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  • #222961
    algotroll
    Participant

    Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
    I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).

    Two outstanding issues:
    * The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
    This repros through Oculus too, not just OpenXR/VD.
    I’ve not reproed this with vorpx managed resolutions (Ultra).
    I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
    I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
    Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.

    * OpenXR/VD
    I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.

    #222910
    rjay22222
    Participant

    Hey, I’m running Witcher 3 using the VorpX profile. All working fairly well but for some reason I don’t have DLSS or Ray Tracing as available options on the in game menu. Is this by choice? Anyway I can enable them? Thanks for any help.

    #222817
    Just1
    Participant

    Game plays well in G3D but once in a while I have a few drops, I want to play in Z3D but it is only visible when re-centering the headset. Once the message disappear the 3D effect disappears. Again only for Z3D. Anyone know how to make it work?

    #222803
    flobv
    Participant

    I’m curious how is Witcher 3 in VR with VorpX, besides the 1st person mod not working. How is the 3D effect ?

    #222770
    Vaas993
    Participant

    Thanks for the VorpX update, Ralf! I’m currently trying to play The Witcher 3 Next-Gen with the Gervant First Person mod.

    I’ve noticed that whenever I switch to first-person view, I lose the 3D effect. The 3D only returns when I switch back to third-person. Is there a way to make the 3D work correctly in first-person?

    Also, would you consider adding a native first-person camera to VorpX? That might help avoid conflicts with external mods.

    #222664
    pabs
    Participant

    Hi, i was hoping to try out witcher 3 in vr during the holidays but it can’t get vorpx running, i changed PC and the new installation never finalized…. i have vorpx v25.1.4.0.
    Could you help.
    Cordially.

    #222537
    Ralf
    Keymaster

    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.
    #222502
    Anatolij
    Participant

    Thank you very much Ralf, for your reply and support. Please don’t think I don’t appreciate your efforts and the fact that you constantly update the program. However, I personally have had very bad luck with these updates, and this isn’t the first time the updated VorpX has performed worse than previous versions. The problem is truly strange. Games like The Witcher 1.2 have worse performance than, say, Lust From Beyond (I recently played it), which is also rendered in G3D. In this game, with its very capricious and unoptimized engine (Unity 5), Lust From Beyond runs at a stable 80-90 frames per second almost all the time. But when I decided to try Lust From Beyond on the previous versions 21.3.5 and 24.1.0, the performance also surprised me. The FPS barely dropped, remaining at a stable 90 frames per second almost all the time, even at maximum graphics settings and a resolution of 2880×2160.

    Could you be more specific about where I can get these log files (system information) ? I’m just not sure what data you need. A screenshot, if possible. I’ll try to send them to you; maybe it will help solve my problem.

    #222490
    Anatolij
    Participant

    What program did you use to take these pictures (so that the program version would be officially visible) ? I can take the same ones, but with a completely opposite result. And why is there nothing visible in your picture at all, no open city, no crowds of people ? You’ve made some kind of clever snippet where there’s nothing at all, naturally, no performance requirement there. And how do you explain that version 25.1.2 runs slightly faster than 21.3.5 on your system? Why then is it the other way around on my system (described above), with version 21.3.5 performance not 15% higher, but at least 50% higher ? Understand, there’s no point in me making this up and wasting my time here trying to unsuccessfully prove it to you. My system and components are 200% fine, as I’ve been building PCs and installing software for 20 years, and I’ve played dozens of games on this system with maximum performance. The same The Witcher 1.2 in 2D mode deliver over 200 (1 Witcher) and 230 (2 Witcher) FPS. And this problem (with very low performance on the new version) so far only affects two games that I decided to test, The Witcher 1.2. What might happen if I dig deeper… and test 20 games with DX9? And all your advice (constantly quoted) is completely useless, since I tried them yesterday, even before I wrote the first post here.

    #222486
    Ralf
    Keymaster

    Witcher 1: 25.1.2 is actually ~15% faster at (almost) identical draw counts in this game.

    For your convenience the original reply again:

    Definitely not a general issue. Please try a factory reset in the config app.

    Also make sure that everything is set like before: game resolution, antialising settings etc. Start with setting your GPU drier and game settings to default and go from there.

    Last but not least, try different sync modes in the vorpX menu. Earlier versions had a bug where a different sync mode was actually used than shown in the menu. Quite unlikely, but not entirely impossible that without you changing anything the sync mode is now a slower one than before.

    If none of that helps, please create a trouble shoot archive in the config app and send it to support at vorpx com.

    #222485
    Anatolij
    Participant

    Then why do earlier versions run more stably and with higher FPS than the latest (on my PC) ? Do you think my system is to blame ? And have you definitely tested The Witcher 1’s performance on the latest version, and on your system (Windows 11) is it stable at 90-120 FPS at 2880×2160 ? Because The Witcher 1 has the worst performance: 30-60 FPS, while The Witcher 2 (which is strange, since the game requires more resources) has 50-90. And what resolution did you test at ? I hope at least 2K ? I play at 2880×2160 resolution, and it’s not worth playing at a lower resolution, since this is the minimum resolution for a high-quality game for the Quest 3, and my card can provide a stable 90 FPS on any modern game with Z3D and a stable 90 FPS on older games with G3D, and this has already been tested in practice with version 24.1.0.

    #222482
    Anatolij
    Participant

    This is definitely a problem with the new version, since I ran all my tests exclusively with identical settings, resolution, etc., and I did this not a year ago, but yesterday, with 30-minute intervals (for each version), and I also reset the VorpX settings (both versions) to default. The fact that no one has reported this issue yet only suggests that others are either too lazy to report the problem, or it’s a bad design. Performance on certain video cards and specifically on The Witcher 1. I also tested with different synchronization modes in the new version (I didn’t change anything in version 21.3.5, as performance there was fine), and the poor performance issue remained. Version 21.3.5 is more stable and performant than version 25.1.2.
    Do you even test VorpX performance on AMD 6000-9000 series video cards ?

    And today I tested with version 24.1.0, and with it, The Witcher 1 runs at a stable 90 FPS. Draw your own conclusion… something is wrong with the new version 25.1.2, and certainly not on my system. I’ve already played at least 10 games on version 24.1.0, and there were no performance issues. You can check this yourself by running The Witcher 1 on version 21.3.5 or earlier, and then running it on version 25.1.2, you may also have problems with low FPS with version 25.1.2. And if it matters, I’m using a Meta Quest 3 headset via a cable link.

    #222480
    Anatolij
    Participant

    Greetings Ralf. I just encountered a serious performance issue with the latest version of VorpX. Specifically, with DX9 and even DX11. Example: In The Witcher and The Witcher 2, with the latest version, I get 30-60FPS out of 90. But with version 21.3.5, The Witcher 1 runs at a stable 90FPS, while in Witcher 2 70-90FPS. The same with The Darkness II. With the latest version, I get 30-70FPS out of 90, but with version 21.3.5, I get a stable 90FPS. How can this be? Why does the new version have such serious performance issues, especially on a pre-high-end PC? And how can I disable this blatant automatic update that only ruins everything? I want to enjoy the game at a stable 90-120FPS with version 21.3.5, instead of constant lag and low FPS with the latest version.

    My system: Windows 11 Home, 25H2 26200.7309
    M.B.: ASRock X870 Steel Legend WiFi / CPU: AMD Ryzen 7 9800X3D / RAM: Kingston 2x16GB DDR5-6000MHz / GPU: PowerColor 7900XTX Hellhound White 2800 MHz UV 1.12V/SSD: Kingston 2TB NVMe

    #221954
    MarcDwonn
    Participant

    Congrats, Ralf, on the new release – very exciting! I’m especially interested in the new virtual monitor, which theoretically should solve some problems i had in the past.

    There is nothing that actively prevents hooking into any version of the game. That aside: the profile now comes with a dedicated mod that (among other things) does G3D for the game without the prior shadow glitches

    Does this mean that the Witcher 3 Z3D profile from v21 will now work in v25 if i still use the classic version of the game? While i’m happy that the G3D mode now has the fixed shadows (one day i’ll get that RTX 6080 GPU!), the performance of the Z3D profile is much higher and i can get a smooth performance without inter-eye flickering at the same resolution.

    #221930
    Nigebik
    Participant

    In version 21 of vorpx + witcher 3 classic version (1.32), geometry 3d worked fine for me, only the shadows are partially broken. In the 25 vorpx version, the classic version will not be launched at all. Maybe it is possible to remove this restriction?
    It would be better, of course, to fix the current version of the game normally, but I understand that you probably don’t have time for all the games/profiles.

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