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  • #222748

    In reply to: Can’t install Vorpx

    klassik8600
    Participant

    Hi,
    I had same issue “Finishing installation” stays forever.
    Read this post and it helped me.
    So just for other people who will have such issue:
    1. Install app, but “Finishing installation” stays.
    2. Go to folder with installed Vorpx, run one of exe files to register vorpx (vorpControl.exe I think, or other, dont remember exactly)
    3. Ask registration key by email, then register app.
    4. Restart PC, install app the second time, all will be good.

    for Ralf
    good that we have this workaround, but it will be better if you can fix it :) thank you
    (Disabling Antivirus did not help)

    #222719
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.
    #222708
    Django9898
    Participant

    Is there a reason why I can’t use motion controls in any weaponized vehicle?

    It works in all other vehicles, even modded vehicles.

    #222706
    excel
    Participant

    I can get 2077 to crash pretty reliably when using the motion aiming, sometimes it’s fine other times it crashes, enought to where I’m considering just using a gamepad or KB+M which is a shame because it actually works quite well. The game doesn’t seem to crash in VR outside of when motion controls are engaged.

    (Quest 3)

    #222705
    excel
    Participant

    FYI I was able to get media playback to work, the key is having VorpX and Meta Link both open before connecting the headset. Still, playback controls on the pads themselves do not work, the playback controls in the VorpX menu seem to work okay though.

    Desktop Viewer is still broken, either a black screen or frozen high contrast desktop display that has to be force closed.

    #222704
    excel
    Participant

    It is set to gamepad emulation, that’s why gesture aiming works :)

    The issue is that the steering control is not granular enough, you either move the controllers just enough to get understeer but then you crash at any speed above 10MPH because you’re barely steering but if you rotate the controllers anymore the car will shoot across the road, this is not an issue using the Quest 3’s Joystick to steer.

    #222703
    Ralf
    Keymaster

    Please reset everything to default. Sounds like you have set motion controllers to keyboard/mouse emulation, which means they simulate A/D presses while steering. Per default motion controllers normally are set to gamepad emulation in Cyberpunk, which provides smooth steering.

    #222699
    excel
    Participant

    Works fine with joystick however the motion steering is very bad, V will “jump” the wheel left or right a whole quarter turn or more at the slightest movement making VR steering impossible, I’ve tried various sensitivities and holding the controllers in different orientations and this issue is present in all of them. Aiming weapons with the motion controllers works pretty good!

    #222698
    excel
    Participant

    Occasionally I will get a very high contrast desktop (seems like it’s showing the virtual display VorpX is set to make by default) but it will scrunch a little looking like it’s aspect ratio is being smushed slightly then it freezes until i close Desktop Viewer.

    I also have very spotty playback with Media Player Classic, last time I tried it it loaded the virtual environment and i heard the video audio but the screen was stuck black. The first time I tried it the video and audio played but I couldn’t control anything, I could press the “spacebar” bind on the controller to pause the video but then I couldn’t unpause it or do anything else.

    #222697
    excel
    Participant

    On a Quest 3 I just cannot get the Desktop Viewer to work, the closest I get is a black screen with a stuttering mouse cursor that I can’t control. I’ve tried turning my monitor off and turning off my HDMI soundbar, it still doesn’t work. I’ve tried it using Meta Link and SteamVR and neither function properly. Cyberpunk 2077 more or less works fine so I know the software and my setup is good, it’s just desktop viewer is bugging out.

    #222677
    Ralf
    Keymaster

    Problem found, affects (probably not many) games that use DirectInput for evaluating keyboards in a certain way. Borked mapping from Windows key codes to DirectInput key codes on vorpX’s end.

    Thanks for the heads-up, will be fixed in the next build.

    Semi-related sidenote: the game works great with head tracking and native gamepad/motion controller input after running the DirectVR memory scan, so not much reason to use keyboard/mouse here.

    #222634
    loonygeekfun
    Participant

    OMG It works!

    Playing in VR with immersive screen on means I can play VR seated and because I can use my quest controllers to emulate a Gamepad, I no longer get cramp from having to grip a game pad. I wonder if this means I can play traditional Gamepad games through the desktop app that vorpx has but use my quest controllers?

    I’m so glad that I got Dishonored 2 and this game on the steam sale

    #222633
    loonygeekfun
    Participant

    The left grip button on the Quest controllers acts as mapping-shift. while pressed the triggers are LB/RB. You can check the badges displayed on the controllers to check what each button/axis does.

    Oh that’s great news! I’ll try that thanks

    #222628
    Ralf
    Keymaster

    The left grip button on the Quest controllers acts as mapping-shift. while pressed the triggers are LB/RB. You can check the badges displayed on the controllers to check what each button/axis does.

    #222623
    loonygeekfun
    Participant

    I spent all day trying to get vorpx to work with Star wars battlefront ii on my quest 3

    Turns out I had automatic hand tracking enabled so the mouse would move whenever my hands did which would cause real problems with control

    I switched off hand tracking on the quest settings and I was able to use the controllers to play the game in full VR mode, it was the most fun I’ve had with a game for ages

    What could I use for LB and RB?

Viewing 15 results - 16 through 30 (of 3,727 total)

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