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  • #172197
    Ralf
    Keymaster

    Semi good news for you: having a few hours to burn I fumbled around with dgVoodoo2 and the latest vorpX dev build a bit more last week and was able to get two games working with 3D: Gothic and Gothic 2 (both DX 7 I think). However, still no 3D in most other cases, namely the actual Glide games I tried.

    Please understand that this can’t be a priority. While experimenting with very old games is a lot of fun, it’s not what the majority of users expects from vorpX, so I can only spend time on something like that every now and then in my spare time.

    With the next vorpX version the dgVoodoo2 profile will be included semi-oficially, so you can use it as a base for custom profiles. Don’t expect too much though. Judging from my tests last week you will get 3D only in a few cases, most dgVoodoo2 games will display in 2D though.

    ArtInPinkerton
    Participant

    Summary: E.Y.E Divine Cybermancy works really great out the box if you run on HL2 profile as it’s a source engine game. Being a quiky euro-Deus Ex like game, it very atmospheric with large gothic architecture and entrancing visual design.

    Direct VR works for rotation but not FOV and Positional (fails on those two).

    I felt camera height needed adjustment up slightly and FOV, of course must be manually adjusted. I my testing so far, very little in effect glitches.

    I meant to just test it but ended playing for two hours and I haven’t even finished optimizing it. Once I’m done, I’ll upload the profile for easy of use.

    PROVISIONAL Rating: Excellent (Highest being PERFECT) – Martin

    #165279
    Myrilion
    Participant

    2. Bioshock 2

    I’m puzzled. On my machine (Win10) the DirectVR hack of “Bioshock 2” crashed every 10 minutes, it was unplayable. I had to play it in normal Vorpx mode. I found the gameplay very annoying, repetitive and pointless. It was a struggle to finish the game.

    “Bioshock 3” works well in DirectVR, but has some issues with shadows, lighting and in-game videos not showing. You will miss some facets of the story without even noticing.

    My personal list:
    Since I’ve never expected a true, native VR experience from VorpX, I mostly enjoyed the 3D cinema mode. I still have to reset my headset way below my normal head position, because Ralf doesn’t seem to be able to deal with or even acknowledge this bug, but whatever: It works. No longer neck stiffness from looking above all the time.

    That said I had lots of fun in “Dragon Age 1”, “Dragon Age 2”, “Dragon Age: Inquisition”, “Resident Evil Revelations”, “Gothic 3”, “The Witcher 3”, “Brothers: A Tale of Two Sons”, “Bioshock 1”.

    #128532
    Myrilion
    Participant

    I found a work-around for this background / skybox issue.

    You can increase the viewing distance of the high poly detail renderer in the INI file.

    In the game folder (“Gothic 3”) there is a folder for the INI files (“Ini”). Make a backup of the “ge3.INI” file. Open it and look for these lines and change them to look like this:

    DistanceHigh.fFarClippingPlane_High=50000.0
    DistanceHigh.fFarClippingPlane_Medium=10000.0
    DistanceHigh.fFarClippingPlane_Low=6000.0

    These settings manage the option slider values. 50000 is the maximum value. So if you now choose the high option for the high poly quality slider in the in game settings menu, the view distance of the stereoscopic properly rendered world will increase drastically. You can even turn off the low detail renderer completely.

    Outdoors the performance framerate hit is about 20%. My 1080, i6700K struggle to keep 45 fps in some areas. But to me it’s totally worth it. It’s not only more beautiful, but I don’t get lost that much anymore and have a much better feeling of being in the world.

    “Gothic 3” really is a gem. To me it looks better than “Skyrim”. It has brilliant lighting (very artistic use of light and shadow) and an awesome streaming engine, that makes loading screens obsolete.

    The only problem is the single thread code (they had to disable the multi-threading in a patch because it wasn’t thread-safe). That means its performance is heavily CPU bound and it will stutter a lot; especially when you enter a new zone and the engine has to stream new data.

    So beware! If you are prone to motion sickness, there will be many occasions of very heavy stuttering that will make you sick.

    I personally have no problem with it and enjoy the fantastically designed open world of “Gothic 3” in full 3D.

    #17065
    bfn1
    Participant

    Hi,

    first off, big thanks to Ralf for the great work so far. Now for my problem: I am using DK2 and in Gothic 3 (community patch version) for all elements of the landscape that are far away (on the horizon) stereosopic 3d is way off. I see everything double. In the foreground it is fine. It happens only in geometry mode. Lowering separation in the vorpx settings brings the two backgrounds closer together, but they only fully merge when the value is 0, i.e. when there is no 3d at all. Also, changing the value of the camera height raises or lowers the background extremely. I tried a lot of things, including changing the settings of the game itself, but nothing helped. Is this a known issue? Is there a fix for this? Any help would be great.

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