Ai

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  • in reply to: OpenSim Viewers #105111
    Ai
    Participant

    CtrlAltStudio has been updated to work with Oculus SDK 1.5.0 onwards and is reported to work with the HTC Vive using the LibreVR/Revive compatibility tools.

    https://blog.inf.ed.ac.uk/atate/2016/07/18/testing-ctrlaltstudio-viewer-1-2-6-43412/

    Also, I have tested VorpX to get a 3D #VR view on Oculus in Second Life and OpenSim with a standard 2D viewer such as Firestorm, and when you enter the 1st person view it does show in 3D/VR mode via VorpX.

    http://blog.inf.ed.ac.uk/atate/2016/07/28/second-life-and-opensim-in-vr-using-vorpx/

    In my DK2, it appears to need Image Size 0.40 for the logion screen and 2D screen style view and Image Size 0.60 when you are in the 3D/VR view (to get better immersion without grey borders being in the field of view).

    in reply to: OpenSim Viewers #104497
    Ai
    Participant

    There has been some recent (backwards) movement on this with Linden Lab withdrawing their latest Oculus viewer… which did not work well at all, and was not as good as their earlier viewer for DK2/Oculus Runtimes before the CV1/1.3 versions. It did not support the Vive though anyway. See this blog post for a review and various links to the information sources…

    http://blog.inf.ed.ac.uk/atate/2016/07/04/testing-second-life-oculus-rift-viewer-4-1-0-313313/

    I was also wondering if anyone had 3experimented to see if VorpX will work with Second Life/OpenSim viewers like Firestorm? Is it even possible Ralf? Or would that be a no go?

    in reply to: FSX and vorpX 0.8.1 #81113
    Ai
    Participant

    Thanks for moving this to its own thread Ralf. These things are tricky as there are so many different environments.

    I think you are right that its an issue related to the “device” selection, most likely by FSX itself. I had not used the FSX -> Settings -> Customize -> Device selection before. I see two devices there and tried to select the second rather than the first already selected. But no joy yet. All appears to work right up to the launch “Fly Now” and that then shows the “double barrel” screen on the main monitor rather than on the DK2.

    I have snapped the config screens and made notes… in the hope to document the eventual working system (I am always an optimist) at

    Using vorpX for Oculus Rift with FSX

    in reply to: FSX and vorpX 0.8.1 #81072
    Ai
    Participant

    Thanks again Ralf… sorry to misuse this “steam games crash” thread for an FSX question. Not there yet, but I will continue to experiment. I am using Windows 8.1 and Nvidia GTX 680 by the way. I am now set up directly as you suggested rather than trying the various other modes I was experimenting with. Setting now is:

    DK2 as extended desktop and set as screen 2
    DK2 set to landscape flipped so its the right orientation for Windows 8.1
    VorpX set to Show on Rift DK2
    FSX set to 1920×1080, full screen selected

    I am seeing in some tests a popup in FSX from Vorpx warning me that DX10 is 2D only… why might it think I have DX10 selected? I definitely do not have the “preview DX10” option ticked.. I checked that explicitly.

    in reply to: FSX and vorpX 0.8.1 #81070
    Ai
    Participant

    Thanks Ralf… I am now set with 0.8.1.0 beta, followed the DK2 configuration (for Windows 8.1 so using extended desktop landscape flipped orientation as usual) and set VorpX to run as admin. Launched FSX and I am trying various windows + arrow key things to shift the display onto the Rift. Also tried running FSX in full screen mode as well as windowed, and windowed but maximized. After flight select/vehicle screen, and launch I can move the display over to the Rift but is not yet displaying full screen or in 3D. Best I managed was to see the two barrel Rift view screens on flat primary monitor with some combination of settings.. but could not shift it over to Rift.

    I also tried various combinations including having the Rift as a primary display… that is a fun experience trying to get the task bar back and losing the mouse :-)

    I wonder if any Flight Simulator X with DK2 user out there can give me the detailed recipe for this specific game?

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