Problems with Resident Evil 7

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • #127732
    Moro
    Participant

    This is frustrating me. When I load it up using vorpx, a lot of the time the client just crashes and sometimes it gives me an open VR error. When it does work, it would randomly switch back to the blue screen, forcing me to exit steam VR and try again. Am I doing anything wrong?

    #127733
    Moro
    Participant

    Just got in the house and it did it again. When it went to the blue screen it said “Now_playing_String” in a box and it hung. The game is still running. It’s just the VR which keeps cutting out for some reason. It appears to run okay when it does work.

    #127739
    steph12
    Participant

    vorpx crashes for me also often specially when i try to change vorpx setting ingame, as soon as i hit a key on the keyboard, vorpx crashes, that does not happen with let’s say skyrim.

    #127740
    steph12
    Participant

    reinstalling a fresh vorpx, or loading default vorpx settings doesnt seem to fix this issue.

    #127746
    Moro
    Participant

    Well atleast I’m not alone, but VR was the reason I got Resident Evil 7, so kinda sucks it is not working properly. Hope there is a fix.

    #127749
    vpxtst
    Participant

    Try turning off steam overlay for this game in the properties in steam library. Also try to keep head and mouse still while game loads until the video begins playing

    #127790
    Moro
    Participant

    Ralf, is there a fix for this? Pretty annoying to play the game when VR keeps cutting out all the time.

    #127866
    Michelangel0
    Participant

    Have you tried to run as Vorpx Administrator?
    in my case it helped a lot.

    #191044
    Totius
    Participant

    I’m using a Rift S. I enter in the game, the rift controllers are visible, but cannot press the start a new game button.. Any idea?

    #191048
    TheBalt
    Participant

    I’m using a Rift S. I enter in the game, the rift controllers are visible, but cannot press the start a new game button.. Any idea?

    RE7 doesnt have motion control support to my understanding and would be more likely to operate on just a plugged in ps4 or xbox controller.

    vorpx doesnt create motion tracking in a game – thats impossible without the actual developers creating the code for it.

    Vorpx displays old games in variations of 3d, but thats the extent of the program. in some cases Ralf has managed 6dof (which is incredible btw, he deserves credit for that)…. but Ralf cant ‘create’ motion tracking in a game he makes a profile for.

    You CAN use oculus controllers with Vorpx, but they wont be tracked or anything, theyll just operate as a normal gampad, but thats a setting in the vorpx menus if you press the DEL button on your keyboard and scroll thru.

    I think youre misunderstanding what this program does.. or you only have oculus controllers and have no choice but to use them – if thats the case, you can set up controls for touch in vorpx settings DEL menu in game

    #191049
    Totius
    Participant

    Hi, TheBalt. Thanks for your answer. I was playing this game with vorpx more than one year ago. I got tired to wait for an official port, so I wanted to get back and play the game with vorpx. At the time, I was able playing with the touch controllers, using them basically as a gamepad (never had any other pretense). I’m just saying that now, when I enter the game the touch’s buttons seem like are not answering properly. In VR I cans see the virtual labels on the controllers. And they are recognized. The only problem is that they seems not interacting with the game.

    #191051
    TheBalt
    Participant

    Hi, TheBalt. Thanks for your answer. I was playing this game with vorpx more than one year ago. I got tired to wait for an official port, so I wanted to get back and play the game with vorpx. At the time, I was able playing with the touch controllers, using them basically as a gamepad (never had any other pretense). I’m just saying that now, when I enter the game the touch’s buttons seem like are not answering properly. In VR I cans see the virtual labels on the controllers. And they are recognized. The only problem is that they seems not interacting with the game.

    Okay – my bad 4 misunderstanding.. then i genuinely dont know what a resolution would be… youve aready tried disabling known game overlays, on and off. Could be something with steam controller integration if overlay is allowed on?

    sorry. just spitballing now cause i really am not sure, let me think about it a bit more and see if i can think of what else it might be, i dont have a rift s either so i cant run tests, running on cv1 with touch controllers

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