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someone made a g3D plugin for pcsx2 but it’s soooo laggy and bad. Can vorpx even work with pcsx2? really really wanna play sly 2, sly 3, ratchet and clank in 3D. Does vorpx even work with pcsx2? i know G3D definitely won’t work but SBS (z normal) 3D would still be great
Topic: Vorpx won't hook PCSX2
Has anyone had any luck with this? I imagine I may need to use a particular plugin or setting but I’ve tried several things with no success. It looks like it tries to hook but the image never goes through to the rift. I’m using the CV1 if that makes a difference.
Topic: PCSX2 Issues
Hello Ralf and Everyone,
I’m having an issue with PCSX2. (Settings and Version info at the bottom.)
VorpX does hook into PCSX2 and I do see the game in the Virtual Cinema (default).
But I cannot see any 3D effect in the game (Grandia III), even when I close one eye and alternate between them I cannot see any difference between the image.A major problem is that when I open the vorpX menu using the DEL key the game video goes black and remains that way until I close PCSX2 and restart it. I tried to save my settings using the OK&Save button in the vorpX menu overlay then restart PCSX2, but the vorpX settings reset back to the defaults.
What can I do to get 3D working in PCSX2?
PCSX2 Version: 1.4.0-20160105132032- compiled on Jan 5 2016
GS: GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx]
GSdx Settings: Renderer [Direct3D11 (Hardware)], Custom Resolution [1280×1024]
GS Window: Aspect Ratio [Fit], Custom Window Size [1280×1024]
BIOS: USA v02.00(14/06/2004) Console
Emulation Settings: Preset 2 – Safe (faster)
Headset: Oculus Rift CV1
OS: Windows 10 x64
vorpX: 16.2.0Topic: PS2/ Pcsx2 Support
(I Know nothing on the tech side regarding this)
So as the PS2 offered me many RPG’s which I just can’t forget like Dragon Quest VIII and rogue galaxy I was suprised to find that the Oculus may only work with the dolphin emulator at the moment. I also read something about 3d rendering finally availiable on the Pcsx2(If this has anything to do).
In a recent forum I read about someone Using vorpX on the PS2 emulator and he made it work. I believe I and many others would be spared a lot of dissapointment if we’ll ever get the opportunity to play this PS2 games with the oculus, even if Un-optimized and staggering.
A demonstraition of it at work: https://www.youtube.com/watch?v=vW_eKNv_MTQ
I’m also scared the consumer version would go all out and support nada either than it’s licensed PC games if someone can tell me about that. Thank you.Topic: The Emulator Topic
Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!
Alrighty, here we go!
Nintendo 64 (Via Project64, many thanks to Ralf on this one!):
1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.
PS2 (Via PCSX2):
1. Install PCSX2 0.9.6.
2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
4. Open the configuration and change the following things:
Resolution: 1280×800 60Hz
Renderer: Direct3D9 (Software)
Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
Interlacing: None
5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.
Gamecube (Via Dolphin, with help from Ralf and Marulu):
1. Download and install Dolphin 4.0
2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3
Topic: PCSX2 Compatability?
Hello!
I’m considering buying VorpX. I have a lot of first-person ps2 games that I’d love to play on the Rift, but I’m unsure as to whether any of the emulators, particularly PCSX2, work with VorpX. Does anyone know, or could anyone test this out for me?
Thanks in advance! VorpX seems like it’s really awesome!
-Namine207