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  • #100805
    jjensson
    Participant

    Thanks for the quick reply, Ralf. I don’t yet have vorpX, or a Rift. But support for the classic games in Stereo3D is prerequisite for me, before i invest in the system.

    In my eyes games like Quake, Unreal, Descent, Stalker, Half-Life etc. are essential, and i always wanted to play them in real 3D. Now my dream will finally come true. Until full remakes are available from the studios (don’t hold your breath :) ) vorpX will be the best option.

    #87901

    In reply to: The zoomed-in problem

    augre
    Participant

    It kind of work with Mirror’s Edge thanks to the in-game menu.

    But the said menu doesn’t work or appear in Outlast or Half-Life 2 so it’s unplayable.

    Also again, we tried vorpx on two computer and two screens, and the zoomed-in problems were exactly the same, so if we could we had to use Geometry 3D the same way: so why isn’t vorpx set to do that directly?

    Citizen Gamer
    Participant

    I’ve tried running Skyrim, Dear Esther, and Portal. In every game, everything seems enlarged, even when the FOV is set correctly. For example, with FOV 120 in Skyrim, my in-game arms and weapons feel like they are massive arms sticking several feet out in front of me. Standing next to an NPC makes them look like giants. Is there a setting I can adjust, or is it simply the result of forcing a non VR game into VR?

    In contrast, in Half-life 2, run through Steam VR, everything seem proportional.

    #26590
    Ralf
    Keymaster

    This only works in G3D games that allow to separate the HUD programmatically. Half-Life 2 (and thus Black Mesa) do not have HUD separation for now unfortunately.

    #21508
    lipplog
    Participant
    #21507
    lipplog
    Participant

    If I remember correctly, you have to download and activate SteamVR first. Here’s a step by step setup guide for DK2 and the latest VR version of Half-Life 2. Most of it should apply to Black Mesa as well. It worked for me, except for head tracking, which kinda defeats the purpose.

    #13074
    Nebula
    Participant

    So I loaded up Half-Life 2 with vorpx and adjusted the settings to create the best experience. I noticed though that there doesn’t seem to be any head roll tracking. Any ideas?

    aparsons671
    Participant

    I disabled the -VR and will run only in VorpX mode for any game. The setup is easier, the in-game screens usually render off the rounded edges so you can’t see things like ammo count or minimaps. With VorpX, you can click your middle mouse button and unlock the head tracking from the cursor to a screen scroller so you can look down and left and instead of the screen showing the middle of your classic game (with the crosshairs in the middle of your “eyes”) you would see the bottom left corner of the actual square traditional screen.

    Basically, the Rift display options take the sqaure screen and wrap it around a ball with the edges usually on the back half of the ball. They also do some tricks to make the left eye picture offset from the right eye so that you get the 3D effect. With VorpX, you can rotate the ball so that the part of the screen that was on the backside is now visible. Very handy for menus.

    I also enjoy the screen that pops up when you hit DEL. Makes changing some settings very quick and easy, including disabling VR altogether (I clone the output to my 55″ TV just in front of my Rift and turning off the VR helps with seeing normally on that screen) and then can quickly turn it back on, so switching from Rift to traditional displays is super easy thanks to that menu.

    Takamatsu
    Participant

    I found that vorpX was better than the native “-vr” launch option. Head tracking and game pad integration was more like what I would expect to happen ‘in game’ so considerably less feeling of motion sickness that you can get from VR.

    PlasmicRedX
    Participant

    Oops I must have done something wrong then because I tried it again and there was no lag/slowness at all this time. Hmm.

    Anyway, I still wanted to hurl after I got to the race to the roof part!

    PlasmicRedX
    Participant

    I just tried the official HL2 VR support and it’s pretty bad compared to Quakespasm and the OR Demo.

    I was wondering what people say about how VorpX handles it.

    If there was a simple trial I could probably make the decision for myself, or I could fork over the money to beta test vorpx, but here is hoping someone will share first hand experiences if at all possible. ( I don’t know if beta testers had to sign an NDA or something…).

    With the official support the game is a little slow. My mouse cursor was feeling delayed. Even with no acceleration.

    The menus were almost not readable except for the options menu because it was centered.

    The game world had tons of strange flickering going on that I don’t even know how to describe. Lots of things were blurry.

    The official HL2 support only supports 1200×800 but in Quakespasm I was playing on 1600×900 fine and it looked much better than 1200×800. Maybe that’s why it looks so blurry in HL2? Can VorpX play HL2 in 1600×900?

    That’s all I can think of for now. I’ve heard a lot about vorpx that can allow to look at corners of the screen.

    #170
    Ralf
    Keymaster

    Besides the ones mentioned in the original post there are for example Mass Effect 2+3, Flight Simulator X, Race Driver Grid (no headtracking for now), Far Cry, Half-Life 2, Metro 2033, rFactor, …

    A detailed list with all games that have full 3D-support will be made available before launch. There is something for everyone, or at least I hope so, a good mix of older and newer games from many genres.

    And even if your favorite game isn’t among the ~50 with full 3D-support, there is a high chance that it will run without stereoscopic 3D, but everything else.

    If you have any wishes, please post them here. I’m always open to suggestions, just don’t be disappointed if your wish isn’t included in the first release. The day only has so many hours. :)

Viewing 12 results - 151 through 162 (of 162 total)

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