FAR CRY 6

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #216074
    Ralf
    Keymaster

    Finally checked this today. The existing profile works right off the bat with my latest dev build (at least at the beginning of the game).

    So it should work with the next beta later today. Doesn’t seem to survive display mode changes though. Running the game windowed should help for now. I’ll look into that later.

    Addendum

    Looks good as far as I can tell. Z3D/FullVR incl. a scalable HUD are possible and work fairly well. No time for auto settings until today’s beta, but I’ll add instructions for FullVR. *Please* don’t make your lifes harder than they have to be and follow them. Basically setting a 4:3 res and FOV at 112 is all you need to do with default profile settings.

    #216075
    Ghost75757
    Participant

    awesome news Ralf! will you launch an official FAR CRY 6 profile on cloud?
    when you say the existing profile works – which one do you mean as there are 3 to choose from

    #216076
    Ralf
    Keymaster

    Check the beta thread in a few hours. The profile will come together with the next beta later today.

    #218610
    RaymanBs
    Participant

    Hey ,
    There is a way to make the head tracking in vehicle work on all axes and angles like in cyberpunk?

Viewing 4 posts - 16 through 19 (of 19 total)
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