Home › Forums › General vorpX Discussion › Jurassic Park: Evolution VR
- This topic has 12 replies, 10 voices, and was last updated 20 hours, 25 minutes ago by
Ogrescar.
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April 29, 2020 at 16:04 #194191
IanM
ParticipantHello!
I’m interested in seeing dinosaurs in VR and Jurassic Park: Evolution has the best dinosaur experience in games, I think. What is the way to make VorpX hook this game? I know you can use other games’ profiles and if it is similar enough, it will hook up. Which games would that be, or any other advice. Any help would be greatly appreciated.
Thank you!April 29, 2020 at 19:19 #194198IanM
ParticipantI think it will be similar to hooking Planet Coaster (a game by the same company, on the same engine) and I saw people getting 3D in Planet Coaster, but for some reason I can’t hook it with Vorpx on my computer (the latest hardware). So how do you properly hook Planet Coaster? Thank you!
April 29, 2020 at 21:59 #194199zig11727
ParticipantI think it’s the Unreal 4 engine. There are plenty of profiles you could try.
April 30, 2020 at 00:44 #194204IanM
ParticipantThank you! I will try that! In the meanwhile, I found the way to get VR in Jurassic World Evolution, but with other software.
May 2, 2020 at 15:13 #194318JESUSTAYS
ParticipantIanM, try Island 357.
Jesusaves! Romans 8:28
May 3, 2020 at 11:24 #194347peteski123
ParticipantAugust 1, 2020 at 14:39 #196288danlman
ParticipantWhat software did you use to get VR in Jurassic World Evolution? I would be grateful for this information.
January 2, 2021 at 00:19 #199422andybak
Participant> Thank you! I will try that! In the meanwhile, I found the way to get VR in Jurassic World Evolution, but with other software.
There is a special circle of hell reserved for people that drop comments saying “thanks. I found a solution” but not saying what it is. ;-)
January 3, 2021 at 12:56 #199473peteski123
Participant@andybak
I am a long time owner of 2 Vorpx Licenses and love the software.Any chance though of stating what software you used to get Jurassic World Evolution working please?
Many thanks
PeteJanuary 14, 2021 at 00:59 #199659thomas3d
Participant@IanM
Hi,
With which settings did you make it in
Jurassic World Evolution to generate real geometical 3D ??
Is this program Reshade with SuperDepth3D ???
Can you post your settings for Reshade SuperDepth3D here … ?? … I can only get flat 2D … with many other games it works great with Depth3D … with VorpX there is no profile, no 3D only 2D Flat …
I’m desperate, hope you can help me … Thank you for your efforts in advance.@Ralf
Have tried a few Unreal 4 game profiles, but none of them generate G3D or Z3D with Jurassic World Evolution.
@IanM shows on his YouTube channel that it still works with G3D.
Here the link:
Maybe you can help too, that would be nice.
3D greetings
from HamburgJanuary 15, 2021 at 16:34 #199688dellrifter22
ParticipantManaged to find the right shader buffers for G3D, and have shared the profile to the cloud if you wish to try it [dellrifter22].
FullVR works best for looking around in the game’s Capture Mode (Shift+C), zoom the camera back all the way out (mouse wheel) for maximum FOV, and hold down Right-Mouse-Button to free look with your head. 3D strength is set to give this view the most accurate scale possible. This is great for just looking around, but you will likely want to use vorpX EdgePeek or Cinema modes for standard play.
Low settings are recommended (but leave textures High)… and you’ll want to turn off Shadows, AA, AO, and Atmospheric Effect to avoid any blur or misalignment.
I’ve only tested a couple hours with the Standard version that came free on Epic Store, but I think all is working properly. I sometimes had to have steamVR running first, before the game would hook properly, so keep that in mind.
Anyway, see what you think.
January 15, 2021 at 17:08 #199689Smoils
Participant@thomas3d that video looks like Z3D – there are distinct depth buffer artifacts on the windows – stretched pixels that look like glassy halo.
January 15, 2021 at 19:02 #199691Ogrescar
ParticipantThat video is definitely z3d without any adjustments to the depth buffer or convergence. It looks like crap, but people will post anything on youtube I guess.
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