Homepage › Forums › Technical Support › Cyberpunk 2077 Vr mod issues
- This topic has 26 replies, 10 voices, and was last updated Jan 31, 2023 4:30pm by phat4l.
Dec 28, 2021 at 11:15pm #208564rombodawgParticipant
I downloaded the cyberpunk 2077 mod and everytime I look left and right, or turn the joystick in any direction I immedietly have my left and right eye desync from each other. This messes up the 3d and frankly makes me wanna puke immedietly. Any fix recommendations would be helpfull. Running at 70-80 fps, with a ryzen 5600x, rtx 3080, 32gb ram, on ssd storage. HP reverb G1 headset running in Open-vr mode. Should i try uninstalling it and reinstalling with steamvr mode? Not sure if that will fix or notDec 28, 2021 at 11:57pm #208566
Use OpenXR instead of SteamVR for WMR headsets (with WMR being your system’s OpenXR runtime). That should fix this.Dec 29, 2021 at 7:34am #208578ThatGuyR3DParticipant
using oculus rift s, 2060 super, i5 8600k and 24gb ram and unfortunately finding that my game crashes right as the cd projekt red logo comes on screen. I’ve tried open xr, oculus, and steam vr options and still finding that it crashes. Please help!
P.S. I really appreciate your work in making this mod and hope I can experience it.Dec 29, 2021 at 12:06pm #208585
Do you maybe have any other mods installed? If so, please try whether the issue also occurs without any mods. Especially mods that hook into the graphics pipeline by placing a d3d12.dll or dxgi.dll into the game folder might cause problems.
In a similar vein, avoid running external tools that can hook into games. That means basically anything that can show an overlay in games.Dec 29, 2021 at 5:42pm #208590
Just downloaded the vr mod, i’m using a Quest 2 with a link cable, the problem is I can’t seem to be able to get into fullVR, and i’m just stuck in “edge peek” mode. Is anyone else having this issue and does anyone know how to resolve this?Dec 29, 2021 at 5:53pm #208591
EdgePeek is supposed to be disabled automatically once the game starts. If you have any mods installed, please try without. Maybe one of them breaks the detection that determines when EdgePeek is to be turned on/off.
if that is the case, it would be great if you could let me know which mod triggers the issue.Dec 29, 2021 at 6:02pm #208592
This is a fresh install so no mods, i’ll keep looking to see what may be wrong.Dec 29, 2021 at 6:13pm #208593
Ok here’s what’s happening: when i do get into “full vr” all it looks like is the regular vorpX screen but it follows my head tracking (aka my character doesnt look around as i do) and furthermore, as soon as i go back into edge peek i’m stuck in it once again.
In terms of hardware the only non-standard thing i have is my link cable because it’s not the official one. On the software side i have the latest Nvidia drivers and the game is unmodded on a fresh install.Dec 29, 2021 at 6:25pm #208594
Did you change any settings in the vorpX menu? If so, please uninstall and then reinstall the mod to reset all settings to default, just in case.
In the config app, make sure that Oculus is selected as your headset type first. If that doesn’t work, try the other options (OpenXR, SteamVR).Dec 29, 2021 at 7:29pm #208598
Hey thanks for these quick answers, but i’m still puzzled and stuck. I cant enter “true” VR, all i ever get is a flat screen in front of me, and sometimes a flat screen glued to my face (as in it follows my view as described earlier). I’ve uninstalled and reinstalled the mod to make sure all settings are reset, and i’ve tried all 3 options (OpenXR, SteamVR, and Oculus).
The injector is clearly doing something since i see the game in my headset, but fullVR just straight up doesnt work.Dec 29, 2021 at 8:03pm #208599
Just to make sure I understand your issue? Can you look around in the game when you rotate your head or not?Dec 29, 2021 at 8:12pm #208603
NoDec 29, 2021 at 8:25pm #208606
And you have definitely no other mods installed that may affect the game’s camera? Maybe some leftover from a prior install of the game in the same folder.
if in doubt, please delete the [CP2077]\bin\x64\plugins folder and then reinstall the VR mod.Dec 29, 2021 at 8:36pm #208607
No change after deleting the plugins folder and reinstalling.
One more things that come to mind:
going through the vorpX settings under DirectVR it says:
head tracking rotation unavailable
head tracking position: unavailableDec 29, 2021 at 8:42pm #208608
That’s unrelated. A bit confusing, but these entries are related to the DirectVR memory scannner, a feature of the regular vorpX that is used in some other games, but not in the mod.
Something I didn’t mention before: the mod only works corectly with the current Cyberpunk 2077 version (1.31), not with older versions.
If that also is not your issue, please send your [User]\AppData\Temp\vorpX.log file via mail to support at vorpx com. I’d like to check wehther it shows anything unusual in respect to head tracking.
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