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I don’t see any good information on how to set this up that isn’t 4 years old. So I tried installing the vorp app that was sent to me in a zip. It hung at 100% for 10+ minutes. I had to kill it. Looks like it extracted everything ok, but when I run link for the quest, turn quest 3 on, run kingdom come deliverance it says attemppting to attach. It comes up with debugging methods. So I installed the hook helper. This did not help. I wnet into the profiles and selected teh kindome come deliverance profile and hit apply. Tried again and a no go. I tried using virtual desktop and it looks like it started to bring it up in 3d and no go. I was however able to get the kingdom come deliverance to show up as a desktop app using the desktop viewer, but that’s not what I paid 60 or whatever dollars for….. I can do that with virtual desktop or through quest link. Any suggestions?
I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.
I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.
I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.
I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.
I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.
I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.
Could you share any feedback, general advice, or essential steps to make this game work properly?
—————– (version original de mon post en français)—————-
Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?Z buffer rendering seems to have broken for me with Kingdom Come Deliverance 1. Not sure if this broke with an update, as it was working. Z Normal and Z Adaptive both look flat – the same as 3d off. G3D still works though. I have reset vorpx to factory default. I was using Nvidia 572 drivers and upgraded to 581 but no change. I’m running vorpx 25.1.2
Hi Ralf, thanks for making an amazing tool!
I decided to dig into shader authoring to try and resolve the G3D shadowing issue in the original Kingdom Come Deliverance game before buying the new release. I have some background in game production but am by no means an expert so please forgive me if I am incorrect in any of my assumptions.
While going through the shaders, I noticed that the default assignment for pixel shader index 5 #1102815474 (whole lighting) appears to affect shadows only, but is assigned to “normal”, not “shadow”. When I use ‘hide’ the image looks exactly the same except with the shadows disappearing. Am I minsunderstanding how this should work or is it possible that this is causing the issue with G3D shadows in the game?
For context pixel shader #2869449876 appears as an albedo pass if ‘hide’ is used – perhaps this would be the ‘whole lighting’ pass as it would add lighting and shadows to the albedo pass?
While I was going through the remaining shaders I found some cascaded shadows and a few others that I assigned to “shadow”‘, however there is no visible difference after assignment, or after restarting the game. Should the changes be immediately visible after assignment, and is there a way to check if they are being loaded and assigned correctly? Or does the main shadow pass override these passes (and would not show a difference if it has not been correctly assigned)?
I really want to get the shadows workking so I can finish this game and play the new one :)
Thanks!
Brad
