I cant explain to you in short how Reshade works. its bit more to it. Check Paradise Decay youtube channel he has tons of tutorials about it. Fairly easy once you get the hang of it. https://www.youtube.com/watch?v=w7neLyBXabg
Then you launch the Vorpx VIEWER but turn of monitoring in task bar so vorpx does not hook as it clashes with REshade. Then you can enjoy the game in 3d and in the cool Vorpx viewer with all the cinema options
I would prefer not to use reshade if possible though. vorpX would run and look much better.
Not trying to step on any toes Ralf, but what is it that Reshade does differently from vorpX to achieve such wide Z3D compatibility across games? Is Reshade better at identifying depth buffers, or is it just less optimized and bloated? I catch myself wondering lately why vorpX can’t do it better.
My ultimate wish would be an authoring tool for Z3D profile creation. Then we wouldn’t need to pester you for arbitrary profiles haha. I know you have already said it is lower on the priority list and not easily done. I just think its usefulness is ever increasing as most games now launch exclusively dx12, and I play more hours in Z3D now than anything else.