Dec 13, 2020 at 11:08pm #198585austintParticipant
For games where 3D support is non-existent and headtracking is impossible I like to play them with the screen as far away as possible and with the screen as big as it can get to maximize immersion sort of like a large theater screen. I like to play this way because it doesn’t feel like there is a screen in front of me that my eyes have to converge to. It is especially immersive in games where vast landscapes are prominent like in racing games.
I can achieve this using Virtual Desktop. In Virtual Desktop the size of the screen and the distance are linked. So, if you increase the distance of the screen the size of the monitor will consequently be increased to keep the size of the screen consisent in 2D space. While Virtual Desktop does the job, the performance is not very good and Vorpx tends to have better performance when hooked into the game. Virtual Desktop also lacks the ambiance feature, which helps eliminate the feeling of screen borders, and lacks the ability to curve the top and bottom of the screen.
In Vorpx, I cannot seem to achieve this as the screen cannot be made bigger or smaller, only moved farther away and closer to the viewer. If I want the screen to encompass my field of view I have to move the screen as close to my eyes as possible. In effect, this makes the screen appear “close” to my eyes and I have to converge them to not see double.
If games do support 3D in some way (Z-Depth, Geo-3D, etc) I find it sort of immersion-breaking for the depth of the image to appear far away (which I tend to do in racing games), but the physical screen is actually only about 10 feet away in which positional movement causes the image to move and distort in an awkward way.
Vorpx is an incredible piece of software that I find myself using a lot. It would be a big improvement in my eyes if the limitations of the size and positioning of the cinema and immersive screens were lifted.
Thank YouDec 13, 2020 at 11:14pm #198586
Per default the screen is about 2m high and about 2m away from you, which is a fairly good distance/size to make objects on screen look realistically scaled. You can move it closer and farther away as well as make it smaller.Dec 15, 2020 at 2:14am #198646
I’m also interested in this feature. I find standard games (2D or 3D) on an impossibly huge theatre screen more enticing than VR itself. This is actually the main reason I ordered a Reverb G2.
Filling FOV is possible with almost any standard display at the correct viewing distance, but the absolutely incredible sense of immersion only comes with proper scale and distance.
I can achieve this effect with my projector sitting about 12 feet away from a 165” screen; any smaller and closer (with the same FOV) just feels like a big screen. As great as this is, it doesn’t compare to Virtual Desktop, but performance is lacking.
Please consider adding more display options for us theatre aficionados. As the quality of HMD’s improves our numbers will only increase.Dec 15, 2020 at 11:41am #198656
That’s pretty much the screen’s default size, which, to be more precise this time, per default is 2.15m high. At a 16:9 aspect ratio that results in 4.38m (~172″) diagonally.Dec 15, 2020 at 7:47pm #198668
Great to hear VorpX meets my criteria for an immersive experience, albeit a home theatre one. I hope my previous observation didn’t come off as ignorant, I don’t have VorpX or a HMD as I’m waiting on Reverb G2. I have owned a Rift and the negatives, low resolution combined with limited FOV and poor performance in Virtual Desktop, outweighed the positives.
I’m thrilled to see any 3D support for PC games at all and appreciate it. While 3D gaming is generally doable in VR, the big theatre experience isn’t great.
Virtual Desktop lacks native support for 3D and suffers performance wise. You can use it in conjunction with a SBS shader in Reshade, but it’s limited to Z3D. Tridef is an option for older games, and even some newer ones, but the company is out of business and Ignition apparently no longer works with Steam. My understanding is similar programs focused on desktop or movies perform the same or worse when it comes to games.
HelixVison no longer works with 3000 series cards and current drivers as Nvidia’s removed 3D Vision, limiting us to 2000 cards and older drivers unless they find a work around or develop a new framework.
As it stands, VorpX would be the most promising all around option for 3D theatre gaming provided the user could set the scale and distance as described in the original post. A 20 foot screen simply doesn’t provide the same feeling of awe and immersion as a 300 foot one.Dec 15, 2020 at 7:53pm #198669
I’ll consider it. Maybe at some point a large theater environment will be added (no current timeline for that though), in which case a 30m screen would make sense, of course.Dec 15, 2020 at 8:00pm #198670someskunkfunkParticipant
I’d also love to see this added as an option for immersive screen gaming. Increasing FOV and 3d strength make objects appear smaller so that even at -1 for screen distance I’ll still have to reduce 3d strength to get objects closer to life sized. Now that we have hardware that can better handle higher resolutions the ability to increase screen size as well would be great. Thanks!Dec 15, 2020 at 8:09pm #198672
I’d be more than content with a void and the already implemented backlighting. An actual theatre would be great, but what makes PC gaming great is options. What’s truly compelling about VR is the ability to present things that don’t, or can’t, exist.Dec 15, 2020 at 8:21pm #198675
TBH I have become a bit allergic in regard to screen-wishes. No matter how much stuff gets added to the menu, with 100% guarantee two months later someone comes up with yet another absolutely indispensable wish. :)
I’ll think about it guys. For the time being I hope you can enjoy your games on an almost five meters wide screen that is customizable to meet your taste in (almost) any imaginable way.Dec 15, 2020 at 9:26pm #198679SmoilsParticipant
Ralf my left eye is cube shaped and right is shaped like a cylinder, can we have an option to render screen inside a cube for one eye and the other in a cylinder projection? I bet there are more people like me, maybe add a custom shape option.Dec 15, 2020 at 9:37pm #198682
Maybe after I have added the option for the octagonally shaped prism screen, that one has higher priority. :)
Seriously: no harm in making suggestions, each and and every suggestion is very welcome. I just can’t always promise that everything will be implemented, or if so, within what timeframe.Dec 15, 2020 at 9:40pm #198683
Thanks for the consideration, Ralf.
Yes, Smoils, wanting to play video games on a huge theatre screen, ala the already proven and popular Virtual Desktop style is the same thing as microscopic eye surgery you snide smartass.Dec 15, 2020 at 9:44pm #198684
Don’t get personal here, please. There are enough places for that kind of interaction on the internet, this is not one of them.Dec 15, 2020 at 10:51pm #198687OvoParticipant
> TBH I have become a bit allergic in regard to screen-wishes. No matter how much stuff gets added to the menu, with 100% guarantee two months later someone comes up with yet another absolutely indispensable wish. :)
Well, people are different from each other. I’d try to enjoy cattering to the varied needs of my customers as much as possible rather than being annoyed by them, you’d find your job more pleasant and rewarding this way, and we’d find more satisfaction in using VorpX.Dec 15, 2020 at 11:04pm #198690beatetParticipant
I usually play with immersive screen and I have always wished increase the screen more vertically ( in some games like rise and shadow of the tomb raider there is an option to put the screen 180º, like vr porn videos;)
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