Homepage › Forums › General vorpX Discussion › Camera Height modifier
- This topic has 5 replies, 2 voices, and was last updated Nov 12, 2014 11:07pm by OculusRiftRocks.
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Oct 25, 2014 at 7:13pm #21123OculusRiftRocksParticipant
can there be a way to add a new option which is similar to this but on the X axis instead of Y axis, reason being is that this setting can change the hud placement in some games, which is great news when it does, so I would love to be able to move the HUD left/right, right now in this one game I can move the HUD up/down with this setting, but the HUD is too close to center for my liking.
Thanks
Oct 26, 2014 at 6:27pm #21289RalfKeymasterMoving the HUD left/right would be possible in games that support HUD scaling. Not sure whether that makes sense in many games, but the option will be added as an expert option.
Oct 27, 2014 at 6:03pm #21448OculusRiftRocksParticipantyes I noticed one game that supports HUD scaling under 3D is crysis 1, it almost gets to where I want it to be with the lowest setting, but not quite, if that number could be lowered to 30 that would be great, is there any reason on the cap being 50 in these settings, like UI scaling and zoom?
however in the above post I was refering to the camera height modifier functuionality, the game was tomb raider underworld, and changing this settings actually changed the hud placement which is what I want anyway, I think it would be a good idea to have the same option on the X axis, I know the wording would be strange , I guess it would be called “camera pan modifier” but sometimes this settings changes the hud which can be a lifesaver in games.
Oct 29, 2014 at 1:22pm #21872RalfKeymasterOK, didn’t understand that correctly at first. That is not a good idea unfortunately. While solving the HUD issue in that particular game, it would introduce a bunch of problems related to collision detection etc. since the optical player position would differ from the ingame position. This isn’t a big deal in regard to the height of the camera, but causes numerous problems on the x-axis.
I’ll check whether it’s possible to solve the HUD glitch in in TR:U otherwise. IIRC it was not possible to separate the HUD in that case though, so this might be impossible to fix. If you can live with the less natural 3D effect, you could switch to Z-Buffer 3D as a workaround.
Oct 29, 2014 at 2:30pm #21889OculusRiftRocksParticipantoh I see, I understand then, may I also ask why there is a cap of 50 on the zoom, is there a similar reason behind that, like something breaks when you go below these values? if so maybe you could remove the cap and present a similar message stating going lower may result in gltches, its mostly just a temporary thing to see a menu/cutscene.
I would love to reach .20 zoom, then I could see the whole screen if needed, right now I have to switch to letter-box 2 then 50 to see the whole screen(which i never do as its cumbersome), this kindof ties into my edge peek zoom level request, which ideally I would like to set to zoom level .20 pixel 1:1.
If you’ve played deus ex human revolution you’d understand, everytime you get in a conversation with someone you really need to zoom way out, like zoom 10 (if it existed in pixel 1:1).
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on TR:U I was happy to play it in geometry 3D with hud issues, to me the game turned out overall great, despite the small hud issues, best 3D I have seen in a game thus far.
Nov 12, 2014 at 11:07pm #23741OculusRiftRocksParticipantOkay in the tomb raider game it does NOT change the camera height, so there is no fear of collision detection, so if it could be done I would love camera pan modifier (even though I would only use it to move hud left/right when it acts like that in the game).
I am playing deus ex (original) at the moment, it works great in geometry 3D, however the hud only shows decently in one eye but is too far to the right.
now if I had a camera pan modifier that does exactly what camera height modifier does, but on the Z axis of the screen instead, then that would be much better.
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