Cool, thanks for the thoughtful responses guys. I do have an SSD both for my windows installation and one for gaming. 16gb Corsair vengeance ram and a 4790k, so there should be no bottleneck. I might install the game again just to check if I can’t get a stable fps with my current gpu, but running Skyrim at those resolutions does sound tempting.
Karlor: I’ve never been able to get ENBinjector or even ENBoost to work with Vorpx.
Ralf, I just noticed that I do not have any imagery at all while under water. I just get a blank screen as soon as I go completely under water. I can peer into the water at about half submerged but as soon as I go completely under I get a blank screen.
Any ideas? Is this a vorpx issue? Have you seen/heard this before?
I am presently running old Skyrim at modified medium settings in 4K on a 1080Ti. Modified as in all things listed in view distance cranked a bit more than medium settings so that they appear at further distances…but not as much as high settings.
Cheers!!!
PhoenixSpyder
I just noticed I accidentally had FXAA=on in the Skyrim loader menu along with AA=2 for medium 4k in VR. Turned FXAA=off…now I get consistent 45fps with the odd 42-44 happening outside. I find FXAA makes things a bit blurry for my liking in medium 4K Skyrim VR on my system.
I may just have to start playing Skyrim in VR now again!!!
Just to add to running old Skyrim in VR at 4k…if I reduce the settings in the Skyrim launcher to medium…I can run old Skyrim in VR at 4k, Geomitry=on, DirectVR=on with nearly consistent 45fps outside. The fps drops to about 38 or so once in a while but is nearly not noticeable visually and mostly stays at 45fps. Plus…since I have a cast iron stomach (been gaming since early 80’s…when it all started) I don’t ever feel the sickness.
So upgrading to a 1080Ti will probably suit your needs Tiggerdyret!!! As long as you have the CPU and SSD to handle the rest.
Tiggerdyret, if I play old Skyrim in VR…I run it at 2560×1440 (even tho Ralf recommends 4:3) with no visual gliches that I can see. Also, I run it at High settings, AA=2, AF=16 in Skyrim menu (no difference in visual quality going to Ultra in VR and loose a bit of FPS if doing so). I have SS set at 1.5 for Rift. With all this I get consistant 45fps with Geometry=on, DirectVR=on. Running 1080Ti slightly boosted but don’t really need to…I just have it set that way as standard for my overall system. I also have about 13 visual mods going in old Skyrim too.
As I am also spoiled with 4k…it’s kind of hard to go back to lesser resolution…even with these settings on the Rift…but only for Skyrim for some reason. The AA in old Skyrim doesn’t really do much other than suck up FPS when set for use in Vorpx. Thus the reason for only setting it at AA=2. No visual difference going to 4 or 8 on my system in VR. I can run old skyrim in VR at 4k resolution but the FPS falls below 45fps to often and not worth it. It does look quite a bit better than 2560×1440 though. The jaggies are nearly not there in 4k but are still there in 2560×1440.
Oh yes, I agree about the SSD. It makes a difference in loading stuff big time…
I would maybe hold off on the GPU and think about maybe an SSD if you don’t already have one for your SKyrim/Fallout rig. I would think your video card will give you the same performance on those 2 cards compared to an upgrade, just because the limitation of the actual games and how they are made to function. That being said I would start your SKyrim VR roll with OldRim.
Get it set up and running and looking the way you want BEFORE adding a ton of mods. Once you got it looking good as far as resolution, FOV and vorpX tweaking then its time to patch it up. Get all the memory patches boosters installed and calibrated for your system alongside your ENB injector to make them work. Once you got it to that point you can go nuts with mods, but be smart about modding, use the same common sense you would for modding flat screen and you’ll be fine.
You should be able to get what you want now from your system and GPU, just make sure you patch your OldRim. Also I would recommend using a game pad over motion controls at this point simply because of a lack of inputs. If your clever you can get your controller to have all needed inputs plus some that are required from mods. Around 1000 hours deep after 3 years of playing with vorpX and it only gets better so if your a Skyrim freak just dive in and get it set up, you’ll be glad you did.
I’d consider it a vorpx/4k upgrade and no real upgrade to native vr, which is running fine on my system. I have used Vorpx alot and even made a few guides on how to setup games, so I’m no stranger to tweaking the app. It just doesn’t run and look sharp enough that I want to play it with my 980. What resolution do you run skyrim at? It gets pretty choppy at the suggested resolution, which is lower than the headsetss native res and a bit too blurry for me. I also want to mod the hell out of Skyrim and I prefer controller/normal locomotion to teleporting, so no real point in waiting for that ;)
Ralf is correct. I have both a 980Ti & 1080Ti in 2 separate systems and even throwing brute force of 1080Ti at Skyrim SE doesn’t make much difference in VR. Original Skyrim runs much smoother and should get you consistent 45fps even with what you have…depending on your resolution settings. Be prepared to tweak vorpx though…for your personal preferences.
I would suggest waiting till Skyrim VR & (FOV4 in 2017) gets released on PC in 2018…after PS exclusive times out before doing your upgrade…unless you want to play other games also in VR and take advantage of the brute force. It should run quite well with Bethesda tweaking it for VR.
I pulled the trigger prob too soon on my 1080Ti when it came out. I don’t see much difference between the 980Ti & 1080Ti in VR in native VR games. Maybe a bit better using Vorpx though…but not enough to warrant a rushed upgrade from a 980Ti. From a 980…might be worth it for using Vorpx alone but don’t expect a huge difference. It will enable you to SS to higher levels…which most people want to do…but you will still see the limitations of the present VR technology…no matter what you do.
Cheers!!!
I would highly recommend to use the original Skyrim instead. Not only does it run better in most cases with vorpX and has less visual glitches (e.g. shadows), it also looks crisper. Mainly because it doesn’t use one of these (blurry) modern post fx antialiasing techniques, which never look really good in VR.
Unless you absolutely love those oddly over-saturated colors of the SE there really isn’t much of a reason to use the SE with vorpX.
I am in the process of scraping together to buy a GPU upgrade from my GTX 980, but I’m unsure if it is worth right now. I mainly want to play Skyrim SE and Fallout 4, but I still want some graphic fidelity. I only want a stable 45 fps, but I don’t think the official recommended resolution is enough, maybe it is with the vorpx 2x sampling. What settings are you guys running these games at? Is SE even playable at this point?
Sorry if this has been answered already, but I’m trying to play Skyrim with an XBox controller. When the game starts, edge peek is bound to the right thumb stick, which I like. The problem is that once I do a DirectVR scan, the bindings are reset to default Skyrim bindings (no edge peek). If someone could tell me how to get edge peek on my controller after a DirectVR scan, it would be greatly appreciated.
Brand new consumer Rift w/touch and newest vorpX, on I5-6600, 32GB, GTX1070. SkyrimSE looks about as I expected (I play 2d in 3840 res on HDTV so at 1920 I knew it would be not as sharp). It’s still awesome though except for one thing: no matter how mapped (either arrows nor wasd) the left joystick on the touch will not respond for run/walk, preventing any movement at all. I reset both SkyrimSE profile and vorpX profiles back to default several times, with the same result. Other “keys” work fine as mapped. My next step would be a re-install of vorpX but it’s basically a clean install basically to start with. I’m using arrow keys to move and mouse to look in 2D normally (left handed mousing). I don’t have an xbox controller to test with. Any ideas? The controller seems to be fine, works great in Oculous home screens. I did just try Oculous’ Robo Recall as a test also (wasn’t impressed) and both controls worked fine there. Also just tried one of the shared configs, no change.
No mods being used. this s Vanilla Skyrim LE edition. I will try running it in 3rd person. Could be the issue. Also Could it be because its trying to run in dx10 and not dx9? If so how do run in dx9 instead of 10. I dont see any options for that. Thanks for the help btw!!!
Hi all. Im new to vr and new to vorpx but am very pc literate. I could use some help. Im tryin to load up Skyrim with vorp x. I have followed several guides and things still dont seem to work correctly. I feel like im missing a part of the setup process but I could be wrong.
Heres my issues:
Using the direct vr fails most of the time. How does this work, and what could I be doing wrong? I use the menu and click the button to calibrate/setup and most of the time it fails. No indication as to why. I am not moving the mouse.
On the occasions that it does succeed it still does not work (what I believe) is correct in game.
The game is in VR and looks good. Head tracking seems to be the issue. WHen the dirct vr scan succceeds the head tracking works partially. When I look around the entire screen moves(but only a few inches) I cannot look way to the side nor behind me (should I be able to?). The tracking also resets the second I move the controller and then the head tracking is all reversed. Up = down, left = rt and so on.
THe videos Ive seen it appears that head tracking works correcty. Any Ideas?
Thanks a bunch in advance.
In Fallout 4 and Skyrim that shouldn’t happen after running the Direct VR scan normally. With Direct VR enabled, vorpX directly manipulates the game camera.
For other games with mouse based head tracking there is an option to invert the tracking on the head tracking page of the vorpX ingame menu.