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  • #97799
    Ralf
    Keymaster

    There is a notable benefit, especially in situations with a too high GPU workload. It’s very difficult now to create severe judder, even with notoriously judder prone games like Witcher 3 for example.

    And there *might* even be potential for a general performance gain, I’m hoping for about 15%-20%. But that will require changes to the vorpX render pipeline, so probably it will not make it into the next version.

    We can agree on “before 2017”!

    #97793
    vladfrenkel
    Participant

    Hi,
    Definetely need help installing for DK2.
    History – used DK2 for sometime until last year (PC died) and was quite busy at work. Finally came back to it (used Oculus 0.6 back in the days).
    Long story short, loved the application. Decided to reinstall on new Gaming Rig (just purchased). Bad day chosen – yesterday, 1.3 has been released.
    Long story short…how do I get both to work – eg Vorpx and Oculuas 1.3?
    You can easily guess what happens. Installing Vorpx breaks Oculus 1.3 so it requests to “repair”. Once repaired, vorpx complains it can’t start Oculus service…

    Would that help?

    Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
    byu/dr-kaii inoculus

    Or what are my steps here?
    Really want to have freedom on what to run in HMD (thanks vorpx) but also likes new home interface and some “official” programs from Oculus 1.3.

    Thanks a lot.

    #97776
    moujamouja
    Participant
    #97449
    Orion_uk
    Participant

    prob till talking to myself here (lol) but I finally got it working :D
    Funny thing is I cant explain how! Was a mixture of using the switcher and swapping files around. Now if only I could get the view right! Cant see the mini map and everything looks flat/WAY too close!… on we go :P

    #97448
    Orion_uk
    Participant

    Partial success!
    I now have the switcher working HMD comes on in extended mode but the game still loads up and displays on the monitor and not rift/HMD :(
    I can drag the ‘game screen’ on to my rift display but the image is still as if ‘one eye’/monitor view and now two eyes/rift view…

    #96041
    dotdog20
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    That works for the Horizons beta (and the Ships beta) but not for the main E:D, as far as I know. If you can confirm that it actually does, I will likely buy the game, it’s 50% off right now.

    I figured out how to get it working, and I can confirm for others reading this that SteamVR does support the rift.

    You got the main E:D working? Or are you playing Horizons?

    E:D has always had native rift support every time I have tried, no need for VorpX or SteamVR. Under the Graphics settings, there’s an option for 3D which lists a few options with either HMD (Speakers) or HMD (Headphones) working for the rift.
    This applies for both E:D and H as they are the same game but with different access. Worked in .5 runtime and still now in .8 for me.

    I’d post a picture, but I still haven’t found a way to screenshot the rift in .8

    #95925
    shadowself
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    That works for the Horizons beta (and the Ships beta) but not for the main E:D, as far as I know. If you can confirm that it actually does, I will likely buy the game, it’s 50% off right now.

    I figured out how to get it working, and I can confirm for others reading this that SteamVR does support the rift.

    You got the main E:D working? Or are you playing Horizons?

    #95924
    shadowself
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    That works for the Horizons beta (and the Ships beta) but not for the main E:D, as far as I know. If you can confirm that it actually does, I will likely buy the game, it’s 50% off right now.

    #95806
    Laser
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    Rift 0.8 working with Elite Horizons beta.
    byu/DouglasteR inoculus

    #91398

    In reply to: Witcher 3 support?

    Baktus
    Participant

    Witcher 3 runs pretty well with vorpx also without cinema mode. brilliant qualtiy and 3 d, for me better than i fallout 4. only free camera is missing, or at least a camera zoom would be great. If no zoom is possible: Anybody knows how to set up a better fov in the ini files?

    Vorpx 9 is best vorpx ever :)

    #91312

    In reply to: Witcher 3 support?

    awesker78
    Participant

    Has anyone tried witcher 3 yet? Is virtual cinema with z3d anything like 3d vision? Thanks in advance.

    #91254

    In reply to: Fallout 4??

    petokaske
    Participant

    <font><font>Vous devriez faire un commutateur à utiliser une ancienne version de vorpx. </font></font><font><font>
    Il ya déjà un interrupteur pour passer à l’exécution 0,8 0,6 runtime pour l’oculus</font></font>

    <font><font>?? </font><font>Je ne suis pas sûr que je comprends pourquoi voudrais-je utiliser une ancienne version de Vorpx pour Fallout 4? </font><font>Avez-vous un lien pour en savoir plus à ce sujet?</font></font>

    it’s just to be able to record video in extend mod

    Oculus Runtime Switcher v3.0.1
    byu/micomer inoculus

    http://image.noelshack.com/fichiers/2015/46/1447516090-sssss.png

    #91253

    In reply to: Fallout 4??

    petokaske
    Participant

    <font><font>Vous devriez faire un commutateur à utiliser une ancienne version de vorpx. </font></font><font><font>
    Il ya déjà un interrupteur pour passer à l’exécution 0,8 0,6 runtime pour l’oculus</font></font>

    <font><font>?? </font><font>Je ne suis pas sûr que je comprends pourquoi voudrais-je utiliser une ancienne version de Vorpx pour Fallout 4? </font><font>Avez-vous un lien pour en savoir plus à ce sujet?</font></font>

    it’s just to be able to record video in extend mod

    Oculus Runtime Switcher v3.0.1
    byu/micomer inoculus

    #90815
    miamirice999
    Participant

    I’ve purchased vorpx mainly for RFactor 2, however it seems to not work at all at the moment. I have a black screen in the Rift, but as others have mentioned, the warning banner does come up. Witcher 3 and Batman Arkham Knight seem to work fine (albeit in a large 3d cinema mode rather than full 3d – is this normal?)
    I have tried the latest 2 Nvidia drivers and also Oculus 0.7 and 0.8 drivers.

    Any help would be gratefully received!

    Blakestr
    Participant

    Version 9.0 is a godsend, despite what all the haters are saying. But i’ve noticed that Geometry mode seems to lower my framerate drastically…I’m talking about going from 114 fps to 10 fps. I know it is more hardware intensive, I am looking for ways to continue using geometry without losing so much performance…any tricks or optimization?

    Specifically I am using Garry’s Mod. I find that Geometry is the only mode that gives a real sense of presence but maybe If someone can share their Z-Adaptive settings (I get graphical glitches/artifacts) then I can try that to…

    Basically, post your graphical settings.

    FYI I’m using a gaming pc that runs the Witcher 3 on Ultra with average 45fps

    Thanks Ralf for all your hard work. Keep at it, stay positive. You’ll rarely hear things from the customers who had no problems.

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