Don’t let Shader/profile editing intimidate you, its easy.

Homepage Forums General vorpX Discussion Don’t let Shader/profile editing intimidate you, its easy.

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #195659
    dborosev
    Participant

    Just wanted to say, I went in and fixed a profile I was having lighting issues with last night. (Deep rock galactic), and it took my maybe 10 minutes of messing around to find the offending lighting issue and set it to “no transform” which made the visuals 10x better.
    Looks nasty at the start, but once you see how it works, its not bad. Just follow the instructions in the help under “user profiles”.

    #195668
    Petoodle
    Participant

    Thanks a lot for that, Ill be trying it to fix some issues I have.

    #195678
    nrosko
    Participant

    Is this advance profile authoring where you have to request it?

    #195682
    Ralf
    Keymaster

    Largely, yes. There are still a few unlockable things for the super-pros, but the most important things are available for everyone since quite some time.

    #195778
    nrosko
    Participant

    If i create a user profile how to a delete the exe. the the local profile so i can try the user version? Add remove button is greyed out.

    #195819
    cercata
    Participant

    What do you mean by shader editing ?

    Editting the VorpX profile is much easier than I expected, I guess no technical knowledge is needed, only following Ralf’s tips. And if you read the VorpX manual 15min easier.

    Amazing job on making this accesible

    #195861
    RAGEdemon
    Blocked

    Thanks for the encouragement – I tried it out. It is very similar to shaderhacking mods with 3D Vision by our 3D Vision community.

    Is there any explanation about how to stereorise something which isn’t stereo? e.g. Shadows? Disabling them is all well and good but playing a game without shadows in 2020 is a bit basic. 3D Vision guys mostly get things working perfectly and I would like to be able to do that with VorpX if possible too without too much messing about :)

    There are plenty of shader settings in VorpX such as Matrix etc. It would be good to have detailed documentation on what these settings mean and how to effectively wield them.

    Hats off to Ralf for making this an in-game feature. Well done. Just needs a little polish now…

    #195862
    Ralf
    Keymaster

    There are a variety of options shadows can be dealt with. Not all of them are exposed to the UI though. Replacing shaders is currently available for DX9 in alpha state. If you want you can already do that for DX9 games.

    That’s quite a bit more complex with vorpX though than in some basic stereo injector you may be accustomed to. vorpX is a lot more than that, e.g. it can also do positional tracking, which you will have to also handle in your replacement shader code when you fix effects.

    Hint: when you keep the 3D-Strength at realistic levels (which is the purpose of VR and thus vorpX), typical shader glitches are usually not overly distracting.

    #195873
    RAGEdemon
    Blocked

    Unfortunately Most VorpX games have broken Shadows, which “basic” stereo injectors manage to fix in DX9/10/11 just fine.

    Maybe you might consider asking some 3DVision guys how they do it? I’m sure they will be happy to help from my humble experience. Win-win for everyone.

    Hint: Broken shadows are distracting no matter what the level of 3D strength ;-)
    Hint 2: As many people have replied to you – “realistic” is a relative term, and varies game to game, person to person, profile to custom profile – even with seemingly perfect math behind it.

    Looking forward to advancements in this area in the future…

    Cheers.

    #195874
    Ralf
    Keymaster

    Wrong. Actually no basic stereo injector manages to do that better than vorpX. Quite the opposite is the case if I may say so.

    There are communtity fixes done by volunteers for one particular basic stereo injector that do that for some games, fairly often broken BTW and obviously not officially supported by anyone. Also as said above vorpX does more than just stereo shifting, making this a more complex matter than in a basic stereo injector.

    You can do similar communtity fixes (currently DX9 only) for vorpX too. Replacement shader support will eventually come to DX11 too, so far however only DX9 is available in alpha state.

    If you have some experience with that kind of stuff, hack away. :)

    #195881
    RAGEdemon
    Blocked

    …anyway:

    Would it be possible to write more detailed documentation on how to make profiles/fixes with Vorpx’s various options? The various ways that VorpX handles shaders is intriguing and it would be great to have more details on what each method does and when it ought to be used, e.g. Matrix(?)

    It would be cool if there was a community who learned from the documentation and helped each other. Less stress and work for you, and win-win for everybody.

    Maybe RJK could start a school of some sort?

    Cheers.

    #195882
    Ralf
    Keymaster

    If only there were was a community anywhere 1/10 the size of the number of people wishing there was a community doing this or that for them. In other words: Writing a forum post about how great it would be if there was some community doesn’t really help create one, only doing stuff does. :)

    #195893
    RAGEdemon
    Blocked

    “If only there were was some community anywhere 1/10 the size of the number of people wishing there was some community doing this or that. Writing a forum post about how it great it would be if there was some community doesn’t really help create one, only doing stuff does. :)”

    I don’t understand – I asked if you could write documentation so we can make fixes and perhaps a community would arise helping each other out, as with numerous examples out in the world.

    Your reply is sarcastically highlighting that people wish communities would do something instead of doing it oneself.

    …what?

    Making fun of people who want to make fixes, and the idea of a community arising around your own product, is disheartening. Sarcasm is also toxic and obnoxious, as well as being considered the lowest form of wit my friend. I’m sure this is not what you desire for your forums, but who am I to judge…

    Anyway: Indeed, if there was detailed documentation on how to do it, people might try – I already have, as mentioned earlier. One cannot progress if one doesn’t know how ;-)

    Cheers.

    #195894
    Ralf
    Keymaster

    In case you overlooked that above: replacement shaders are still alpha. There are some basic instructions in the help though (which you probably didn’t read). Caveat: a lot of that is still subject to change.

    I wasn’t sarcastic at all. I’m just fairly well aware that your contributions to communities usually are limited to talking, which personally I happen to consider not too much of a contribution actually.

    #195902
    RAGEdemon
    Blocked

    My reply was deleted by you and this one will likely be too, but I did read it as stated above – that’s how I was able to activate and disable shaders.

    Nowhere in the documentation does it explain such things as the ‘Matrix’ option or any of the modifiers, as stated above (“which you probably didn’t read”), hence the reason for asking for detailed documentation.

    Cheers.

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