Homepage › Forums › General vorpX Discussion › Rank your 5 best Vorpx games.
- This topic has 45 replies, 29 voices, and was last updated Jul 27, 2018 3:55pm by Anonymous.
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Oct 13, 2017 at 8:25pm #167630broksampsonParticipant
1.rocket league
2. Doom 2016
3. Outlast 1
4. Outlast 2 (not real geometry unfortunately)
5. Alien isolation, until that mod came out which is way better.Would love to know if these games run in geometry mode:
1.Dining light
2.dead space 1-3
3.mass effect andromeda
4. The evilness within 2
5. Players unknown battlegroundFeb 7, 2018 at 2:59am #170631ymo1965ParticipantIf you like Descent then maybe try ‘Overload’. It’s available on steam. Same devs as Descent and very similar too. Great in vr :)
Feb 24, 2018 at 12:05pm #171180PhantomroroParticipant1 kindom come deliverance
2 abzu
3 mass effect 3thats as far as i got right now just got vorpx
so trying some gamesMar 19, 2018 at 8:34pm #171876RJK_ParticipantI see you guys mainly playing newer games. How about some older ones.
I haven t been palying so many games in VR yet (rather fixing em, haha)
so here are my favorites so far-Hunted: The Demons Forge
-Avatar: The Game
-Hellgate LondonMar 19, 2018 at 11:50pm #171879PhantomroroParticipantI play grid that one looks pretty cool
Mar 25, 2018 at 4:36pm #171989mpmoParticipantwhy do so many recommend doom even if it doesn’t have geometry 3D..?
Jun 2, 2018 at 10:09am #173255MagicMarcoParticipantDark Souls 3 plays incredibly well, in both 1st person (with a mod from Nexus) or I found it works best for me in a zoomed out, almost to a Diablo 3 level. However, all forms of head tracking work great so I just lean in to zoom tight, and push off to zoom way out. I’ve been bouncing back and forth between the touch controllers and mouse keyboard. Both work well and offer very different game experiences.
There can be some graphical glitches if you push it, but I’m about 2/3rd’s of the way through and couldn’t imagine how I played it the first time without. It feels like an entirely different game. Good Luck, let me know if anyone wants my Vorpx profile.
Jul 18, 2018 at 11:16am #174298dellrifter22ParticipantNewly found AI improvement for Aliens Colonial Marines, the way it was meant to be… Just a heads up to fans:
Jul 18, 2018 at 11:20am #174299steph12ParticipantNewly found AI improvement for Aliens Colonial Marines, the way it was meant to be… Just a heads up to fans:
[youtube https://www.youtube.com/watch?v=v_SdkxbgOV0&w=1610&h=803%5D
did you try it with the new ai fix ?
Jul 18, 2018 at 11:53pm #174312rtoastParticipantJust a heads up for everyone eager to play Dying Light.
I was one of those people who had Dying Light on my wishlist for geo3D support for forever.
Techland however secretly added VR support in one of the recent patches. I feel like it was stealth released cause they don’t want to “officially” support it.
But there’s a tweak you can make in one of the config files that will enable VR and it works amazingly well. Probably my favorite VR experience next to S.T.A.L.K.E.R.
It doesn’t have motion/touch support but in terms of “presence” or scale, it basically looks as good as any native VR game or the best possible geo3D vorpx game.
I am aware that this same tweak was viable around the time the rift DK2’s were released but broke when CV1 came out. However this recent update added it back in and can be played on the cv1
Jul 20, 2018 at 1:08am #174336xrc6ParticipantJust a heads up for everyone eager to play Dying Light.
I was one of those people who had Dying Light on my wishlist for geo3D support for forever.
Techland however secretly added VR support in one of the recent patches. I feel like it was stealth released cause they don’t want to “officially” support it.
But there’s a tweak you can make in one of the config files that will enable VR and it works amazingly well. Probably my favorite VR experience next to S.T.A.L.K.E.R.
It doesn’t have motion/touch support but in terms of “presence” or scale, it basically looks as good as any native VR game or the best possible geo3D vorpx game.
I am aware that this same tweak was viable around the time the rift DK2’s were released but broke when CV1 came out. However this recent update added it back in and can be played on the cv1
Whats the tweak? I tried the game quite a while back with VorpX and it was a horrid experience, mostly the FOV but interesting they made VR support, maybe I can get back into it as I never really made it far beyond the tutorial mission
Jul 20, 2018 at 9:33am #174338steph12ParticipantJust a heads up for everyone eager to play Dying Light.
I was one of those people who had Dying Light on my wishlist for geo3D support for forever.
Techland however secretly added VR support in one of the recent patches. I feel like it was stealth released cause they don’t want to “officially” support it.
But there’s a tweak you can make in one of the config files that will enable VR and it works amazingly well. Probably my favorite VR experience next to S.T.A.L.K.E.R.
It doesn’t have motion/touch support but in terms of “presence” or scale, it basically looks as good as any native VR game or the best possible geo3D vorpx game.
I am aware that this same tweak was viable around the time the rift DK2’s were released but broke when CV1 came out. However this recent update added it back in and can be played on the cv1
yes it works but the UI is not designed for VR.
Jul 22, 2018 at 1:23am #174371onetooParticipantWhat about the cutscenes? At least with vorpx you can use edgepeak. Are they an issue with the current native implement?
Jul 22, 2018 at 1:30am #174372onetooParticipantI got the fov Working well with vorpx. Found the following on the net.
Goto: C:\Program Files\Dying Light\DW\
Open: Data0.pak\data\skills\default_levels.xml
Change:
prop n=”CameraDefaultFOV” v=”52.0″to:
prop n=”CameraDefaultFOV” v=”90.0″Here’s instructions to get it working native
Native Oculus Home support discovered in Dying Light latest update
by u/budwheizzah in oculusJul 22, 2018 at 3:14pm #174386rtoastParticipantActually I’ve been playing it and FOV is fine and so is the UI/HUD.
Like i said, it’s basically on par with native support, cutscenes are still on rails so if that gives you motion sickness its not entirely resolved -
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