Aug 24, 2014 at 3:15pm #16496derkaderkParticipant
When I set my dk2 to extend desktop mode and run a game (like skyrim) I get double screens. Like double vision.
I’m running the rift as main display(portrait) with an extra monitor as a clone at 75hz. with direct mode it works fine for most demos. only extended mode gives me this double vision.
Can anybody help solve this?Aug 24, 2014 at 3:37pm #16500
Please make sure that you use the Rift’s native resoulution in your games (1920×1080 in case of the DK2). If you use Windows 8, please also check the Windows 8 sticky above.
As a precaution you should also disable your additional monitor. Just to make sure that this isn’t the source of the error.Aug 24, 2014 at 8:37pm #16532
I’m having this problem with Portal 2, I believe it’s because I installed and tried SteamVR :-/ now I can play it on the Rift just fine if I turn off vorpX, but I want to try with vorpX so I get head tracking. Anyone has an idea how to turn off SteamVR? I find the option in the config for Half Life, but not for Portal 2.Aug 24, 2014 at 9:24pm #16535zneegerParticipant
I think I have the same problem when running in extended display mode.
It seems that the images are reversed; the image showing on the left eye are actually the one for the right eye and vice versa.
This makes me get a constant double vision, and is not really comfortable. It is only affecting vorpX; all the other demos I have tried so far works like a charm.
For reference I am on a intel i7 4770K with 2x780ti SLI.Aug 24, 2014 at 9:29pm #16536
In the Source/SteamVR version of the problem, if I take off the headset and look carefully into its screen, I’ll see there are actually 3 pictures there; they’re positioned precisely right, so when I have the headset on, I see two (the middle one overlaps with the left for the left eye and the right for the right eye). I’s a little funny actually :-) I guess vorpX and SteamVR are both “stereoscoping” the image in turnsAug 24, 2014 at 10:15pm #16538
@ zneeger: reversed images should not be possible. There are however three things that can make it hard to converge:
1. The game is not set to the correct resolution (should be 1920×1080 for DK2)
2. The IPD is wrong: Dial in your IPD manually. Experiment with the setting, especially too high values cause problems. This can either be done in the config app or ingame.
If you use an Oculus profile in the vorpX config app, please set this option to “Do not use an Oculus profile”. Reading values from Oculus profiles is buggy in this vorpX version.
3. The 3D-Strength is set too high. If you changed this setting in the vorpX config menu, please lower it to the default value (1.0).Aug 25, 2014 at 11:48am #16576derkaderkParticipant
Thanks Ralf! I got it to work by making sure the resolution of Skyrim is 1920×1080. And i set my other monitor to extend desktop instead of clone with my rift as primary monitor. makes it a little tricky to start a game but hey it works.
Skyrim looks really great with the rift so kudos to vorpx for making it work.
One problem I have is the foliage in the game seems to be flashing a little bit (like a neon lightbulb, but only a small value change) which gets nauseating after a while. It could be my quality settings are too high though. have to experiment.Oct 28, 2014 at 10:13pm #21715SonnyParticipant
Did you get it working zneeger? I have the same problem…Feb 21, 2015 at 7:27pm #80077
Hey, i think i have the same issue i have two screens for each eye in different games with vorpx and in different demos and last but not least the demo scene from the utility. I tried everything mentioned in this thread but nothing works plus i tried to reinstall everything and updated the firmware. I habe this issue since a couple of months but used it since then without any problems.Feb 21, 2015 at 7:39pm #80079
Skyrim seems to work idk whyFeb 21, 2015 at 11:39pm #80086
This sounds very much like an issue with a recent nVidia driver that forced the DK2 into a mode that displays two screens. Should be fixed with he latest one. Otherwise 347.09 was the last working before they introduced this problem IIRC.Feb 22, 2015 at 12:59am #80087
The computer that has this problem for me is ATI. That said, I haven’t tried vorpX in months — I’ll check tomorrow (update all relevant software first — vorpX, ATI driver, Oculus SDK and firmware) and let you know if it still happens.Feb 22, 2015 at 2:11am #80088
well is it possible to turn this nvidia option off in the nvidia system settings or need i an other version off the driver ?
my version atm is 347.09Feb 22, 2015 at 2:43am #80089
the driver called stereo 3d driver i uninstalled it with a tool but no difference =(Mar 4, 2015 at 12:00pm #80212
i installed the nvidia game ready driver this solved my issue
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