Well…a little more testing and I’ll have to put my “Excellent” on pause. When I reloaded the game it gave me different results. Plus there are some shader errors with the flashlights, light sources and skybox. Turning off shadows was necessary too. HUD elements (crosshair, inworld markers have “depth” but turning was doing wonky stuff to them.
However, I tried Dear Esther and all 3 Direct VR functions work but the Positional one causes weapon flickering (so I turned it off). The hud is screen depth which makes aiming and the in enviroment markers more of an eyesore.
So for now RATING: “GOOD” with much more testing to do….next time I’ll wait till I’m sure – Martin
P.S. The game is still fun in VR but so close to being perfect