With the System Redux of Observer releasing this year, I thought Id ask for support in developing a profile for this game. If anyone can create and post on the Cloud Profiles, thatd be amazing!! Id love to be able to play with Vorpx on day 1!
Apparently the GOG version doesn’t have a launcher, and there’s no switch in the game’s options to change dx versions. However, I started the game with -dx11 in the commandline and hooked it with an Unreal Engine profile. The G3D works that way – it’s gonna need some tweaking but looks pretty good.
I asked in the game forums and it looks like the redux version has a slider fov for up to 120 fov, and since it’s UE4 and dx11, it looks like a good candidate for fullvr and geo3d, so Ralf any chance that we could get an official profile for this? I can’t think of a game more appropiate for VR than this cyberpunk detective tale, bladerunner style.
The built-in fov slider works well. I tried vorpx fov enhancement and it works but the shadows get misplaced, and my headset crashed when I set it to the max value. Not that I intended playing that way.
That profile works, sort of. The shadows aren’t identified correctly and some elements only appear in one eye. I’ve had better luck with other profiles, but all have issues of some sort with shadows. They can’t be turned off in the game settings, only lowered, and I tried to turn them off completely in the .ini file to no avail.