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  • #222248
    markus3776
    Participant

    Thanks for the update, Ralf. The performance and visuals are significantly better than in the old version. Unfortunately, the weapon handling settings in Fallout 4 aren’t saved. No matter what you set there, it’s always set to Auto Hide after a game restart. This can also be checked with the Last Saved button.

    #221234
    jjgnospam
    Participant

    If I run Elder Scrolls Online with vorpx it gets as far as “next up” in steamvr then the headset goes black (before any splash screens) and it stays off after shutting down ESO. I have to reset steamvr to get the headset working again. I loaded the cloud profile with <vorpx>. Fallout 4 and Oblivion work fine. Since the headset is blank I can’t bring up the DEL console to change anything or do any scans. I can’t even be sure it’s hooking. Game is running in window. I’ve seen the old problem on the forums where it blanked after splash screens. This is not it, and without the DEL console I can’t switch it off just for the splashes.

    #220921
    Ralf
    Keymaster

    @ Boblekobold:

    Please don‘t advise newcomers to disable automatic settings. Maybe you have a reason to do so, whatever that may be, but that breaks essentially everything that makes advanced DirectVR profiles like the Fallout 4 profile great. It may even break profiles entirely if the automatically set options are required to make 3D work for example. So at the very least please never give this advice without calling it a last resort that breaks almost all good stuff an advanced profile may come with. Thanks!

    @ Woobisan:

    FOV should be set correctly automatically after running the DirectVR scan. if that fails for some reason, 110, or to be totally precise 112, would indeed be the right value here.

    Weapons are supposed to be moved out of sight unless you use them, which may only work correctly with FOV being set to the right value. You can disable this feature on the DirectVR page of the menu, but before you do that, please first try with the correct FOV. It’s actually a really awesome feature unless you like running around with a gun glued to your face all the time. :)

    #220919
    Boblekobold
    Participant

    I didn’t try Fallout 4, but :
    – you may have to adjust Zoom in Full VR settings (unzoom).
    – there is a tab “Restore Game settings” in config app if you need it.
    – there is also a checkbox “Don’t optimize game settings” if you want to configure manually. In this case, 90 FOV isn’t enough. I usually set it to 105-120 horizontal on my Reverb G2 with a very high 4:3 resolution like 3840×2880 (it depends on your VR headset of course). You could try 110.

    90 FOV can be a lot in games which use vertical FOV but I think Fallout 4 FOV is horizontal.

    VorpX V24 allow you to use any resolution you want with virtual monitor (launch VorpX Desktop Viewer instead of VorpX, and adjust desktop resolution if needed).

    #220918
    Woobisan
    Participant

    Hello,

    Im new to vorpx, i just got it yesterday and i really like it. So here is my issues The HUD, weapons and arms/hand are not showing up. It was fine until i did a scan and now they are gone. Dont know if it is a profile thing or not, i also in Fallout 4 adjuested my FOV to 90 thinking i have to fix the FOV because of this. If anyone can help please let me know.

    Thanks in advance

    #220109

    In reply to: Fallout: London?

    steph12
    Participant

    i tested it, fullvr direct scan works great, but the UI is grey, not usable, like blank grey, i dont know what’s causing this, maybe it could be fixed with a fallout 4 vorpx profile update ? or maybe by a mod ?

    #219896
    Salmistra
    Participant

    Good day
    I’ve been searching the forum for a few hours but haven’t found anything. I tried different profiles, different boards, resolutions, etc.
    I have a problem. Everything works fine, but in the game when calling pip boy. The mouse cursor is high above the pip boy screen in VR, I move the cursor but I don’t click on anything. ALT +C does not work. Edgepeek not working is the same thing.
    Thanks for any advice

    #219891
    tauronux
    Participant

    Thank you for replying Ralf. Playing without MO2 means playing vanilla which is not an option for me. I think i’ll make backups of all ini files which are managed by MO2 so if something goes wrong, i’ll can go back to the flat version at least. I’ll be testing during the weekend i guess.

    Btw. Which ini file/files does VorpX change for fallout games (be it New Vegas or Fallout 4)?

    #219808
    RJK_
    Participant

    Hello everyone,

    Got me a Vive Pro 2 and tested it with vorpx.

    The HMD requires “ViveConsole” to be installed through steam.
    A bunch of programs from the Console install folder must be excluded in VorpX.
    Resolution of the Pro 2 is of corse better, but not better as expected.
    Pro 2 seems to eat up a lot of FPS compared to Pro 1 at 4k resolution.
    Fallout 4 was almost implayble with Pro 2 17/9 Fps on 4k / GTX1080ti.
    Vorpx sharpening has almost no affect on Pro 2. !
    Pro 2 even looks kind of unsharp. (perhaps certain StaemVR settings nee to be made)
    Even Pro 2 has more pixels, the image looks sharper on Pro 1 !

    I went back to PRO 1 because of way better performance.
    On distant objects you may gain details but hardly on close.
    I would say its not worth to buy a Pro 2.

    #219688
    f0zz
    Participant

    I’m playing FNV with Vorpx and a lite collection of mods via MO2 called Viva New Vegas. Obviously we know the issues arising with ini redirection and Mod Organizer. However, I’ve turned off the ability for MO to change ini files.

    Here’s my problem: I ran Direct VR and set res to ‘ultra’ (I’m on Vorpx 24.10 with a 3090ti) The res is set to something like 3340 x 2280 I have bfullscreen set to 0 in falloutprefs and ‘windowed’ box checked in the NV Launcher. When I launch the game through MO it is indeed windowed but trying to display the 3340 x 2280 resolution which obviously overlaps my available screen space, resulting in not being able to click on anything in-game that’s hidden by the monitor.

    If I run via the NV Launcher the desired res is of course not available< I have to choose a much lower one. Any res I set in order to get a working screen space is then my vorpx game resolution but my mods are all available.

    I need to find a way to have the cosmetic game monitor window not be the same size as my Vorpx one. Obviously MO2 doesn’t know I’m using a secondary display via the headset. Is there something I can set in custom.ini OR will making falloutprefs.ini read-only cause problems with the Vorpx process?

    tia

    #219661
    Greyhaim
    Participant

    Thanks for coming back to me Boblekobold.

    Still not sorted but close! I haven’t had this with other games im playing such as Starfield or Stalker Anomaly, just with Fallout 4.
    I am playing the Fallout Anomaly mod pack and it all looks really good apart from this scope thing. I have tried with as many FalloutPrefs, custom etc to match up FOV’s and done the directVR scans in game but nothing works.
    I then downloaded the 24.1.0 vorpx beta today, fired the game up and did a DirectVR scan and it worked! Scopes were working as they should and zooming in. Paused the game, it then went really blurry and crashed when i tried to reload. Now getting in game and doing the scan doesn’t change anything and scopes not working again.
    The FOV does stutter around in game so i think it might be one of the mods causing problems but with 816 mods i have not idea which one!

    #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219642
    Greyhaim
    Participant

    Hi Ralf, long shot but did you ever get anywhere with this? I’m just playing Fallout 4 Anomaly and it all looks great apart from the scopes not working.
    thanks

    #219615
    dazzla
    Participant

    Has anyone tried the Magnum Opus Fallout 4 mod list with Vorpx?

Viewing 15 results - 1 through 15 (of 729 total)

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