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  • mpmo

    someone made a g3D plugin for pcsx2 but it’s soooo laggy and bad. Can vorpx even work with pcsx2? really really wanna play sly 2, sly 3, ratchet and clank in 3D. Does vorpx even work with pcsx2? i know G3D definitely won’t work but SBS (z normal) 3D would still be great


    The Silent Hill games use DirectX 7 or 8 I think, which vorpX does not support. Only DirectX 9-11 are covered.

    There is an unofficial way to play them (without Stereo 3D) though by using the PCSX2 Playstation 2 emulator with vorpX. That can be quite nice in Virtual Cinema Mode.


    In reply to: Vorpx won't hook PCSX2


    My ported version is compatible with PCSX2 1.4.0 and is built using the latest source code of GSdx (Graphics Renderer) as of the PCSX2 1.4.0 release.

    GSdx source code was changed substantially since 2013 when he posted his patch. This required a lot of work involving thousands of lines of code.

    I have also added a simple Stereo Mode selector in the Plugin Settings and fixed a bug that crashes PCSX2 when you enter a battle in the game Grandia III.


    In reply to: Vorpx won't hook PCSX2


    I have asked this question without getting a response.

    PCSX2 Issues

    But I was proactive and ported a long outdated stereoscopic plugin to the latest version of PCSX2.

    It works perfectly with Virtual Desktop in Half-SBS mode using the Home Theater environment to reduce the chance of motion sickness.


    Has anyone had any luck with this? I imagine I may need to use a particular plugin or setting but I’ve tried several things with no success. It looks like it tries to hook but the image never goes through to the rift. I’m using the CV1 if that makes a difference.


    In reply to: PCSX2 Issues


    Thanks for the suggestion soundstormvfx.

    Unfortunately it did not fix my issue.

    I have now ported the 3D Patch to PCSX2 1.4.0 and it works great with Virtual Desktop using the Home Theater environment to give the cockpit effect and not get any motion sickness feeling when the camera is on autopilot.

    You can download the patch here:


    In reply to: PCSX2 Issues


    I have not tried it as my CV1 has not arrived yet, but I guess you need to use also the stereoscopy patch:
    With this PCSX2 is able to output stereosopic 3D.

    So looking forward to play Wipeout and Co. on my Rift!! I hope you get success in trying it! :)


    Hello Ralf and Everyone,

    I’m having an issue with PCSX2. (Settings and Version info at the bottom.)

    VorpX does hook into PCSX2 and I do see the game in the Virtual Cinema (default).
    But I cannot see any 3D effect in the game (Grandia III), even when I close one eye and alternate between them I cannot see any difference between the image.

    A major problem is that when I open the vorpX menu using the DEL key the game video goes black and remains that way until I close PCSX2 and restart it. I tried to save my settings using the OK&Save button in the vorpX menu overlay then restart PCSX2, but the vorpX settings reset back to the defaults.

    What can I do to get 3D working in PCSX2?

    PCSX2 Version: 1.4.0-20160105132032- compiled on Jan 5 2016
    GS: GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx]
    GSdx Settings: Renderer [Direct3D11 (Hardware)], Custom Resolution [1280×1024]
    GS Window: Aspect Ratio [Fit], Custom Window Size [1280×1024]
    BIOS: USA v02.00(14/06/2004) Console
    Emulation Settings: Preset 2 – Safe (faster)
    Headset: Oculus Rift CV1
    OS: Windows 10 x64
    vorpX: 16.2.0


    (I Know nothing on the tech side regarding this)
    So as the PS2 offered me many RPG’s which I just can’t forget like Dragon Quest VIII and rogue galaxy I was suprised to find that the Oculus may only work with the dolphin emulator at the moment. I also read something about 3d rendering finally availiable on the Pcsx2(If this has anything to do).
    In a recent forum I read about someone Using vorpX on the PS2 emulator and he made it work. I believe I and many others would be spared a lot of dissapointment if we’ll ever get the opportunity to play this PS2 games with the oculus, even if Un-optimized and staggering.
    A demonstraition of it at work:
    I’m also scared the consumer version would go all out and support nada either than it’s licensed PC games if someone can tell me about that. Thank you.


    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3


    In reply to: PCSX2 Compatability?


    Oh! Before I forget- sorry for the double post, but I don’t see an edit option. I’m also hoping to find out if it will work on Project64! :D



    I’m considering buying VorpX. I have a lot of first-person ps2 games that I’d love to play on the Rift, but I’m unsure as to whether any of the emulators, particularly PCSX2, work with VorpX. Does anyone know, or could anyone test this out for me?

    Thanks in advance! VorpX seems like it’s really awesome!


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