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  • Ralf
    Keymaster

    First please make sure to exit *ALL* programs running in the background. Especially any third party antivirus applications. Switch to Windows Defender instead. Also everything that may potentially hook into games. That includes any form of GPU/CPU utility or vendor bloatware that might have come with your PC.

    If that does not help:

    Please create a trouble shhot data archive in the config app and send it to support at vorpx dot com.

    #222533

    In reply to: Image zoom setting

    Ralf
    Keymaster

    When you lower the image zoom setting, you get black bars above and below the image. That’s how the zoom works. Alternatively you can instead set an ambience colored background after clicking on ‘More FullVR settings’ in the menu if you prefer that.

    The black area below the image is a bit larger than above since VR headsets use an asymmetric view frustum where more pixels are shown below the eye than above to have more precious pixels where it counts. A neat optimization that factors in human vision, which focuses more on things below your eyes than above in the sky. Since the the game was rendered with its usual symmectric frustum, you end up with more space below than above the image when you zoom out.

    #222529
    Demu
    Participant

    I have tried with both SteamVR and OpenXR, tried the latter when SteamVR failed.

    I have checked and removed other overlays, including those of AMD drivers themselves. GameBar is also functionally cut out of my Windows install with a Debloater.

    The options were:

    – Rivatuner from MSI Afterburner
    – Wallpaper Engine
    – AMD Overlay
    – Discord Overlay
    – Lossless Scaling
    – Game Bar
    – Browser
    – HWINFO (reads sensors for system, I figure safe bet to shut down)
    – Windows PowerToys (has overlay componets that are turned off).
    – Steam Overlay

    All of these have been disabled for the test as you asked. I inspected Task Manager for any processes that may be related, found none.

    VorpX is allowed to turn off overlays and runs in admin mode. Alternative hook method has been tried to no effect, so it’s turned off again.

    I checked again and the app just crashes on the virtual desktop too, after the same amount of time. I had been using it to launch games so didn’t test the obvious scenario of leaving it running.

    The desktop mode is thus also a bust.

    The in-app troubleshooter was read back to front before I came to the forums: Googling also didn’t show any similar results to mine.

    FAQ above was read.

    Tested with just SteamVR and Left 4 Dead 2, crash behaviour is _identical_: Crashes about 2-3 minutes in. Seems to last the exact same amount of time before crashing each time, suggesting a timeout somewhere.

    If it’s helpful I can roll back drivers to last year or something similar.

    Hope this helps.

    #222528
    Ralf
    Keymaster

    Please first try with only SteamVR, exit Virtual Desktop. Also make sure to select SteamVR in the vorpX config app, not OpenXR. Valve’s OpenXR misses 32-bit support for older games and on top of that is broken in regard to a function that is important in multithreaded rendering pipelines like vorpX’s.

    If that does not help, check whether something is running on your PC that also hooks into games. Issues like this almost certainly are caused by another app getting in the way.

    The trouble shooting guide in the vorpX help (altenatively pinned to the top of this sub forum) has more details.

    kerekeslaszlo
    Participant

    I found the source of the problem.
    The Quest 3 head strap was slightly tilted because that was the only comfortable position when wearing glasses, and this caused the crosshair to shift upward.
    If I look straight ahead, the image is correct on the Quest 3 as well.
    There’s really nothing wrong with vorpX.

    Thanks for the help!

    Ralf
    Keymaster

    Super weird, provided things are actually off-center on your Q3, which is hard to tell from just photos. vorpX doesn’t do anything different on Q3 than it does on Q2, so if there is an actual problem, it almost certainly is something else.

    Ralf
    Keymaster

    The game camera center has to be where the headset expects it to be in FullVR mode obviously. Otherwise you get image distortion in motion. vorpX just makes sure that both match, there is no margin for error (or adjustment) here.

    Maybe something else is wrong, hard to tell. The way vorpX aligns the game camera to the headset frustum clearly isn’t. Considering that things work for you as you expect on Q2 but not on Q3 makes this even more weird. As you can probably imagine Q3 is the main dev headset here since quite a while and also commonly used by others.

    Just in case you haven’t done that already try this:

    • Switch to a different VR runtime in the vorpX config app, ideally use native Quest Link to minimize potential external factors.
    • Recalibrate your play space.
    • Recenter headtracking in vorpX (ALT+SPACE).
    kerekeslaszlo
    Participant

    I understand that this is beneficial in normal VR games, but in VorpX it’s extremely distracting.
    I’ve been trying to solve this issue for 5 days now, but nothing has worked.

    What I’ve tried so far:

    All settings that are in vorpx

    Quest 3 settings “lying down mode”

    ALVR + SteamVR + lying down mode

    Virtual Desktop

    OpenVR-AdvancedSettings + SteamVR

    Unfortunately, none of these could lower the screen offset enough to get the crosshair centered.
    It seems that in VorpX Full VR mode the screen attachment to the camera is hard-coded, so no external offset can modify it.

    I’m running out of ideas at this point.

    If you could add a screen height adjustment option in Full VR mode in a future update, that would perfectly solve the problem.

    Thank you!

    Ralf
    Keymaster

    Everything in order. That’s how basically all VR headsets work, in native VR games too. Some more than others.

    VR headsets use an asymmetric view frustum where more pixels are shown below the eye than above to have more precious pixels where it counts. A neat optimization that factors in human vision, which focuses more on things below your eyes than above in the sky.

    #222505
    Ralf
    Keymaster

    Thanks. I’ll get back to you if I can spot anything unusual regarding your config.

    If not, rest assured that all trouble shoot data gets investigated and factored into development.

    #222501
    Boblekobold
    Participant

    In case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
    However It could not work if the launcher prevents you to directly launch the executable.

    Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.

    The questions are :
    – is there a way to directly launch a Steam / Xbox game ?
    – why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?

    #222499
    ClownRazer
    Participant

    Well. I’ve tried on and off over the last few months. Followed everything I can in your (and others) descriptions and still can’t get it to hook. Only difference left is that I don’t have the epic version, I have both the XBOX and Steam version. The xbox has a different executable Galileo.final.exe and it’s locked down enough that even the VorpX “create desktop shortcut” barfs when I try to choose that EXE, so if you’re reading this and trying the XBOX version, probably quit.

    The steam version allows creation of the shortcut and starts the game, but I can’t get it to hook using any attempted combination of: hook helper, alternative hooking, run as admin, etc. Tried with Dellrifters JWE1 profile and the recently added (since this thread started) JWE2 profile by Vincer2000.

    If anyone has any success other than Boblekobold please tell me your config and situation. Might just have to go spring for the Epic version to see if that is the difference.

    kerekeslaszlo
    Participant

    Hello!

    For some reason, on the Quest 3 the crosshair is positioned higher than it should be in FULL VR mode. The center of the screen is not aligned with the center of the crosshair.

    I tried everything but nothing helped. On the Quest 2 it works correctly.

    Is there any setting that allows shifting the screen center upward in FULL VR mode?
    Maybe some setting inside the Quest 3 itself?

    Thanks in advance for any help!

    Quest2 image:
    Quest2
    Quest3 image:
    Quest3

    antoineplu
    Participant

    I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.

    I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.

    I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.

    I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.

    I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.

    I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.

    Could you share any feedback, general advice, or essential steps to make this game work properly?

    —————– (version original de mon post en français)—————-

    Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
    Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
    Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
    Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
    J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
    J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
    Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?

    #222491
    Ralf
    Keymaster

    That’s a debug overlay.

    I didn’t deny that you have a problem. I said that there is no general issue with the latest vorpX version, so you have to look for something specific to your configuration. Everything that comes to mind without more palpable information is in my original reply.

    No matter how often you post the same thing here, looking at your system info and log files, which you did not send yet, is (while no guarantee, of course) all the support that I can offer you. And lot more than larger companies would actually do BTW.

Viewing 15 results - 91 through 105 (of 12,454 total)

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