farming sim 2022 not hooking vive pro2 and quest 2

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • #207485
    Danoi7hexgtx1080
    Participant

    Hi ralph i did email but no answer , been a long time , was here back when had a dk2 used vorpx alot back then , so know the basics , seen you had few changes since , tried all options that pop up in grey box on game launch but farm sim just hangs pro2 and shuts game down on quest 2 , as my friend just brought vorpx for same thing , there something in game clashing with your version.dll hence hang no overlays as tried other titles vorpx start right up , even tried deleting a few other dlls in farms files see if clash but still no joy any thoughts ?? as know it works with farm sim 2019 . thanks

    #207486
    Ralf
    Keymaster

    The game is out since two or three days. Can’t really say much, I haven’t checked it yet.

    If you want to try the FS2019 profile as a base for creating a custom profile, you’ll have to run FS2022 with DirectX 11. As far a I’m aware FS2022 has both DX11 and DX12.

    UPDATE:

    A preliminary profile that doesn’t require any DX11 .ini hacks can now be downloaded on the ‘Cloud Profiles’ page of the vorpX config app, it’s called ‘Farming Simulator 2022 [vorpX]’.

    #207489
    Danoi7hexgtx1080
    Participant

    Tried with custom farm sim 2019 profile no joy just hangs still and forced directx 11 in dxcpl.exe ,if get a chance to have a look let me know , or any other solutions thanks

    #207490
    Ralf
    Keymaster

    I’ll take look at it, but can’t tell you when yet. Thanks for your patience.

    Not sure what you mean by ‘forced directx 11 in dxcpl.exe’. This page (click) has a short tutorial how to launch the game with DX11.

    #207491
    Danoi7hexgtx1080
    Participant

    YOu sir are a legend its working doing that way on link sent , i tried windows 10 side in optional features the gpu tool to lock game to directx 11 , but that worked changing xml file thanks a bunch , il pass on to my mate with quest 2 , hope this helps others in future as well ===

    Head over to the following location
    Documents\My Games\FarmingSimulator2022
    Here, open the game.xml using a text editor like Notepad or Notepad++
    Now, change the following code
    <renderer>D3D_12</renderer>
    to

    <renderer>D3D_11</renderer>
    Save the file (Ctrl + S) and exit out

    #207492
    Danoi7hexgtx1080
    Participant

    and just noticed 6dof with track ir ,vorpx come along way 10/10 thats just added so much more immersion thanks again ralf ; )

    #207493
    Ralf
    Keymaster

    Unfortunately TrackIR tracking breaks on-foot mouse based head tracking in Farming Simulator games. Quite odd that they only use it in vehicles, would work just as well in foot. I might be able to work around that in a future vorpX version.

    I uploaded a preliminary profile that works with DX12, you can grab it from the ‘Cloud Profiles’ page in the config app. No automated settings at this point, that will have to wait until the next vorpX release. So make sure to check the instructions in the top/left corner of the game window.

    Also make sure to revert the DX11 hack in the .ini, of course!

    #207494
    Danoi7hexgtx1080
    Participant

    Ahh you read my mind was just about to ask about lack of head track on foot thanks for quick answer lol , anyway around it ? , with gamepad override as head tracking settings in vorpx settings tried relative and absolute but nothing on either i didnt try leaving on absolute before turning on head track i.r , i will give that ago in moment , il turn off head track ir feature if that fails , give me head look on foot again , shame both not working together .

    #207495
    Ralf
    Keymaster

    Not without some code changes. *Might* be possible to workaround that for the next vorpX version, but I’m not 100% sure. So no promises. Will work with the next vorpX version. No firm date yet, probably shortly before Christmas.

    #207496
    subroutine
    Participant

    Hi Ralf. FS22 now works on my system but Geometry 3D mode is not in the selection list, only Z-Normal. As with FS19, Z-Normal looks really odd in that the vehicle cabs are huge/out of proportion regardless of tweaking. Geometry 3D mode in FS19 runs good on my system, 5800x/3800ti. Is there a way to get Geometry 3D mode working in FS22 ?

    #207497
    Ralf
    Keymaster

    vorpX only supports Z3D for DX12 currently. G3D *should* be possible for DX11, but since there is no way enable DX11 aside from a .ini hack, that will have to wait until the next vorpX is out. Automatically switching to DX11 is only possible with a new vorpX release. If all goes well shortly before Christmas.

    Please keep in mind that the current profile is a preliminary one two days after the game has been released. Thanks for your patience.

    #207498
    subroutine
    Participant

    I understand the game is new and I’m not rushing you :p . If I edit the ini to DX11 and copy over the FS19 profile for now, is that likely to work in G3d or would the ini hack work with the current FS22 profile?

    #207499
    Ralf
    Keymaster

    Like said above, I’ll check that for the next vorpX release. It won’t just work by switching to DX11, there also has to be a G3D profile for the game, which currently does not exist.

    #207500
    subroutine
    Participant

    I see. Thanks again.

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