Using Z3D mode, there is a weird bubble around objects at close distance. The size of the bubble depends on particular settings, especialy 3d strength and weight (near/far). It disappears only when those parameters are set to minimum which basically removes 3D.
That’s an inherent artifact of how Z3D creates 3D. When 3D is created from a 2D image some holes have to be filled, that’s what you see as ‘bubbles’ around objects close to the camera. The default values are usually chosen to find a decent balance in that regard.
yes, i understand the reason. So there is basically nothing we can do ybout it but playing around with z3d settings? Its just in some games where you have a wind shield in front of you it gets realy annoying.
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