ALAN WAKE 2

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Viewing 9 posts - 1 through 9 (of 9 total)
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    Posts
  • #218252
    matteo39
    Participant

    it uses the same engine of quantum break and control…anyone can try it?

    #218257
    Ralph
    Participant
    #218258
    matteo39
    Participant
    #218259
    Ralph
    Participant

    I tested it only a few minutes, but in general it works. The engine is the same and both are dx12, the older control and quantum break profiles are in dx11, only. The Remastered is a port from the old dx11 engine to the newest dx12 engine.

    #218265
    MarcDwonn
    Participant

    How well is this profile working in Immersive Screen or Cinema Mode with Alan Wake 2?

    If it’s not there yet, i’m gonna postpone buying the game.

    #218266
    Ralph
    Participant

    If no user profile is working well, there will be released a official profile by Ralf of vorpx. But you will have to wait weeks, if no user profile works.

    But you can test some profiles with the vorpx beta on your own, because most of the dx12 games working with one of the list. Try first of all Resident Evil Village, Grounded, Death Stranding, The last of us, Cyberpunk 2077 and Red Dead Redemption.

    It is very simple, check the local profiles for all DX12 Games, and if no profile can be forked and give you 3D vorpx is not compatible with that game.

    You will get used to it to do things on your own, if you want to use vorpx.

    #218270
    luka2099
    Participant

    Work with cyberpunk profile(dx12).

    #218285
    steph12
    Participant

    you have depth buffer working ? cause i dont, i tried all dx12 profiles, including the ones you mentionned “working” it’s flat, dead flat, flat flat flat.

    #218294
    MarcDwonn
    Participant

    Yeah, that’s why i asked for confirmation. I would call a profile “working” only if it’s obviously working with 100% of the graphical features (that is for Z3D, because i’m not interested in G3D – it’s too performance heavy and often compromised anyway).

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