VorpX Error after update

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  • #203959
    comatrix
    Participant

    Yesterday I launched VorpX and, immediately after, the program warned me that there was an update, which I did as requested, but now I have this error

    Any help please?
    Thanks

    #203961
    Ralf
    Keymaster

    That’s a SteamVR error, not a vorpX error. SteamVR can’t find your headset when vorpX tries to initialize it.

    1. Please check whether you have the right headset type selected in the vorpX config app.
    2. In case SteamVR is the right type, make sure SteamVR is running.
    3. If the above does not help, try to restart SteamVR and your PC and check whether the headset works with other apps.

    #203964
    comatrix
    Participant

    Thanks a lot Ralf, I’ll try

    #204042
    comatrix
    Participant

    Back to my business problems.
    First of all I wish to thank you for the support, this is pretty good Ralf.
    Previous problems are almost all solved, but I suggest you to watch the video to better understand what’s happening, because describing it it will be very long

    Resident Evil 2 Remake on VorpX

    I’m sorry if the video is not perfect, but I hope that it will be enough to understand.
    The file I used for the First Person View Mod is dinput8.dll 64bit on Windows 10 Pro

    #204066
    Ralf
    Keymaster

    There seems to be some conflict between dinput hooking mods and vorpX currently. These mods hook into functions that vorpX also hooks into. I’ll take a look at the matter. No promises though. If making them work again breaks something vital in vorpX, vorpX takes precedence.

    #204188
    Ralf
    Keymaster

    As suspected to display its menu the dinput8.dll from the mod hooks into the same D3D functions as vorpX, which causes a conflict. It’s possible to work around the conflict in principle, although that doesn’t guarantee that things will work as expected.

    Since these dinpunt hook mods are fairly popular for several games, I’ll add some special treatment in case vorpX finds a dinput8.dll in a game folder. If one is found, the next vorpX will enable the workaround mentioned above, but also display a warning that such a mod may cause unpredictable behavior.

    #204195
    comatrix
    Participant

    As suspected to display its menu the dinput8.dll from the mod hooks into the same D3D functions as vorpX, which causes a conflict. It’s possible to work around the conflict in principle, although that doesn’t guarantee that things will work as expected.

    Since these dinpunt hook mods are fairly popular for several games, I’ll add some special treatment in case vorpX finds a dinput8.dll in a game folder. If one is found, the next vorpX will enable the workaround mentioned above, but also display a warning that such a mod may cause unpredictable behavior.

    Thank you so much Ralf, asap I’ll try it again and I will tell you, after the new update, if it will work ^_^

    #205325
    comatrix
    Participant

    Any update about the RE2 Remake issue?

    #205331
    Ralf
    Keymaster

    I implemented the fallback hooking mechanism that I mentioned above for the latest vorpX version. Unfortunately it seems to cause just as many problems as it solves, so it might get removed again.

    The RE2 first person mod should work now incl. GUI in the headset, at least sometimes…

    The underlaying issue is that the mod hooks into same functions as vorpX to display its GUI. Multiple hooks into the same functions always potentially causes problems. The best course of action in such a case is removing the conflicting mod.

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