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  • #222020
    Ralf
    Keymaster

    “while with Vorpx it’s limited to client area”

    That is to be expected and on purpose. It’s meant to keep the mouse inside the game window when run windowed. Some, especially older, games don’t handle that correctly by themselves and don’t work right without catching the mouse. I’ll put SpaceEngine on my nice-to-have official profiles list, looks interesting enough. There I would be able to override this behavior.

    Can’t say anything more to your input issue before running some Windows 10 tests myself. So far no other reports like this several days after release though, which hints more towards an individial config issue than something general.

    I somehow doubt logs will contain anything really useful in this case, but please create a trouble shoot data archive in the config app and send it to support at vorpx com. With some luck I can spot something.

    #222018
    Ralf
    Keymaster

    Interesting, never heard of that. vorpX does use GetAsyncKeyState(), but not in the hooked game. It updates the keyboard state in the vorpControl app and then relays that to the game via interprocess communication. It does hook the function though inside the game for various reasons. I’ll check TR3 in Windows 10. If I find something unusual, I’ll let you know.

    BTW: vorpX quite heavily relies on interprocess communication like the one described above between all its parts, which makes mixing components from different versions dangerous and likely to cause havoc. Don’t do that.

    Just in case you may also try a uninstall/reboot/reinstall like I suggested to Dellrifter above. Just to be 100% sure everything is really at 25.1.1.

    #222017
    ENBSeries
    Participant

    @Ralf
    Regarding issues with non functional input. If I keep old version of vorpControl64.dat, then issues do not happen. Maybe there is another combination of files, didn’t test more.
    The same problem happens in A Hat in Time. Reinstalling Vorpx via web setup multiple times – no difference. Even Vorpx own ctrl+alt+shift popup message ignores keyboard in A Hat in Time game. The only thing suspicious to me is when first time after long break started Vorpx and it initiated an update, at some stage of installation terminated it manually because was busy with other pc tasks. Still, that don’t explain why problem remains after executing web setup later, after reboot as well. As mentioned earlier, in the SpaceEngine some actions do work in certain moments, like game first popup warning with Esc button to hide it fails, then main menu works for cursor and mouse buttons both, then in-game cursor works but mouse buttons and keyboard are dead. I know some of the last patch(es) of Win11 (I’m on Win10) have changes to GetAsyncKeyState, breaking some apps, maybe workaround was done on Vorpx and it do not works in my case.

    #222016
    Ralf
    Keymaster

    Yes, it’s supposed to resume after exiting a game. Also the auto recentering every 5 seconds is not supposed to happen, only once when the desktop viewer switches to the virtual monitor. For the lack of a better suggestion, try a uninstall/reboot/reinstall. Maybe the background service didn’t update correctly for some reason. Both the not-resuming part and the recenter issue point at something being wrong service wise.

    #222012
    Ralf
    Keymaster

    @ ENBSeries

    Can’t replicate that here unfortunately, trying TR3. So the only suggestion is to make sure that the game runs in the foreground by clicking in its windows once after it started. BTW: IIRC only DX7 games work in 3D with dgVoodoo+vorpX, not DX1-6.

    @ ryoshenron

    Sounds as if everything works as it should. With the desktop viewer vorpX now switches to its new virtual display, which supports all vorpX specific resolutions per default, let’s you easily add even more in the config app, and for a uniquley (at least I think so) smooth desktop experience runs at the refresh rate of your headset. Other displays are blanked out on purpose since 1. mirroring the virtual display on them is unlikely to work due to resolution/refresh rate mismatch, 2. that way games only see the virtual display, which makes using it in games hassle free.

    If you don’t need/want that, e.g. because you want to show others what you do in VR, you can easily revert back to the prior behavior by disabling the virtual display in the config app. However, the virtual display is so useful in so many ways that I’d heavily recommend to only disable it if you absolutely need your other displays while in VR.

    #222011
    ryoshenron
    Participant

    I can confirm that my HP Reverb G2 works again with OpenXR after the latest patch. One weird thing I’ve encountered only when launching Desktop Viewer, though, is that it disables all my monitors in Windows display settings, and doesn’t allow me to re-enable them while VorpX Desktop Viewer is running, unless I set each monitor to mirror the display from the headset display, instead of choosing to extend the desktop on them.

    #222003
    subroutine
    Participant

    I’ve found if I removed my headset while playing FS25, the image goes crazy, horizontal moving lines. If I bring up the vorpx settings and change the “Headset Sync to either “Favor Latency” or “Judder Protect” the image returns to normal. Select Default again under headset sync, which is what I have it set to at the start and the crazy image returns. Everything is fine providing I don’t remove the headset while playing.

    #222000
    Ralf
    Keymaster

    The next release will focus more on games and less on internal improvements/clean-up. Besides that no promises at this point, a FS25 profile is not unlikely though.

    Logs would be great. You can create a trouble shoot archive in the config app.

    However, due to an oversight on my end that won’t contain the log(s) I’m mostly interested in in your case. Please also collect the following two logs manually: C:\Windows\Temp\vorpService.log, which is the most important one, and (if it exists) vorpService.log from your user temp folder. To easily find the latter you can paste %TEMP% into the Windows Explorer location bar.

    Please send everything to: support at vorpx dot com. Thanks in advance!

    #221998
    subroutine
    Participant

    The virtual monitor is disabled in the device manager on Windows start on purpose. It should get enabled when you launch vorpX. Check whether maybe it’s disabled in the config app on the ‘Virtual Monitor’ page.

    However, considering that you also have issues with the desktop viewer, something might have gone wrong during the update. Try to reinstall vorpX using your web installer. If you didn’t keep it, you can get one here: https://www.vorpx.com/request-new-download/

    I removed vorpx and reinstalled, same issue. If I double click the vorpx desktop viewer icon and right click the task bar icon, “disabled virtual monitor” is greyed out and “start vorpx desktop viewer” does nothing.”Enable virtual monitor” in the config app is enabled. As I said, using vorpx as I always have done works with FS25 with Z3d, using a clone of the FS22 official profile. Will there be an official FS25 profile and is it worth sending you the vorpx logs to look at. I was just wondering if the virtual monitor would give better performance given I have a 5090 and use a high resolution. Thanks Ralf.

    Cless_Aurion
    Participant

    Wait, half disregard my last message!!

    I didn’t realize there was a 25.1.1 version since an update prompt didn’t pop up! I did all my last message’s tests on the older v24.

    I rerun everything on the new one, and although it isn’t perfect, it is WAY better now, so whatever you touched, it did work to some degree @Ralf!

    I’d say we’re easy 25-50% higher resolution now, at 3000×3000 guessing by eye? Up from like… 2160!
    This is definitely on the playable side, sure it isn’t perfect, but text isn’t poking my eyes out anymore, and putting massive anti-aliasing seems to help lots.

    I did the Baldur’s Gate 3 test again, and now the image on the SteamVR menu and the VorpX one are soooo close, it is nitpicking to complain about it!

    Thanks @Ralf!
    Could you change the title of this thread to something like [SOLVED]Won’t be recommending VorpX anymore due to low resolution bug :(

    #221954
    MarcDwonn
    Participant

    Congrats, Ralf, on the new release – very exciting! I’m especially interested in the new virtual monitor, which theoretically should solve some problems i had in the past.

    There is nothing that actively prevents hooking into any version of the game. That aside: the profile now comes with a dedicated mod that (among other things) does G3D for the game without the prior shadow glitches

    Does this mean that the Witcher 3 Z3D profile from v21 will now work in v25 if i still use the classic version of the game? While i’m happy that the G3D mode now has the fixed shadows (one day i’ll get that RTX 6080 GPU!), the performance of the Z3D profile is much higher and i can get a smooth performance without inter-eye flickering at the same resolution.

    PUZZELE
    Participant

    Update: I permanently disabled AVG. However, since installing the UPDATE for VorpX I noticed that my favorite game “Sine Mora Ex” immediately stopped working. It worked before the update. The update to VorpX was the ONLY thing I changed.

    Is there a way to revert back to the older version of Vorp X so I can play my game Vorp X??

    PUZZELE
    Participant

    My VorpX WAS working.

    VorpX just downloaded an updated today on 8/29/25. As soon as I downloaded the update, AVG antivirus jumped it. I tried to tell it to ignore anything suspicious but VorpX stopped working.

    I then disabled AVG and then re-installed VorpX and VorpX still isn’t working. :(

    #221939
    Ralf
    Keymaster

    The virtual monitor is disabled in the device manager on Windows start on purpose. It should get enabled when you launch vorpX. Check whether maybe it’s disabled in the config app on the ‘Virtual Monitor’ page.

    However, considering that you also have issues with the desktop viewer, something might have gone wrong during the update. Try to reinstall vorpX using your web installer. If you didn’t keep it, you can get one here: https://www.vorpx.com/request-new-download/

    #221938
    subroutine
    Participant

    I was going to use the virtual monitor but in device manager, the vorpx virtual display is always disabled on every windows boot. I enabled it in device manager but then left clicking start “vorpx desktop viewer” by right clicking the vorpx taskbar icon does nothing. Using vorpx as I usually do by setting a manual resolution works as it did before. It’s not a big issue for me but I’d like to see if FS25 runs any better using the virtual monitor.

Viewing 15 results - 196 through 210 (of 12,454 total)

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