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  • haints
    Participant

    https://www.nexusmods.com/kingdomcomedeliverance/mods/280

    I know Ralph calibrates FOV with vorpx, but I don’t always find the settings to my liking. With Kingdom Come the FOV is a little zoomed in and you can’t see much of your arm, which makes melee combat a little more difficult than it should be. Vorpx has an adjustable FOV setting … but if you use it to increase FOV, shadows get screwed up.

    Using this mod I was able to set FOV so I could see more of my arm and shadows remain unchanged.

    #178525
    zahncisten
    Participant

    Lol, I agree. I’m currently playing Kingdom Come Deliverance. Great job on the profile Ralf. I am excited about the next version, but all I can think is: I’m so busy with these games right now! Lol, you do what you need to Ralf. Thanks for everything! 😃

    matteo39
    Participant

    it uses the same cryengine version of “prey”, kingdom come deliverance and evolve.

    https://en.wikipedia.org/wiki/List_of_CryEngine_games

    maybe we can have z-normal, waiting new vorpx version for g3d !

    #177798
    matteo39
    Participant

    ah ok, prey is cry engine! very sorry! :)

    but kingdom come deliverance use the same engine, and has g3d! can you try with prey? :)

    daggey
    Participant

    See here :

    Guide to VR using VorpX for 3.3
    byu/baybiker2000 instarcitizen

    for guide re: star citizen 3.3x and vorpx – using the renaming binary trick to load Star Citizen with Kingdom Come: Delivery’s vorpx profile.

    Any chance we can get the Kingdom Come: Deliverance profile or a variant thereof as an option for the star citizen profile (hopefully not much work to be done there), rather than the rigmarole of having to rename binary files etc ? Or even the ability to swap it over if we want to ? It has Geometry 3d and the Z-buffer modes seem to get faster frames.

    Thanks

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #176346

    In reply to: StarVR and VorpX

    markbradley1982
    Participant

    Everything I could say now would be pure speculation, so not of much use.

    If I have anything more profound to share in regard to high FOV headsets in the future, I will do so. Just doesn’t really make sense for me to speculate. Hope that’s understandable.

    Of course, completely understood.

    How does Kingdom Come Deliverance play on a non TI 1080 when using the Vive? Is it still playable?

    #176341

    In reply to: StarVR and VorpX

    markbradley1982
    Participant

    I can’t really say anything beyond what I said in the Pimax thread.

    It’s relatively simple: the larger the FOV and the larger the resolution the more horsepower you need. If you have a modern game, let’s say Kingdom Come Deliverance, that runs at an OK, yet not perfect framerate with Rift/Vive on a GTX1080Ti with Geometry 3D, you can pretty naturally expect it to run at a hardly playable framerate when you start cranking up FOV and resolution.

    That’s simply how these things work. More geometry (higher FOV) + more pixels (higher resolution) means severely less performance. Wishing it would be different is a bit like wishing the sun would always shine. 🙂 Everyone would love that, but it won’t happen.

    Is it possible for you to have VorpX constrain the FOV if FOV adjustment isn’t available for the StarVR?

    #176252

    In reply to: StarVR and VorpX

    Ralf
    Keymaster

    I can’t really say anything beyond what I said in the Pimax thread.

    It’s relatively simple: the larger the FOV and the larger the resolution the more horsepower you need. If you have a modern game, let’s say Kingdom Come Deliverance, that runs at an OK, yet not perfect framerate with Rift/Vive on a GTX1080Ti with Geometry 3D, you can pretty naturally expect it to run at a hardly playable framerate when you start cranking up FOV and resolution.

    That’s simply how these things work. More geometry (higher FOV) + more pixels (higher resolution) means severely less performance. Wishing it would be different is a bit like wishing the sun would always shine. 🙂 Everyone would love that, but it won’t happen.

    #176008
    dellrifter22
    Participant

    Just about to dive hard into Odyssey, but did a bit of profiles testing first and I’ve discovered a couple things so far.

    Image zoom seems to have been loosened some for Fullvr mode, whereby now many of my former custom profiles seem to be zoomed in too close by ~0.10 points. Say I had set something like 0.88 for fov purposes, now would need to be lowered to ~0.78 to correct.

    Not sure if this was intentional, but could potentially cause a problem for existing profiles already on the cloud.

    Another brief thing I noticed was Z-normal having some trouble with texture loading in a couple games I tried (Far Cry 5 and War of Rights) that did not have this problem before. Like all black textures, or very low res textures.

    Strangely, If i switched to G3D the textures load in. But back to Z3D, and they go black again. Some heavy changes made to the way dx11 Z3D works now?

    Any thoughts on why this could be happening?

    War of Rights is a game I’d like to introduce as an immersive vorpX experience, later this year when it releases in Early Access. Over the summer’s Alpha phase, I’ve had it successfully running Z3D on the Kingdom Come Deliverance profile. Now it’s all black textures. I know KCD got an update fix, could this be related? If so, is there an option to revive the old method, or provide a CryEngine 5 profile alternative?

    Still need to test some more games, but pretty anxious to play some Odyssey tonight :)

    Oh and the Shader Authoring looks neat, only fooled around with it for a minute, realizing I have some new stuff to learn haha. Thanks again Ralf!

    #175786
    seanmoreno
    Participant

    Hi guys!! After updates, KCD inst the same for me! Still G3D (thats great!) but I cant set the HUD up anymore! Someone else noticed it also??

    #175363

    In reply to: Pimax 8k, 5k+

    Ralf
    Keymaster

    Although at this point that is pure speculation since I don’t have a Pimax here, I would assume that it’s mostly the larger FOV that is responsible for the performance hit. The larger the FOV, the more geometry has to be drawn, which obviously affects performance. Even more so in heavy games like the tested Kingdom Come Deliverance.

    Pimax apparently is very much aware of that and thus (judging from the video) seems to provide three FOV settings with even the smallest one still being substantially better than the other current headsets. A pretty neat idea actually that should make things a lot easier for vorpX.

    #174836
    p4p3rm4t3
    Participant

    I’m not getting any geometry or 3d options.
    Am I doing something wrong?

    #174493
    Anonymous
    Inactive

    Tough to choose five, but I guess my favorites are:

    – Fallout 3
    – Enderal (Skyrim total conversion)
    – Kingdom Come Deliverance
    – Bioshock Infinite
    – Thief (the remake from a few years ago)

    Honorary mentions for Ori and the Blind Forest and Trine in cinema mode. So much better than on a monitor.

    #173880

    In reply to: Wreckfest

    Daveheart
    Participant

    Strange that they would named it Wreckfest when it was called Next Car Game before release. Either way, I tried another game. Kingdom Come: Deliverance, which is in one of the included profiles with the software, and it did not try to inject for that one either.
    I then tried Black Ops again, and it worked for Black Ops.

    I was pretty certain KCD was on the list of working games, but like with Wreckfest, no error message, and no vorpx message at all. Like it didn’t even try.

Viewing 15 results - 46 through 60 (of 76 total)

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