Call Of Pripyat Aiming and G3D

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  • #220920
    Boblekobold
    Participant

    Hi Ralf !

    I tried Call Of Pripyat. It’s very impressive but I got a few problems :

    1) If I set “Main Eye” to “Right”, it works as intended, but with left eye…
    It’s unusual with VorpX, and not really practical for me…
    If I choose “Left Eye” or “Off” I can’t align (bullets go to the left of the weapon / reticle).

    2) I think I can’t hook with DX11. Does it have G3D ? It would be great !

    3) Z3D isn’t very comfortable (maybe I could adjust it, but I wasn’t able to fix it for now).

    4) I think HUD isn’t scalable (I don’t care, but there is the option in VorpX ingame menu).

    G3D works very well in DX9 static light in full VR with a good scaling. But It doesn’t work as usual and I have to set 3D strenght to something like 0.60 to get a perfect scaling (not a problem).
    I adjusted the FOV to a very high value (more than 110 to test) by editing dll. It’s probably perfect with a 105-110 FOV but it’s already great.
    I tried in 4:3 3200p (font were very little so this mod was perfect to increase font size :
    https://www.moddb.com/games/stalker/addons/4k-font-for-shadow-of-chernobyl-bigger-text
    )

    #220922
    Ralf
    Keymaster

    HUD:

    Probably some game update broke the HUD shader definitions (or maybe a shader mod if you have one installed, Stalker has many of those). I’ll look into it. You can also fix that yourself with the user shader authoring (can be enabled in the config app).

    Main Eye:

    That’s actually what the ‘Main Eye’ option is for. With ‘Off’ stereo 3D is created by offsetting both the left and the right image, which means iron sights don’t align in the left as well as in the right image. Choose the eye you would prefer iron sights to align in. Just like in real life you would hold a weapon in front one eye to aim, you can only make iron sights align in one eye with Stereo 3D, not in both.

    #220923
    Boblekobold
    Participant

    >> HUD & shader authoring :
    Thank you I’ll try (I didn’t know that).

    ——————————————-

    >> Main Eye :

    It seems I didn’t explained clearly.

    I have used “Main Eye” option with other games. My main eye is the right one, so I usually use “Right” or “Off”.

    But with Call Of Pripyat :
    – when I use “Right” -> it doesn’t work as intended : it align with my left eye (I have to close my right eye to aim).
    – when I use “Left” -> it doesn’t work.
    – when I use “Off” -> it’s not centered (I think it is with Metro Exodus, for example).

    It wouldn’t bother me if my main eye was the left one (I would choose “Right” for this particular game and it would be Ok, but since my main eye is the right one, my only option is to close my main eye everytime I want to aim accurately).

    #220928
    Ralf
    Keymaster

    I see. Did you try to recenter the view (ALT+SPACE)? Sounds like maybe the center position is just off. Otherwise I‘m not really sure what may cause this issue for you.

    #220930
    Boblekobold
    Participant

    I think I did. I was in Full VR anyway, so it’s always centered (without edgepeek) as far as I know.

    I used my original version of the game (not current Steam version), and no mods (at first).

    I’ll retry the game later. There are a lot of other games to play (Stalker 2, Frontier of Pandora, etc.), but I wanted to warn you because some people could want to try VorpX with old Stalker games because Stalker 2 just came out.

    —–

    Is DX11 supposed to work ? In Z3D at least ?

    #220931
    Ralf
    Keymaster

    Please enable automatic settings. Should set all graphivs options as required. As said in the other post a few days ago, disabling auto settings can break profiles entirely. If you disable stuff that causes huge red warning messages when disabled, you are on your own. Sorry.

    #220934
    Boblekobold
    Participant

    Sorry, I didn’t see they were disabled.

    It’s useful sometimes and I forgot about it (I was playing with unoficial profiles).

    It seems to work better, thank you :)

    I tested quickly and I wasn’t able to hook with something else than DX9 static light. I think I did it once a few days ago but maybe I imagined it haha.

    Someone said there is geometry 3D with DX11 here :
    https://www.vorpx.com/forums/topic/stalker-games-on-dk2/page/2/

    With max Light settings (DX11), the game crash at hooking. Maybe I used a graphics option I shouldn’t. I’ll try reseting options.

    #220935
    Ralf
    Keymaster

    Yes, G3D is DX9 in this game. That’s why vorpX sets the graphics options accordingly. You can of course tinker like you want, but please always first check whether things work with everything set as it is supposed to be set. Like said before auto settings exist for a reason and disabling them can break profiles entirely, e.g. like in this case when you change the renderer. In other cases it may be specific antialising settings or whatever.

    If afterwards you want to make your life more difficult than you have to, that’s your decision obviously, but first please always check whether the defaults work. :)

    #220941
    Boblekobold
    Participant

    G3D is very impressive, it’s like a native VR game…but Call of Pripyat is much more beautiful in DX11 (textures, tesselation, lighting).

    Even without mods, it’s like a different game.

    When I try to use DX11 (last rendering option in drop-down menu), VorpX try to hook then crash before I can play.

    A few people said (link above) that they played the game in DX11 with Z3D (and one said G3D, but maybe he was mistaken) in 2015.

    I suppose you modified the profile when you integrated the other Stalker games but is there a way to play in DX11 G3D, or at least Z3D, or at the very least with no 3D but headtracking ?

    #220942
    Ralf
    Keymaster

    I can’t tell you anything else than I told you above already. G3D = DX9 in this case, which is why the graphics options are set that way automatically. If you read something else it’s either wrong or maybe the person writing that did their own DX11 profile. In that case you would have to ask the the profie author for support/instructions.

    #220943
    Boblekobold
    Participant

    Correct me if I’m wrong but since Call Of Pripyat executable call a separate engine executable, it would be very hard to use another profile, because we can’t rename easily the engine executable (it would require to do multiple exe and dll edit).

    #220944
    Ralf
    Keymaster

    I don’t have any other answer to your question than the one I gave you three times already. Sorry and thanks for your understanding.

    It someone else said they got G3D with DX11, please ask them for instructions. The official profile for sure doesn’t, which is why – again – vorpX automatically configures everything to make it work without you having to worry about any of that.

    #220945
    Boblekobold
    Participant

    Ok, maybe I’ll find something.

    I don’t personnaly care about G3D that much, especially if it disable a lot of graphics options. There is a Geo11 profile (and maybe it can be used with VorpX without headtracking), but I don’t think it’s perfect (and it could be incompatible with a lot of mods, except textures ones).

    Your profile must be the best option to play indoors environments, but playing with headtracking in DX11, even without 3D, would be a huge graphics improvement in outdoors environements (at least during daylight). Some VR users wants G3D or nothing. Some don’t care at all. I like it if it’s available (and love it when it’s perfect), but it’s not mandatory, so it depends. I would probably use both alternatively, like I did in Metro Exodus, if I could.

    Stalker games are old games, but they can be beautiful in DX10/DX11, they are not too demanding and can be improved a lot with mods, so probably headtracking without 3D would be very useful for people like me. I can still play with Desktop Viewer (it’s already very good), but I won’t have headtracking.

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