I’ve tried all of the UE4 profiles. Most of them work, some have problems with particles or other elements in only one eye, and they all have problems with shadows and bloodstains. I’m not sure that the problems can be fixed with the shader editor – so far everything I’ve tried has produced unwanted side effects.
I’m probably just gonna go back to DX12, turn on ray-tracing (maybe), and play the game in Z3D.