Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
    http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/

    You can easily get max FPS with better graphics and experience.

    VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)

    Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).

    Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.

    #222870
    alien
    Participant

    Hey, so I recently upgraded to a 5070TI – Been wanting to play Bioshock 1&2 Remastered on G3D. Thing is no matter which resolution I put the game on, some scenes depending where I look, game dips below 60 fps – even 50 fps.

    I have a Quest 3 – 5070TI paired with a i7 12700K – 64GB RAM – installed on nvme – so I thought I’d be getting a stable 90fps but no. I usually play Z3D games at 4096×3072 resolution – but w these 2 remasters, even if I set the res 1600×1680 ; I get the same fps as 4096×3072. Tried all kinds of resolutions, same effect. I don’t understand.. any help? Using OPEN XR Virtual Desktop – tried w link cable too but that has the same fps drops.

    #220961
    Boblekobold
    Participant

    Bioshock 2 original is on GOG (with Remastered) :
    https://www.gog.com/en/game/bioshock_2_remastered
    I didn’t try it (I personally used my old version V1.0 from 2010).

    I don’t know if there is Minerva’s Den original DLC. I had to do it with Remastered (and broken physics / spear gun). If anyone knows where to find it, I’m interrested ;)

    #220291

    In reply to: G3D vs Z3D

    Boblekobold
    Participant

    Yes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !

    According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.

    But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).

    It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).

    In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).

    So maybe I have a problem…

    I though you had to limit rendering because Metro was too demanding with G3D.

    #217276
    Disco Machine
    Participant

    Thanks I will give that a go later, Sylvan. The weird thing about B2 Remastered so far is that lowering everything both in-game and in Vorpx settings doesn’t seem to affect it at all, and my GPU/CPU aren’t really struggling whatsoever (they are low green in FPSVR). It’s like the game just decided to be 30-60 fps no matter what. Playing it in Z-normal puts it at a good 90fps right away, which is the same fps as I have set in Virtual Desktop. It’s a shame original B2 crashes because that one works perfectly before doing so.

    I’ve had some more luck with Bioshock Infinite though. Seems to be working well enough, apart from some occasional stutters and the text being so small that I can barely make it out. Will have to test it some more though.

    #217250
    Disco Machine
    Participant

    Update: Tried using Bioshock 2 original instead of Remastered (since this is advised anyway) and while the framerate is a proper 120fps here and everything is looking great, the game always crashes within a minute or so of starting a new game or entering the game world(it doesn’t crash while in main menu). The 3rd DirectVR scan (rotational) seems to be taking longer than on other games and making some strange in-game noises while doing so, but otherwise that works. There is no error message, just straight CTD.

    Seems this is a DX9/Geometry3D issue since I can play it fine with DX10 in z-adaptive mode. I tried just about any crash fix I could find like allocating more memory to texture streaming, as well as giving both VD and Airlink a go, but no luck… Can anyone else get this game to work with Geo3D in Vorpx?

    #217225
    Disco Machine
    Participant

    Hey I was surprised and delighted to find the Bioshock profiles back on Vorpx so I wanted to try Bioshock 2 Remastered today.

    Everything is working well except the game is rather jittery/low fps. On my virtual desktop and FPSVR displays I have 120fps but on monitor it shows only about 30-50 fps, and that’s what it feels like in-game in the headset too. Jittery movement especially when turning around.

    And I can’t see why, when my PC is a 4080/i7-13700f that runs the flatscreen version at 500ish fps – this should be a cakewalk! Maybe I’m just doing some rookie mistake here? Any advice would be welcome!

    #211154
    ToxicMike
    Participant

    “Original Bioshock” would mean the original, not the remastered. I figure you´re talkin about the remastered?

    Superandi
    Participant

    I got a similar problem. It first worked perfect but after updating nvidia drivers the game chrashes after the hookup.

    https://www.vorpx.com/forums/topic/bioshock-remastered-crash/#post-209069

    Ralf
    Keymaster

    In several ways the best solution to your issue would be switching to the original DX9 Bioshock, for which vorpX provides better DirectVR support.

    If you only have the remastered version:

    Sounds like something is getting severely in the way if not even a hook helper helps. Try to disable everything you may have running in the background that potentially also hooks into games. E.g. any kind GPU utility, chat apps and generally everything that show overlays in game.

    #207531
    CrazyDolphin
    Participant

    I recently completed Bioshock 2 Remastered, and overall had a great time. Observations are as follows:
    – Played on a i7-8700, 16GB RAM. GTX1070Ti with a Valve Index (90Hz, Motion Smoothing On) while standing. I know my rig is old, but three words spell it out (kid in college).
    – Played in Full VR with the only adjustments being the HUD display to see things like Health and Plasmid Levels, and deciding how much of the helmet was in my Feld of View.
    – I played Remastered over the vanilla version because vanilla was causing so many game crashes I stopped playing the game. Remastered was much more stable for myself, but the visuals were not as clean as what the vanilla version provided. Remastered had its crashes as well, but far less than vanilla.
    – Playing while being inside the helmet was great fun. I could actually lean forward with my head, and it felt like I was able to see more of the environment. This was fun because it made me feel like I was inside of the helmet, and greatly enhanced the immersive aspects of the experience.
    – My biggest issues were that: (i) my hands/weapons felt too big, (ii) my default height felt too short (but was adjustable if memory serves), and (iii) the weapons had no collision detection, so they often went ‘into’ objects.
    – Direct VR usage was essential, and really helped to stabilize the image, and made looking around in the Bioshock universe so enjoyable.
    – There were often graphical issues, like where shadows did quite match with objects, or where background items had a different blackness level compared to nearby objects, but ultimately were non-issues before vorpX was able to put me in the Bioshock universe in a way that I enjoyed.

    I played Bioshock 1 on a flatscreen about three years ago, and had a great time. I’ve played the Bioshock-themed workshop level on Half-Life Alyx, and also had a great time. Bioshock 2 Remastered was better because I got to live in the world while experiencing a full campaign with an engaging storyline.

    CrazyDolphin
    Participant

    Update:
    – Bioshock 2:Vanilla continues to be a pain in the tuckus (repeatedly crashing at random times).
    – I downloaded Bioshock 2 Remastered, plain in desktop first, then applied the default VorpX profile. The game wouldn’t reliably hook, so I had to use ‘Hook Helper’ to get the game to boot up.

    Results of playing the Remastered game so far:
    – One one crash in 3 hours of playing (yay!).
    – The graphics are not as good as the vanilla version, and the scale is a bit off (my weapons are larger and I feel like I’m short in the game. I did increase my height via VorpX.
    – Going to the next level in the game causes me to redo DirectVR (which can take a couple of times).

    I do miss the cleaner graphics and more accurate scale of my character in the Vanilla version, but at least the game reliably operates, for myself, in the Remastered version.

    If anybody does have any hints on how I can make the Vanilla version work more reliably, please let me know.

    #206723
    Savant1984
    Participant

    Definitely Bioshock 1 remastered & Infinite (2 I always found really unstable in VorpX and the Dishonored series.

    The Arkham games are great, but I had motion issues with all the grappling (and I generally have a stomach of steel for VR).

    Ralf
    Keymaster

    Can’t replicate that here, but in case you haven’t done that already, try to save the settings without vorpX first.

    On a sidenote: Make sure to run the DirectVR memory scanner for better head tracking and automated FOV setup. If you happen to use the Remastered version, try the original Bioshock if possible. DirectVR support is a tad bit better with the original version.

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