Deathloop

Viewing 15 posts - 1 through 15 (of 21 total)
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  • #206274
    ParadiseDecay
    Participant

    I have uploaded a profile for Deathloop but there is NO 3D yet!
    You can still play the game in immersive flat screen, with full head tracking,
    but none of the Arkane profiles I tried worked. I tried Dishonored 1, 2 and Prey.
    My profile is based on the Death Stranding profile. (I’ll keep experimenting)
    Video and impressions coming later today.

    #206276
    Michelangel0
    Participant

    I was starting to test yesterday and got the same issues with those profiles. It doesn’t even hook at all.

    Maybe DENUVO is interfering with VorpX to hook correctly?

    #206277
    dellrifter22
    Participant

    It seems to be a dx12 game only, so your profile options are very limited.

    You can try Cyberpunk, RDR2, Horizon Zero Dawn, and Death Stranding, but chances for Z3D are slim.

    #206278
    ParadiseDecay
    Participant

    #206279
    ParadiseDecay
    Participant

    :)

    #206281
    ParadiseDecay
    Participant

    Ralf has suggested trying: Horizon: Zero Dawn, Red Dead Redemption 2, Resident Evil 8, Cyberpunk 2077 and Grounded.

    #206307
    JochenH
    Participant

    So did anyone let it successful run with VorPx?

    #206349
    ToxicMike
    Participant

    The game is troubled with many stuttering-related problems (thanks to DENUVO) so i am not sure if it ain´t better to wait for them either to fix it or to scalp off that denuvo crap. Playing games over the vr device, no matter if vorpX, bigscreen or any other program, already draws more power so playing an already stuttering-troubled game could cause even more trouble.

    #206362
    Michelangel0
    Participant

    I thought that Dishonored 2 profile will work from day 1 but no way.

    Not even a single Geometry 3D profile?
    Is this because of Denuvo blocking also VorpX or there is no proper way to get 3D from Deathloop?

    I managed to get Z3D from one of those profiles recommended but nothing more… :(

    #206365
    ToxicMike
    Participant

    Is this because of Denuvo blocking also VorpX

    No clue if DENUVO is really causing a conflict with vorpX (does it?) the same as i am not sure what actually is causing DENUVO to cause stuttering on certain games to begin with, but in case DENUVO is drawing too much power and this causing the stuttering, well…in that case you could expect it to run even worse in vr i guess.

    #206427
    bhaal66
    Participant

    Still no 3D, but you can modify FOV higher than 110° pretty easily:
    1. Go to Folder %USERPROFILE%\Saved Games\Arkane Studios\Deathloop\base\ (%USERPROFILE% is your username in windows)
    2. Open File blackreefConfig.cfg with editor
    3. Search for ark_fieldOfView
    4. set the FOV how you want. For example ark_fieldOfView “130” works pretty good for me with Pimax 5k+ and 1.00 image zoom in FullVR-mode
    5. save the file

    #212333
    Ghost75757
    Participant

    I have a question about the XBox Controller Bindings. Got the game to work and look great with official profile in immersive screen and 3D and all, however I can not play with the X-Box X controller as half of the buttons are not assigned correctly or at all. Mouse buttons are displayed on the HUD, as if the game thinks I am playing with mouse (there seems to be a conflict of sorts) , but I am playing with X-Box controller. How to change the settings please so full X-Box controller gaming is supported without mouse , mouse button displays (works perfectly if VorpX is not running) thanks!

    #212345
    Ghost75757
    Participant

    Just saw the help text that its best played with Mouse and Keyboard due to the (unnecessary) Head tracking Option :/ what a shame. The game looks great and is perfectly playable without the head-tracking yet with Xbox Controller. If there is a way to disable the head-tracking yet gain full control of the X-Box controller Ralf, let us know. Maybe second profile possible without the head tracking taking over the Gamepad controls?

    #212350
    Ralf
    Keymaster

    If you don‘t want/need tracking, you can disable the ‚X-Box Gamepad Override‘ option and set the head tracking sensitivity to 0. That way you get native gamepad support.

    Unfortunately quite a few games can‘t handle simultaneous mouse and gamepad input. So whenever that is the case the only way to get mouse based tracking and gamepads working at the same time is hijacking the gamepad and translating its input to mouse/kb input. That‘s a feature, not a bug. :) Isn‘t necessary though if you don‘t want head tracking (or vorpX provides other head tracking methods than mouse emulation or a game can deal with simultaneous mouse and gamepad input).

    #212351
    Ghost75757
    Participant

    Danke Ralf! Brilliant ! I was about to give up on this game and after restarting it, boom! it got the Controller option back ! love it ! thanks for your help and for Vorpx – what an amazing tool !

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