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  • #222389
    Ralf
    Keymaster

    Yesterday’s profile database update ‘only’ contained updates for some shader definitions that got broken by game updates, nothing related to your issue. If you encounter something like that again, keep the three options mentioned above in mind.

    #222379
    Benedict81
    Participant

    Ok, still having issues with the latest Pimax Play software (this can all be negated by using the version 1.40.1, but it is frustrating to not be able to use the latest PP). The issue seems to be with just Vorpx. With the latest Pimax Play, I can launch Vorpx virtual desktop just fine, it works, but when I launch any game through virtual desktop, all I get is a fuzzy\blurry screen (it is not pixelated, it is blurred so much that I can’t make anything out). Games start thought, the Vorpx homeroom starts, I can hear the game music starting and it is working but the visual are just a blur. Now I thought this was because of all the new functions that Pimax introduced, but I have turned those off completely (GPU scaling \ Sharpening). Any ideas, Ralf, anyone? I am again reverting back to 1.40.1 to be able to play anything with Vorpx but maybe this is something to check out what is causing this. Other VR stuff works just fine with the latest Pimax Play.

    #222376

    In reply to: Trouble with purchase?

    Ralf
    Keymaster

    You have not been charged as long as the transaction shows as pending in your account. Safe to say after almost a week that the transaction failed for some reason.

    I can’t tell you anything more specific than that, sorry. All we get are notifications from our e-commerce service Lemon Squeezy when an order finishes, which in your case did not happen since the transaction failed without you getting actually charged.

    If you want me to forward the issue to Lemon Squeezy, please send an e-mail with a screenshot of the transaction in your account to support at vorpx dot com. That only really makes sense though if you actually get charged, i.e. the transaction changes from pending to finished.

    #222375
    Boblekobold
    Participant

    I just tested it.

    So it works, but it’s harder than usual.

    Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.

    I think it’s an OpenGL game, and I’m surprised it works.

    It was kind of tricky.

    First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(

    I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).

    Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.

    At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
    – 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
    – There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
    It seemed to affect 3D strenght.
    – I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.

    I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.

    It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
    I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.

    Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.

    #222366

    In reply to: Trouble with purchase?

    Ralf
    Keymaster

    After four days I assume the transaction failed for some reason. Common payment options like PayPal or credit card are instant unless something goes wrong. More than four days would be highly unusual even for more exotic payment options that might require manual booking on Lemon Squeezy’s end.

    To be on the extra safe side it might still make sense to wait a few more days before trying again. Just in case.

    #222363
    Ralf
    Keymaster

    VERY! important thing to understand first: in many games you will lose vorpX’s mouse emulation head tracking when you disable the gamepad override. The override primarily exists because many games cannot handle simultaneous mouse and gamepad input. By translating gamepad input to mouse input the override enables the use of a gamepad together with mouse emulation head tracking in such games. The alternatives would be no gamepad at all or emulating a gamepad with head tracking, which vorpX can also do. That’s not really recommended though since fairly laggy due to how games handle/filter gamepad input.

    That said:

    While in Dishonored you can use your gamepad natively after running the memory scan, which lets vorpX manipulate the game’s camera directly without having to emulate mouse input, in the Long Dark probably vorpX converts your gamepad input to mouse/kb input due to the simultaneous mouse/gamepad input issue described above. Per default that means pressing W when you push the stick slightly forward, and in addition to that SHIFT for running when you push it entirely forward. That’s probably why you are running faster than without vorpX. Nothing wrong here, everything working as expected.

    You can freely configure the emulation/mapping to your liking in the vorpX menu.

    If you don’t need head tracking or want to check whether mouse emulation headtracking still works fine with native gamepad handling, you may have to disable both the gamepad override option and VR controller support in the vorpX menu. VR controllers emulating mouse/kb may also prevent your gamepad from acting natively for the reasons described above.

    #222362

    In reply to: Trouble with purchase?

    Ralf
    Keymaster

    Please first check whether you actually have been charged in your PayPal/credit card account, i.e. whether there is a charge at all and if so whether it isn’t maybe still marked as pending, which would mean the order wasn’t fullfiled.

    If you are 100% sure that you actually have been charged without getting anything from our e-commerce service Lemon Squeezy (quite unlikely), please send an e-mail with a screenshot of the transaction/charge to support at vorpx dot com.

    Deaon_Venor
    Participant

    I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?

    #222354
    sark666
    Participant

    My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.

    But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.

    I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.

    I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.

    I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.

    I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.

    I’m usually pretty good at working around quirks but I can’t resolve this.

    I also tried gamepad override, partial and off, no difference.

    If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.

    Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.

    Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.

    Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx

    I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.

    Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.

    I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.

    #222346

    In reply to: VR struggle

    Ralf
    Keymaster

    Thanks!

    Safe to say that vorpX has grown into something truly unique over the years. Probably hard to fathom the sheer scope and complexity without some basic understanding of 3D/VR programming. That’s the nature of the beast, I guess. Makes it even nicer to get feedback like yours every now and then. :)

    #222343
    jpez1432
    Participant

    Ralf I bought your software a good while back and I got the quest 2 and 3 so.. Been programming my own crap for quite a while too. I want to commend you on your work. I’ve seen people tear down your work or comment very poorly, sadly they are people that don’t understand how this work and the actual insanity of it what you have wrote, the complexity of it must be wild. I’ve got nothing near what you have accomplished but have read enough to know and have tried enough to know what you have done. Props.

    #222323
    Ralf
    Keymaster

    There should be no need to tinker with anything FOV related. FOV, including weapon FOV is handled perfectly by DirectVR. Just run the menory scan.

    #222305
    Ralf
    Keymaster

    You may have to raise the ‘Headtracking Sensitivity’ value in the menu. If it still doesn’t work afterwards, on your machine something is wrong that isn’t covered by the fix for the issue. Potentially some weird Windows access rights issue that might e.g. be caused by running Windows with separate admin/day-to-day accounts.

    #222298
    Terry Landess
    Participant

    Yes, the overheating caused a restart loop which caused the C drive to become corrupted, so I bought a new one – reinstalled Windows with my user license – and began the arduous task of setting things back they way they were. Because I wanted nothing to do with META I had been ‘unplugging’ the internet from the back of the PC when using VR so I didn’t have to deal with their crap at META after they bought Oculus. Heck – my Rift is so old they didn’t make hand controllers yet . . .

    Thanks for getting back to me. I’m a bit confused as I did all this on the ‘current’ PC with the new drive/installation.

    Perhaps this is something you need to do in house so I’ll just pretend I’m starting new again like I did a few days back.

    #222294
    angelocer
    Participant

    Obviously, I couldn’t do anything. The previous installed Vorpx had not caused any problems.

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