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  • #222973
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Xash3D FWGS Engine Build 3963, you can play and complete Field Intensity, Echoes, C.A.G.E.D., The Trap, The Gate, Delta Particles, They Hunger I–III, Military Duty, Escape From Darkness, Residual Point, Heart of Evil, Black Ops, Uplink, and many other great Half-Life fan add-ons.

    The Xash3D FWGS Engine performs very well, even at very high resolutions.

    Once, there was a Czech website called Modifikace.cz, which focused on reviewing and rating Half-Life add-ons. One of the highest-rated add-ons on that site was “The Gate.

    It is worth noting that one of the highest-rated fan add-ons for Return to Castle Wolfenstein is called “Timegate.” While similar in both name and execution, both add-ons are highly regarded. However, it seems that the Half-Life version is far less known, as I have never seen it appear on any English lists of top-rated Half-Life fan add-ons.

    Steps to make everything work:

    Download Xash3D FWGS Engine Build 3963 and extract it into your Half-Life directory, where the original game and its two expansions are installed, as their assets are required for some fan add-ons to function. Overwrite files if necessary.

    In the autoexec.cfg file (both in the main folder and in each add-on folder—for example, field_intensity), add:

    default_fov 120

    Inside the add-on folder (for example, field_intensity), open video.cfg and add or modify:

    width “3840”
    height “2160”

    For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution.

    Do not change the resolution while playing, as this will cause the game to crash.

    Optionally, you can enable Virtual Super Resolution in AMD Adrenalin or NVIDIA Control Panel. This removes the need to launch VorpX Virtual Desktop beforehand.

    If the default_fov command does not work from the config file, you can apply it manually after launching the game by pressing the ~ key. A sensible FOV range is 105–130, depending on whether you prefer greater immersion or a wider field of view. If the image appears zoomed in, slightly increase the FOV.

    Running the add-ons:

    Always run add-ons using a dedicated shortcut.

    Create a shortcut for xash3d.exe and rename it according to the add-on, e.g., FIELD INTENSITY.

    Right-click the shortcut, open Properties, and if your add-on folder is named field_intensity, append the following after \xash3d.exe:

    console -32bpp -game field_intensity

    The full target line should look like:

    \xash3d.exe” -console -32bpp -game field_intensity

    Optional:

    The original Half-Life was at its best when the gameplay truly reflected its name—when you were barely alive, desperately searching for medkits and ammo.

    Unfortunately, Opposing Force and many fan add-ons that use its assets are too easy on medium difficulty. Therefore, it is recommended to play these add-ons on the highest difficulty level for a more challenging and engaging experience.

    MODDB:

    Half-Life 1 Mod Archive from the 2006 DVD Collection | With Lost Mods

    vrenjoyer1
    Participant

    Hello,

    I’m trying to get vorpx to run games on a HP Reverb G2. At first I tried to play Half-Life 2 using SteamVR but it didn’t work very well. The actual game screen appeared small in the distance, although it rendered there in stereo 3d. Once the game started it glitched out and frame rate dropped so bad I could barely move the mouse. Then I read that SteamVR is not advised for WMR headsets. But how does everything work now in the Oasis era? Will OpenXR, which I found out is the recommended method work still? Do I need to download it from somewhere, or is it included in windows?

    I tried to change settings in vorpx to openxr and launch Fallout 3, but the headset doesn’t even turn on. Has anyone tried to get the Reverb G2 to work with vorpx with the Oasis driver?

    Thanks for the help!

    #221907
    djbert
    Participant

    I just wanted to drop some feedback on Cyberpunk in VR with Vorpx since I got working this week. It is awesome! I got the same feeling again like when I played Half-Life: Alyx for the first time with my Meta3; I was floored! Once you dial in the VR settings with Vorpx, it looks great and is smooth. I find myself just putting around and taking in the sights, as it really changes the perspective of the game; almost like it is brand new game you are playing for the first time. The immersion even gets to me a little bit. Like being high up in the game and looking around/down, I will get the heebie-jeebies for a bit lol. I wear my Astro A50 headphones with my meta3 and it is a great immersion bubble for the game. The sights and sounds really are great. And aiming with your head is growing on me as well, though I play with a xbox controller to get around. It works well imo once you practice the aiming mechanic with your head movements and the body movements with the controller.
    Some parting thoughts. I fired up Alyx again to compare the graphics between both and Alyx is way better than CP2077 by a long shot imo. To note I do have an RTX 5090, so I am sure that is factor. However, to be fair of course, Alyx is a purpose-built VR game, and it is nowhere as open-ended like CP2077. But if CP2077 was as CLEAR and SMOOOTH as Alyx in VR at least, man CP2077 would be the game of the decade for VR play. Well, if anyone actually knows how to tweak CP2077 to have the same clarity and smoothness as Alyx on a meta3, I am all ears lol.

    #221004
    3DPO
    Participant

    Hello,
    I’ve also tried everything to get this game running in (G)3D. But no chance until I’ve found a program called “Vk3DVision”. With the game profile “Half-Life 1: Ray Traced [Vulkan]” from the site https://helixmod.blogspot.com/ you get this game running in a very nice 3D. It’s not perfect (for example the mouse cursor) but it’s the best 3D I’ve seen for this game (no comparison to the flat SuperDepth3D_VR ReShade mod) so far. I’ve played this since months now and in some cases it’s almost perfect G3D (you will see if you try it). I hope it’s not a prob for Ralf that I’ve linked to the ‘competitor’ product otherwise he can delete my post :D

    Khaleev
    Participant

    Thanks for your response. I use vorpx mainly for DX9 game, DX11/12 and others pcvr game like Elite dangerous, Half-Life Alyx etc…
    Right know i run my Reverb G2 with 3080 FE 10gb paired with i5 9600. My CPU frame times are really high in game like Elite Dangerous.
    In the few VR benchmarks i saw it seems that the 7800X3D will be a really good improvement to reduce frames time cause of the 3d-V cash.
    I upgrade my rig cause i want to fully use my G2 at 90fps native resolution (or at least try to approach that). I have an opportunity to buy a 7800X3D for a little less than 300 euros.

    Maybe someone using Vorpx and PCVR game with that processor can enlight me?

    #218910
    rustyshackleford
    Participant

    Before the update the weapons were too big/too close to face with weapon hiding options enabled. Weapons were okay sized/depth if i disabled this option. With the most recent update even disabling this option has no effect.

    #215449
    Smoils
    Participant

    Great that HL1 got the raytracing treatment, sure worth tinkering around with.

    BUT: if you actually want to play Half-Life, play Black Mesa: Source with vorpX instead. Half-Life was great at the time for sure, but Black Mesa is the better game in every imaginable way. Incidentally also one of the highend vorpX profiles with DirectVR support at its fullest extent. And it actually looks better than the raytraced HL1 (way better models and textures) while being 10x faster.

    Pretty much a close to native VR experience, and even better if you add two or three shooting related controller gestures with the latest vorpX beta.

    Thanks Ralf, already experienced that awesome game in awesome Vorpx Vr

    #215442
    Ralf
    Keymaster

    Great that HL1 got the raytracing treatment, sure worth tinkering around with.

    BUT: if you actually want to play Half-Life, play Black Mesa: Source with vorpX instead. Half-Life was great at the time for sure, but Black Mesa is the better game in every imaginable way. Incidentally also one of the highend vorpX profiles with DirectVR support at its fullest extent. And it actually looks better than the raytraced HL1 (way better models and textures) while being 10x faster.

    Pretty much a close to native VR experience, and even better if you add two or three shooting related controller gestures with the latest vorpX beta.

    #215089
    MarcDwonn
    Participant

    One of the reasons why i never play games that can’t be played offline. Imagine not being able to play Deus Ex, Half-Life, Dishonored anymore, because the publisher shuts down the servers! Never invest in something that you don’t have control over.

    I feel your frustration though. Lone Echo is one of the very few native VR games that reach flat game quality level, and the MP part probably is super fun.

    Senan
    Participant

    I’ve been testing out this new headset (coming from a Quest 2) and I’m running into strange problems that I can’t figure out. For instance, I just tried playing Half-Life 2, which always ran near perfectly on the quest (even with Airlink), and I’m getting constant de-syncing and lag, and also some weird issue where I’m seeing flashing mirror images of my weapons at times. I have no idea what could be causing this behavior. It was pretty bad in Fallout 76 as well, to the point I couldn’t really play it.

    I know this isn’t a PC spec issue (running a 3080 OC, with a more than capable CPU) and again, these games ran fine on the Quest 2.

    Any idea of what could be causing a wired headset have lag and desync issues like this? Thanks in advance.

    (For the record, I’ve been using it to play Everquest (one of the main reasons I bought the reverb since only WMR headsets will work with this game for some reasons) and apart from some gamma issues and needing to use a gamepad to bring up and use the Vorpx menu, it’s been working fine for that.)

    JetCat
    Participant

    Greetings 3D fans,

    I am thinking about buying VorpX for Doom2016 and Dishonored 2!
    I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
    Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!

    But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
    Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)

    The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!

    Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
    Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
    You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.

    So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.

    X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.

    You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)

    My question is:
    Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
    Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
    I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)

    #214139
    ToxicMike
    Participant

    https://mixed-news.com/en/the-latest-steam-change-shows-what-valve-really-thinks-of-vr/

    Happily fu**ing Steam and fat fu** Gabe Newell still aren´t the center of gaming.

    I knew it, i knew those a-holes were making HALF-LIFE:ALYX just to show off they can do sumthin “great” if they want, even if that means they still don´t have the balls to do HALF-LIFE 3 and even if they don´t care about VR one tiny bit after all.

    So this move by Steam lately, obviously shows that they´re probably ready to dump VR after all.

    May that fat fu**tard rot in hell.

    I am aware this is not really a vorpX-exclusive related thread, but this may be of interest to some people here and if not, feel free to erase it, no problem.

    #213090
    CyberJ
    Participant

    Hi folks,
    Long time lurker here even longer user.
    Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)

    Anywho, ..
    I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.

    I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
    I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.

    Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
    Or anyone have an Unreal 4 profile I can try with ?

    I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).

    Any help would be greatly appreciated.

    #212961
    Objectionne
    Participant

    I’ve played with settings some more and will post my experience in case others have the same issue.

    I haven’t been able to resolve the latency issue, but I’ve found that you can still get games to look good with minimum latency by setting a high resolution for the game and then using a Dynamic bitrate in Air Link.

    For Half-Life 2 for example I’m setting a resolution of 2880×2160 and then the dynamic bit rate seems to fluctuate from around 50-70Mbps. The game looks pretty nice like this and I don’t see any real latency. I’ve tried similar with Oblivion and get the same results.

    The obvious drawback with this though is that it probably won’t be effective with more modern games as I won’t be able to use a high resolution without tanking performance – more likely I’ll have to use a lower resolution *and* use a dynamic bit rate and it’ll look crummy.

    Although I’ve got things to a level I’m happy with for the older games I’m playing right now, I still don’t see any reason why I should have to use a low bit rate in Air Link. I just don’t see how Vorpx could be affecting the network performance.

    #212917
    Objectionne
    Participant

    Hello, I recently started using Vorpx. I’m using a Meta Quest 2 and connecting to my PC wirelessly via Air Link. I’m finding that after performing a DirectVR scan in any game I immediately begin seeing high latency afterwards. By high latency I mean that I the game begins stuttery and when I look around by moving my head I see black in the parts of the screen that hadn’t already been rendered and it takes about two or three seconds to catch up and render.

    I believe that this is high latency – in terms of the connection between PC and headset – because the FPS counter still shows 120fps even while experiencing this. The game I’ve tried are older, low spec games like Half-Life 2, Portal and Oblivion. My specs are:

    GeForce RTX 3060
    Ryzen 5600x
    32GB RAM

    I understand that DirectVR as well as using VR in general can hit performance but I’d still expect my PC to very comfortably be able to run games like Half-Life 2 and Oblivion and the FPS counter backs me up on that.

    Ordinarily I don’t have latency issues while using Air Link. I’m running on an 867Mbps local network with both the VR headset and PC close to the router and I’m able to play native VR games using Air Link with a fixed 200mbps bit rate and don’t have any issues with latency or image quality. This issue only occurs while using vorpx and only while using DirectVR.

    Does anybody have any ideas for what the issue could be and how I might resolve it? Thank you in advance.

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