I could be wrong (someone please do step in and correct me if so), but this sound like the typical behavior in some games when the Vorpx FOV is increased.
In order to work around this, in most cases if you alter the FOV in some other way then this doesn’t happen (happens a lot with shadows, lighting, water etc..).
I just checked the PCGW page and you can indeed alter the FOV in Oblivion with another method (leaving Vorpx FOV at 0);
https://www.pcgamingwiki.com/wiki/The_Elder_Scrolls_IV:_Oblivion#Field_of_view_.28FOV.29
If of course you didn’t use Vorpx to increase the FOV, then please just ignore me.
I don’t have this game but I figured I would say it anyways, just in case :)
I know almost nothing about the game. This list from RJK can help identify G3D profiles for other Gamebryo games (I don’t know why the link toolbar is gone now, but here are some on the list):
Divinity II: Ego Draconis – ( Gamebryo ) (G3D) ||
Fallout 3 – ( Gamebryo ) – 2008 (G3D) ||
Fallout: New Vegas – ( Gamebryo ) – 2010 (G3D) ||
Loki – ( Gamebryo ) – 2007 (G3D) ||
Nehrim – ( Gamebryo ) – 2012 (G3D) ||
Red Ocean – ( Gamebryo ) – 2007 (G3D) ||
The Elder Scrolls III: Morrowind – ( Gamebryo ) (G3D) ||
The Elder Scrolls IV: Oblivion – ( Gamebryo ) – 2006 (G3D) ||
The key though is knowing which directX version the game is running. If it’s dx9 you may be in luck. If dx12, then not so much.
That fact that you say 3D reconstruction is not even an option to select leads me to believe you might not be assigning the correct exe to the profiles you have tested. vorpX will attempt to attach to any exe that is started, and if it does not have a profile assignment for that exe, it will launch it’s generic 2D only hook profile.
G3D profiles typically always have the option to select a 3D type in the vorpX menu, weather or not the 3D actually works is another thing. But if assigned correctly, you should at least see a 3D reconstruction option available to try.
Hello vorpX – community !
First of all thank you vorpX Developers – your software is worth every cent! I love experiencing my games on the DK2!
Because I have a weaker graphics card (AMD 7750), I was happy to gain lots of fps using the “8:9 Hack”. Especially The Elder Scrolls IV: Oblivion runs in 960×1080 with the help of the “FOV Modifier”.
Everything is beautiful and in around 40fps with the game main menu correctly scaled to 8:9 ascpect ratio. The game inventory and menus, too – edge peek is very helpful. So Oblivion is a clear recommendation.
Unfortunately, the newer games based on this engine, Fallout 3 and NV have problems: In both games, the main menu does not scale to mentioned resolution, so I start new games or load saves by moving the cursor, listening to the selection-click and go. So far so good.
But here is the catch: although both games run in 8:9 considerably faster, I cannot play them, because if I enter a new area (room or house in megaton for example), they crash. “Fallout has stopped working – Windows is checking for a solution to the problem”.
Of course I could buy a faster gfx-card and go back to 1920*1080 which works. But perhaps somebody knows a solution to this problem.
Best,
Geoman