Homepage › Forums › Game Hints and Settings › Can’t get Metro Last Light to run in a good way
- This topic has 4 replies, 2 voices, and was last updated Dec 2, 2024 4:25am by Boblekobold.
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Nov 28, 2024 at 12:27pm #220843holzigParticipant
Hi,
after trying to get Metro Exodus to work in a good looking fashion I wanted to try Metro Last Light Redux.
I started by resetting the game profile and launching the game via the desktop viewer.
I get the message that the settings have been changed and I need to restart the game. I do so but the message just stays the same.
I started the game and it works but the graphics quality is quite low.
So I tried to up the graphics fidelity settings in the vorpx Menu. Sadly vorpx states that my pc does not support the quality level and I should check the custom resolution page in the config app.
I am running the current? version 24.1.0 with the virtual monitor that should make what is stated in the custom resolution page obsolete or am I mistaken?
What am I missing? My PC should be plenty powerfull. 13700k, 4080 with 16gb vram.
Can anybody help me?Nov 29, 2024 at 8:12am #220849BoblekoboldParticipantThere are recent tips regarding this game here :
Dec 2, 2024 at 3:27am #220862BoblekoboldParticipantMetro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.
Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.
If you don’t simply use DirectVR scan, you can :
– launch VorpX Desktop Viewer (with V24)
– choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
– launch gameBefore the first launch :
– edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).
Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.
Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)
For Metro Exodus (if someone else read this post) :
https://www.vorpx.com/forums/topic/metro-exodus-enhanced/You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.Dec 2, 2024 at 3:39am #220863BoblekoboldParticipantIf you’re speaking about ClarityFX, it always worked for me at full (so does sharpness and texture enhancement, but this last one only in G3D). Maybe it needs a minimal resolution ?
I think there is also an option which affect texture resolution in official profiles.
Dec 2, 2024 at 4:25am #220864BoblekoboldParticipantI used the checkbox “Don’t optimize game settings” in VorpX config app with Metro 2033 original.
If you configure manually, you can check it.There is also a checkbox in the Virtual Monitor tab “Add predefined resolution above 4k” than you can use (but be careful with Last Light Redux, this game is very demanding compared to Metro Exodus, at least in G3D). You can also add your custom resolutions.
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